Stellaris

Stellaris

Expanded Ship Sections [latest]
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Update: 5 Aug, 2024 @ 1:47pm

# Changes made in Mod v2.14
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# Fixed models for crisis ships with the cybernetic and machine cultures.

Update: 23 Jun, 2024 @ 5:04pm

# Changes made in Mod v2.13
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# Fixed Nanite Interdictors showing up in the ship browser (vanilla bug).

Update: 20 Jun, 2024 @ 9:55pm

Revised version compatibility in the descriptor file from "3.12.5" to "v3.12.5", because Paradox can't make up their mind on version formatting and the launcher can't recognize that these are the same thing.

Update: 20 Jun, 2024 @ 9:46pm

# Changes made in Mod v2.12
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# Updated for compatibility with Stellaris v3.12.5
# Balanced the weapon slots on the Nanite Interdictor ship, revised from one section to three for more design flexibility, and revised to use a cooler ship mesh (one of cetana's fleet ship models).
# Revised the 5-year Nanite Harvester event such that it spawns all ships condensed into full fleets, rather than a bunch of separate ones.
# Added a policy to select whether you want your 5-year nanite yields in the form of nanites (resources), swarmer ships, or interdictor ships.

Update: 8 Jun, 2024 @ 3:13pm

# Changes made in Mod v2.11
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# Compatibility confirmed for Stellaris v3.12.4
# Added policies for selecting default fleet stances for bombardment and aggressiveness.

Update: 30 May, 2024 @ 8:05pm

# Changes made in Mod v2.10
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# Updated for compatibility with Stellaris v3.12.3
# Removed change done to reactor power on Cosmogenesis ships in v2.9, as a similar change was implemented in Stellaris v3.12.3 official.

Update: 28 May, 2024 @ 6:55pm

# Changes made in Mod v2.9
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# Updated for compatibility with Stellaris v3.12.2
# Added Artillery combat computers on Nanite Swarmers.
# Increased reactor power on Cosmogenesis enigma battlecruisers and paradox titans.

Update: 20 Feb, 2024 @ 3:42am

# Changes made in Mod v2.8
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# Fixed menacing frigates showing up in the previewer during empire creation.
# Fixed cloaking field generators not being available for menacing frigates and battleships.
# Partially addressed cloaking field generators not being set to upgrade at high tiers. They still don't auto-upgrade in practice though, due to other mechanical constraints.

Update: 8 Jan, 2024 @ 5:23pm

# Changes made in Mod v2.7
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# Fixed a graphical glitch in which crisis ships using the Imperial shipset were not displaying properly.
# Improved UI communication in regards to unlocking menacing frigates and battleships.

Update: 21 Dec, 2023 @ 3:28pm

# Changes made in Mod v2.6
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# Updated for compatibility with Stellaris v3.10.4