Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Showing 21-30 of 37 entries
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Update: 25 Oct, 2023 @ 8:15am

1. Preparing the code to easily create content addons.
2. Adding more radio quests.

Update: 19 Oct, 2023 @ 2:33am

1. Fixing some issues about npc weapon reloading
2. Create the Commander NPC
3. Add quest system using walkie-talkie.

Update: 16 Oct, 2023 @ 1:35am

1. Fix NPC spawning in water tiles
2. Fix Job Update Error
3. Weeping Angel Field Spawner
4. Change the Behavior of Building Enemy Position Indicator
5. NPC don't sprint if injured

Update: 12 Oct, 2023 @ 2:42am

Fix some issues ...

Update: 11 Oct, 2023 @ 6:17am

Artificial Behavior improvements.
1. Building Enemies pursue on sight.
2. Now the enemies can heal when far enough.
3. Fix some spawning issues.
4. Options for HP and flee behavior.
5. Militia can be armed with m16 and M14.
6. Option to show or hide building enemies position.

Update: 25 Sep, 2023 @ 2:52pm

Added:
1. Militia and Weeping Angel Enemies
2. Building Spawners
3. Tick Period AI update option
4. background fixes and improvements ...

Update: 21 Sep, 2023 @ 3:08pm

remove PZNS_WeaponAttack.lua override

Update: 17 Sep, 2023 @ 2:13pm

Added more enemies:
1. Thug
2. Hunter

Other background changes ...

Update: 11 Sep, 2023 @ 7:18pm

Artificial Behavior Update for "Wanderfull Cell Enemy" Job
1. If take too much damage flee.
2. Properly run towards player.
3. Wait a little bit of time before start shooting
4. Some other bug fixes.

Update: 7 Sep, 2023 @ 1:47pm

workaround for thousands ammo bug