Hearts of Iron IV

Hearts of Iron IV

Dawn Of The Motherland [GO PLAY TFR]
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Update: 6 Feb, 2024 @ 3:14am

Hotfix: Fixed bugs in the investigation mechanics that prevented player from receiving proper endings.

Update: 5 Feb, 2024 @ 3:48pm

CONTENT FOR THE CHITA IS FINISHED! (Almost)

(I AM REALLY SORRY, BUT I COULDN'T FINISH ENGLISH LOCALISATION IN TIME. TOMORROW I WILL RELEASE AN UPDATE WITH FULL ENGLISH LOCALISATION.)

- 3 Endings. Unique Mechanics. Wonderful icons. Dozens Of Events. Information About The Events That Took Place Before Mod's Starting Date. Cool Super events. All this awaits you in your Chita Gameplay.

I should note that I released this update a little earlier than planned, and a small part of the content has not been completed yet. Therefore, tomorrow I will release an additional update, that will have all the necessary events, change the effects of some focuses, and add some national spirits, descriptions, etc.

So far, I recommend going for the best ending (100% Investigation). It is completely finished.

- Fully updated focus icons for Neo-Stalinist Rudoi.

- A new final Portrait for Rogozin.

- Andrey Rublin Was Removed From The Game.

Update: 23 Jan, 2024 @ 1:25pm

- Expansion Of Research.
A submachine gun was added (A cheap alternative to the basic rifle, in case you have nothing to fill the front with)
Added a new rifle for the later stages of the game (2029)
Flamethrower Divisions have been added (As Independent Divisions and Support Companies)
Combat Drones have been added (Used in Combat Support Drone Companies and Reconnaissance Drone Companies)
Mortars have been added (As Independent Divisions and Support Companies)
+ Minor icon additions and localization improvements

- Instead of one Bunker building, there are now Bunkers and Outposts.
Bunkers and Outposts are independent buildings under construction in separate provinces. They have the same protection parameters. Outposts are cheaper, but have a maximum construction level of 2. Bunkers are more expensive, but have a maximum construction level of 5.

- Fixed the event with Mishustin's "death" in Ryazan, at a time when "death" did not actually happen.

- Corrections in the localization of Komi.

- Continued work on the Chita.
Focus icons, two new unique units and a new scripted GUI interface.

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Yes, I almost finished working on Chita content. I just have to gather my willpower and write the necessary tons of text.

Update: 14 Jan, 2024 @ 2:52pm

- The paths of Baburin and Savelyev for Komi are unlocked.
I remembered that I had an almost finished Baburin's path for Komi, and decided to make it choosable. And Saveliev's path too.
Baburin's path already has fully finished focus icons, but I did not have time to add localization and effects for focuses, I will take care of this in the next updates.
The choice of the path is after finishing the last focus in the initial focus tree of Komi. There is no real advantage in choosing it now, but as a way to diversify the world, it is quite good.
I also added news events demonstrating who won the elections in Komi. They are, so far, without descriptions, but that's at least something.

- More convenient decisions for declaring wars.
Preparations for the start of the next round of wars now begin IMMEDIATELY after the end of the previous one.
In previous patches, you had 180 days to choose a war target, and it was difficult to keep track of when this decision appeared. Now you can choose the next target immediately after defeating the enemy.
(Previously, 180 days were given to choose a target, but now, on the first, second, third, and fourth rounds of war preparations, 420, 685, 330 and 425 days respectively are given to choose a target.

- Localization has been added for all decisions in the border expansion group. (Target Selection, You Attack, You Are Being Attacked)

- Added unique icons for custom GUI Alerts that you are being attacked. Each country has its own attack icon displaying its original borders.

- Changes in the balance of countries. Some countries received additional divisions, some - lost divisions.

- Progress In The Chita Development. New Icons + Localization Of Focus Names.

- Rublin Has Been Removed From The Game.

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I hope that in the next updates I will have time to completely finish the Chita path, I think that it's quite interesting.
I will take into account my mistakes when developing Rogozin's path for Komi, and instead of huge events and descriptions that I spend a lot of time on I will use brief and laconic ones. The events that make it clear what is happening, but also do not turn out to be a mess with 12319231 symbols to read.(+ I won't have to spend most of development time trying to write billions of events)

Thank you for your continued support. Thanks to it, I find the strength to develop the mod further!
Love You All.

Update: 12 Jan, 2024 @ 1:50pm

- Fixed Komi Not Being Able To Progress To Its Final Focus Tree.


- Continuing work on Chita. New Focus Icons And Partial Localization.

- Started Making Focus Icons For Kamchatka. (+2 National Spirits.)

- Dotm Icon For Game Window.

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Never realised that Patch Notes had such a small symbol limit.
Half of the previous patch note was beyond the limit and was lost.
I wrote about how wonderful the new war system is, how happy I am, and how happy you should be, but this is not important anymore.
The important part is that I have learned how to work in my own icon style and, taking into account the mistakes in the Komi focus tree, I will try to create a truly interesting content in the next updates for Chita.
See You Soon!

Update: 10 Jan, 2024 @ 12:48pm

- THE WAR DECLARATION SYSTEM HAS BEEN COMPLETELY REDESIGNED!

Finally! The outdated system of declaring wars through focuses has been replaced with a wonderful, interesting, balanced system of declaring wars through decisions!(Except Omsk and Omsk Army, for now.)
I planned these changes for a long time, more than a year ago, before the release of the mod, but I did not dare to implement what was planned. Now, the war systems are working as they always should have!
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HOW IT WORKS:
All wars are now declared through decisions. All the focuses declaring wars have been changed.
The entire game is divided into several expansion periods, from 2022 to 2029.
At the beginning of each expansion period, choose a target for the next war.
The target can be any border country that is not currently at war.
All battles take place in a 1-on-1 duel format. Outside warlords CANNOT intervene.

At the initial stage of choosing a target, AI waits, and gives the player time to decide, if you are too slow, AI will begin to mobilize its forces and will choose you as its target by itself.
If countries did not manage to finish the previous war before the start of the next cycle of wars, then they skip this cycle completely, and they will have to wait for the next one.

After defeating the enemy, you can unify a new region and get an additional research slot.
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The system is extremely simple and intuitive. Just click on any decisions you see and you'll understand everything!

I left dozens of test games in the background, and almost every one of them was won by different warlords!
The new system allows you to influence the game and gain the necessary advantage with your strategic expanding decisions!
Also, it's just fun. Instead of boring scripts, in every game you will see new borders and fight new opponents!

You can find out that you are being attacked through the temporary decision/icon that appears under the usual notification icons in the upper corner.
Individual icons for all warlords are not ready yet, but you can hover over the icon, and the description will show exactly who is preparing their attack and from where.

I've been trying to create a Mod notification icon system for a long time, but my knowledge of scripting interfaces turned out to be insufficient. This system is rarely used in mods, so I studied the example of TNO, and created something similar.
So yes, if for some strange reason you still haven't played TNO, be sure to play it!


- AI Cheats Have Been Completely Removed!
Previously, due to the uneven distribution of forces, bots, had extremely low potential, and could not oppose the player. I had to fix this by artificially adding divisions for the AI.
Now, there's no need for that! After getting rid of the scripted order of wars, the capabilities of any country depend only on the decisions of the Player/AI. This, in my opinion, is the fairest system possible.

- Small Balance Changes.
Sakha and Magadan have slightly more divisions. The number of rifles sent by the Mandate through decisions to support its allies has been reduced.

- The Borders Of The Sakha Republic Have Been Increased.
According to the old canon, the liberals from Sakha were completely surrounded, and their first and main opponent would be Yakutia.
In the new system of wars, this makes no sense, and simply deprives you of choice, forcing you to fight the same opponent over and over again. I am trying to avoid this, and I am correcting this flaw.
Interesting gameplay > Canonical Plot Ideas.
Now the Liberal Sakha has expanded to the south and can fight not only with Yakutia, but also with Amur and Chita.

- New Icons For The Sakha Republic.
Icons have been made for the initial tree of the Sakha Republic, I continue to experiment with style in them and look for the best approach to creating icons.
No, I haven't forgotten about Chita. I'm still developing it, I just got a little inspiration.

- Rebalance Of State Laws.
I continue to rebalance the overall state of the game. This time, I have weakened the effects of the last three state laws. Now they give more moderate buffs, instead of the previous ones, similiar to: "+20% to the speed of construction for nothing!"

Update: 2 Jan, 2024 @ 12:51pm

- Added a modern aircraft 3D model.

- Replacement of Upper and Lower 3D borders on the map.

Yes, I'm speedrunning HOI4 3D Modeling at this point. The models are not perfect yet, but they can always be improved. They are good for the atmosphere of the mod, and do not affect performance, and this is nice.

Update: 1 Jan, 2024 @ 8:21am

HAPPY NEW YEAR!
I wish you all the best!

- Modern 3D Model For Tanks.
I have been actively studying Blender for the last week, and finally achieved the necessary results.
3D models have a significant impact on the atmosphere of mods in HOI4, which is why I decided to try this part of the development. (And also, it's just fun).
Models of all tanks were replaced with the modern T-14 model. Animations and Textures are, of course, present.
Only one identical model is provided for all tanks. Of course, I can spend another couple of months creating models for all tanks, but it seems to me that this would be a pretty stupid way to waste precious time.
In the future, I will try to replace models of soldiers and aircraft.

Thank you, Artovna, for helping me figure out this nightmare of Paradox 3D Modeling.

- Andreriy Rublin Officially Wishes All Subscribers A Happy New Year!



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Guys! I've been making this model since last year! Hehehe...

Update: 24 Dec, 2023 @ 7:43am

- New Interface!!!
I decided to spend some time on the interface, and updated a huge part of it in the mod. Now, this is not just a vanilla HOI4 GUI repainted in blue, but something unique. I hope that you'll like it.

- Some more content for Chita
I am continuing content developing for Chita, and this process is nearing it's completion. Focus trees are almost ready, I just need to finish some icons. I will try to make a good interface for the future unique Chita mechanics.

- Achievements!
I haven't done much with them yet, but I've started. I have made two test achievements, and I am already planning the next ones. This is pretty easy to do, and it doesn't really interfere with the mod progress, so I'll try to put a dozen or two achievements into the mod.

- Map Details.
I continue to work on map detailing. We have more cities now! Western Russia is (almost) completely finished, I'm moving on to the next regions.

- American Mandate.
It would be strange if Mandate just was in afk the whole game, and waited for its turn to receive a nuclear bombardment. I'm slowly adding focuses and mechanics to this country. Now the Mandate can support its liberal friends with weapons through decisions. The amount of help will gradually increase with taking needed focuses.

- Two New Buildings!
Hospital and University have been added to the game. These are regional buildings that give buffs in the state they are built on.

- I started working on 3d.
Yes, actually, I've wanted to do this for a very long time, but it didn't work out. I had to add at least some acceptable level of content to the mod. But now, I am trying again!
And yes, do not zoom in on Moscow, there is definitely no strange cube that I created for the test.

- I returned the original portrait to Potanin. Doomer Potanin is postponed for later.

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That's all. In the next updates, expect a new unit/s, full content for Chita, achievements, new mechanics for all warlords, and a complete redesign of the war declaration system.
I have decided, and I will try to implement my original plan, where every war, starting from the very beginning, will be influenced by your choice, every enemy will be chosen by the player himself, and each game will be unique.
I don't know if I can do it, but I'll try.

That's a small gift for Christmas. Happy Holidays to All Of You!


Oh, and yes...

- RUBLIN HAS BEEN REMOVED FROM THE GAME. (Thanks for reminding me)

Update: 16 Dec, 2023 @ 8:08pm

- Helicopter divisions have been added. (They are imbalanced, be happy, while it lasts.)
- Added research of Bicycle divisions.
- Detailed the landscape and forests on the Map. Now they almost 1 in 1 with the real world.
- New Events. (Including for Komi, but these are the last ones. I'm switching to Chita, and I'll start making content for it)
- New content for Chita. You can peek at the new Portrait and Focus Icons right now.
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Okay It's 6:12. I want to sleep, see you soon.