Horizon's Gate

Horizon's Gate

Lone Wolf mechanic, by Mafe
Showing 1-6 of 6 entries
Update: 15 Nov, 2024 @ 1:52am

Edited content

Update: 15 Nov, 2024 @ 1:38am

- Fixed a typo on a formula

Update: 15 Nov, 2024 @ 12:33am

- The "crew xp on kill" was way too laggy, so it has been removed. On its place, kills make an XP gem to spawn below you (plus a med one if you have the max "Lone Wolf progression")

Update: 9 May, 2024 @ 7:28am

- Update for all my mods with global mechanics. Now they are all disabled for the tutorial and enabled once you sail at least 1 step on Eral. This is done to prevent the tutorial from breaking. If you had the mod on an older save, just going outside and sail will be enough to re-enable them forever. Sorry for the inconveniences.

Update: 14 Apr, 2024 @ 9:26pm

- Reworked how regeneration of HP and MP works during "Lone Wolf" status
-- When hit, a meter rises up from 1 to 10 counting hits taken
-- At the start of you turn, you regenerate 1 HP/MP plus 10% of you total HP and MP per hit you took
-- Hits taken are resetted after this restoration occurs
- To make you companions to not fall so much behind, while on "Lone Wolf" status, each kill will award 5 + Wolf scalling factor / 10 XP to you and you entire crew

Update: 30 Aug, 2023 @ 6:41am

Initial upload