Horizon's Gate

Horizon's Gate

Pets! by Mafe (Read description!)
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Update: 8 Sep, 2023 @ 9:43am

- The Watering Can sprite was tweaked a bit
- The habitants of Port Favaloro now offer you more useful tips about stuff of the mod, including crafting recipes
- Leveling "Monster Knolowdge" now also increases the range of the tools used to track, among the possible number of targets
- Reworked the large enemies Painted interaction:
-- Now if you dont have the prerequisites, you wont be even able to see "Painted" over them with items that can apply it
-- Once you have the requisites, you will be able to Paint them again normally
-- This also fixes a bug of Painted on large enemies sometimes being applied on negative magnitudes
-- Remiender: You can start painting large monsters to collect they tracks once you have either painted enough normal monsters (leveling up monster knolowdge) or by exploring enough Nest Dens. Both ways also stack with themselfs to reach it faster.

Update: 8 Sep, 2023 @ 8:51am

- Reduced the stat scalling of both Amberite mobs and Nest Dens mobs
-- Also reduced how much they "scalling factor" increases over time for both cases
- Increased a bit the spawn of "secret Dens" in Eral
- At Port Favaloro, now you can check the actual "Amberite Rage" levels you have, while they also now offer the option to reset it to 0 (for some gold)
- Amberite mobs now have a chance to drop gold. Amount and chance scales with you Amberite Rage levels.
-- They also now feature some secret weaknesses for you to exploit
- Amberite Shards debuff now makes the target have 1 less move, jump and to take 25% more damage from Magic, Ruin and Acid
- "Natural Influence" (Hunter passive): Now the range to convert sleeping animals into allies has been reduced from almost all the map to 2 or less tiles coming from the user
- "Omni-Counter" (Generalist passive): Now the damage it deals is no longer reduced based on how low the target HP is
- Painted:
-- When a mob activates it, now it leaves a physical track on the zone that you have to interact to increase you tracks meter and to level up you "Monster Knolowdge"
-- Interacting with the track works exactly the same as the old "Painted" activation did (increases tracks meter by +1, gives XP to party and increases they "Monster Knolowdge" level)
-- The track after being used can be removed with a shovel, and will leave some bits of Gold behind
- Reworked a bit plant seeds added by the mod so they are no longer a pain in the ass to plant
-- Seeds now can be used like an item, which gives you the option to pick an spot to plant them
-- The planted seeds can be watered to allow a plant to start its life cycle
-- You cant put several seeds into the same spot now, which fixes an annoying exploit that allowed to grow plants faster by putting a million seeds into the same spot
- You can now use Fire on Ray Oils to make it melt as a puddle in the ground. This puddle can also be used to craft Oilballs.
-- This was done just to futureproof the mod in case someone makes a chance to the core item, so the recipe can always be done

Update: 6 Sep, 2023 @ 1:44pm

- Added lots of measures in the code to prevent non-pet Actors to gain Pet levels
-- In the edge case they catch it, now on combat start they will loose all of they Pet Levels
- Sweet Grass XP given to non-Pets actors now scales with they "Monster Knolowdge" level (hidden mechanic of painting mobs)
- Added a new secret feature on the overworld to be able to find Dens with more eggs than normal... Hint: Keep the Tracks at max level, sail a bit and look carefully to you surroundings...
- Added hidden "loot overrides" for modders to easly add they eggs into the mod Nest loot tables: "mafe_nestEggs_forModders_small_noisyLoot", "mafe_nestEggs_forModders_small_silentLoot", "mafe_nestEggs_forModders_big_noisyLoot", "mafe_nestEggs_forModders_big_silentLoot" and "mafe_nestEggs_forModders_allNests". Those do nothing by themselfs and are meant as an easy way to add you own loot into the Nests.
-- Usage: On you mod, just cloneFrom any of those and attach to the item definition an "toMake=item_id_here;", which will add the loot to said Nest table
-- Be warned: The more people use this method, the more dilluted loot chances will be since its weighted

Update: 6 Sep, 2023 @ 1:42pm

Update: 31 Aug, 2023 @ 10:05pm

- Monster Tracking
-- Re-wrote the tutorial of it of Port Favaloro, as it was confusing and had info from a previous version
-- Reduced the base chance of "Painted" to activate to 5% (was 25%), but buffed its activation chance per debuff to 25%
-- When you are on the Overworld, now over you fleet you will see an icon that indicates how many tracks and of which type do you have
-- Now you arent able to get more tracks of what is supposed to be the max amount required for all the unlocks in an Eggs Den
- Taint (pet skill)
-- Now has a cooldown of 60
-- Tainted Poison now increases its amount by +1 each time its wearer gets its HP altered, up or down (either while being healed or taking damage)

Update: 30 Aug, 2023 @ 8:23pm

- Crops
-- Terrain cracks are easier to see now
-- They also dont make item interactions on they tile to behave weird anymore

Update: 30 Aug, 2023 @ 2:06pm

- Removed an unfinished and unused mechanic that is meant to be added in a future update, to prevent people from using it by accident

Update: 30 Aug, 2023 @ 6:42am

Initial upload