Horizon's Gate

Horizon's Gate

Pets! by Mafe (Read description!)
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Update: 9 Nov, 2024 @ 4:51pm

- Pets can now use Ability Crests like other actors to have 2 more skill slots
- Pets progression can now trigger even in zones with act restrictions
- Fixed certain inconsistency with skills that were meant to draw enemy aggro
- New Nests mechanic
-- Along with the fixed Nests locations, there is now an small chance to find wild Nests in any spot of earth over Eral. You can interact with those to enter witouth consuming tracks, but they have a long cooldown before they can appear again.
-- They start spawning as soon you have tracks or if you exploration lvl in those is high enough

- Classes:
-- Hunter:
--- Fixed the description of "Natural Influence" being awfully long
--- Shinning Edge damage per hit increased to half of the weapon damage (was 1/4)

-- Destroyer:
--- Explosives costs now 4 MP to cast (was 2)
--- Raised the MP cost by 1 and reduced the dmg of the following skills: Pyro Blasts, Discharge and Ice Frag. Damage while under "Overload" passive not changed

-- Infiltrator:
--- Stealth now also heals the caster for 10% of they total HP when used

Update: 18 Aug, 2024 @ 5:07pm

- Energizing Winds no longer can inflict push dmg

Update: 13 Aug, 2024 @ 1:59pm

- Removed the ability to turn egg white into eggs with life magic due to an exploit

Update: 3 May, 2024 @ 7:49pm

- Updated all my mods that used base game formulas to use clones instead of direct overrides. This fixes the mods not being compatible with any other mod that also made use of base game formulas.

Update: 23 Feb, 2024 @ 5:17pm

- Fixed Pet Levels cheat not awarding HP and MP

Update: 23 Feb, 2024 @ 4:56pm

- Fixed a bug that caused Critical Awakening to make monster loose control again if they had the superior link enabled
- Added "Cheat codes" into the mod, which allow you to alter the mod gameplay in certain ways by inputting a globalVar with the console. In the mod files, the txt file "petsMafe_cheatCodes" contains a list of the avalible ones and a tutorial on how to enable/disable those.

Update: 28 Jan, 2024 @ 5:46am

- Scrapper
-- Fixed "Triple Tap" not having an anim
-- Wpn Oil: Thief:
--- No longer steals time from the target. Instead, steals a fixed 2 HP from them (among its previous MP steal effect)

Update: 28 Jan, 2024 @ 4:47am

- Generalist
-- Re-buffer (passive): Healing increased to 15% of total HP (was a fixed 1 point)

- Destroyer
-- "Micro-explosives" renamed to "Explosives!"

- Infiltrator
-- Taint: Now applies Poison and Taint at the same time (previously, Taint only applied only on Poisoned targets)
-- Sleeping Agent: Cooldown increased by 20, for a total of 120 (was 100)
-- Blighting Strikes (passive): Now allows "Taint" skill to strip Poisoned or Tainted targets of all they Physical and Magical defenses temporally among its previous effects
-- Pickpocket (passive): Now also reduced total time to act by 1 among its previous effects
-- Fear and Hunger (passive): Nightmare debuff will keep re-applying Sleep as long its duration remains
-- Devious Storm (passive): Among its previous effects, now causes a random debuff on the backstabbed target. Also fixed its activation detection, so it should now work more consistently

- Scrapper
-- All "Oil" skills
--- Now each one features elemental scalling based on the corresponding elemental skill of you and you target, as indicated by each Oil tooltip. This is both a buff for those and a way to ensure the Pets AI picks different oils from time to time depending on it what elemental skill among Fire, Ice or Wind is the highest and allowing players to planificate they strategies accordly
--- When Pets are AI driven, the Oil skills wont be usable if any member of you party has an active oil. This fixes a bug on which an Scrapper ally would only use Oil skills most of the time.
-- Beatdown:
--- Completly reworked its damage formula. Now works on a similar way to Breaker "Shatter", dealing more damage based on incapacitating status effects on target and per piece of broken equipment. Its base damage stills scalling each 15 Time to Act you pet has.
--- Gains a new effect: The affected target will be forced to drop the actual held weapon on the floor.

- Tactical
-- Crowd Control: now can also be used to activate any mark applied by this skill if it existed previously on its targets, meaning it will cause HP dmg on targets if they were previously marked like if they activated the mark

Update: 19 Sep, 2023 @ 9:34pm

- Fixed Hunter "Shining Strike" extra attack only working with fists

Update: 9 Sep, 2023 @ 8:47pm

- Some code changes to Pet unarmed actions that dont really change anything for the player, but that do fix some odd bugs like being able to deal extra damage with certain attacks
- Large tracks now are harder to make appear when Painting large monsters. Hint, use several debuffs on them to overcome this change.
- Restored a feature that was broken at release: By giving a Pet an ability Tablet of a Pet class skill, this skill wont be usable by them. Useful if you wanted to disable some specific skills.
- Fixed all the Destroyer "breath" type passives missbehaving since they had they requisites inversed. Now they work as they should.
- "Lifeline" now has a cooldown of 40 while not under "The Link"
- "Spit" now has a longer cooldown (60, was 40) and deals 1 point less of base damage
- Improved the performance of certain intensive actions when Pets are thinking
- "Tension" passive now restores a tiny more MP at base
- Reworked Scrapper final skill, "Beatdown", due to it behaving terribly and causing lots of lag on its previous version
-- Deals an attack that inflicts more damage the more act time the user has (up to 140% bonus damage at 45 act time)
-- Now has a cooldown of 100, cant be used outside combat and starts the battle in cooldown