RimWorld

RimWorld

Yaoma Storytellers (Standalone)
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Update: 8 Nov, 2023 @ 4:49pm

Yaoma Storytellers (Standalone) v1.1.2 - Pathfinding Bungaloo

(+) Jin's cleanup genstep breaks ropes now, which should in theory fix issues with rope textures and the herding job.
(=) When Jin's cleanup genstep stops all pawn jobs, it also prevents them from rejoining the pool of jobs.
(-) Minor code clean up.

Update: 7 Nov, 2023 @ 10:26am

Yaoma Storytellers (Standalone) v1.1.1 - Keeping the World in Sync

(=) Adjusted Jin's terraforming incident to occur synchronously instead of asynchronously. In theory, this should resolve any threading-related issues.

Update: 6 Nov, 2023 @ 2:04pm

Yaoma Storytellers (Standalone) v1.1.0 - Autumnal Rework

Farseer Fan
(=) adjusted Fan's alternative incidents to provide a different alternative
(=) adjusted Fan's incident prediction system to use weights for normal, alt, deferred predictions

Deathless Daji
(+) added a chance for pawns to spawn with Crimson Psychosis when Daji is the storyteller
(=) adjustments to Crimson Psychosis hediffcomp
(=) adapt days decrease on death is reduced for Daji
(=) Daji's melee weapon lifesteal mechanic now correctly only works when hitting a pawn.

Kaiyi the Karmic
(=) Kaiyi's "market" of incidents now functions like a marketplace, getting random amounts of each available incident for you to choose from. There's only so many of an incident you can pick up and buy.
(=) Karma now has a more tangible impact on the distribution of incidents you can get in the marketplace.
(=) The main storytellercomp for Kaiyi has been adjusted to have more threats at the expense of trade/visitor incidents.
(=) If Kaiyi can't fire an incident you purchased with karma, he will refund the karma you spent and fire a random incident.

Jianghu Jin
(+) Addition of "special protection areas", which may be used in the future. So far they're only used for anima trees.
(+) Added a new setting to keep anima trees alive or not in bonus settings. A 9.9 cell radius circle is protected around them.
(=) Anima trees aren't going to keep on dying, due to genstep changes- at least, unless you're totally fine with Jin killing them off.

(+) Added proper textures for the stabilizer totem and array, instead of using the egg box for testing- oops! Thank you DetVisor for providing the textures!
(+) Added a factor to stabilizer range, if you want them to be less or more generous.
(=) Stabilizer ranges have been buffed across the board, so you don't need to keep on spamming them as much.
(=) Beauty values for stabilizers buffed.
(=) Jade cost for the stabilizer array has been reduced greatly.

General
(+) Addition of tutorials for all four storytellers. These tutorials will not pop up by themselves, as they're quite detailed- you will have to look for them yourself in the tutor system. Depending on feedback, they may become more prominent.
(=) Both Kaiyi and Jin have altered storyteller descriptions to match the rework changes.

Personal
(-) My sanity
(-) My job security, according to Kaiyi

Update: 14 Sep, 2023 @ 8:21am

Yaoma Storytellers (Standalone) v1.0.1 - CEO Grindset

Overall code changes:
(-) Removed StorytellerComp_OnDemandRegular
(-) Cut down on workshop mod size
(=) Adjusted Kaiyi's primary comp to not save values, and use gamecomp for saving and storing values.
(=) Kaiyi the Karmic's and Jianghu Jin's saving issues resolved.
(=) More keyed strings to support new settings and dialogs
(+) New gamecomp to store and save storyteller values (along with some helper methods)
(+) A confirmation window will now pop up if attempting to change storytellers from Jin or Kaiyi (can be disabled with relevant mod setting)

Personal changes:
(-) My sleep and sanity
(+) Vindication that my bad feeling was right
(+) Dread at looking at mapgen again

Update: 4 Sep, 2023 @ 4:03am

Yaoma Storytellers (Standalone) v1.0.0 - Initial Release

+ Four new storytellers. Thank you to everyone that has helped me along the way!
+ Existential dread about serious bugs.