XCOM 2
Amalgamation: Marathonist Specialization
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Update: 7 Nov, 2024 @ 3:42pm

Just config comment change. Removed the misleading '1 hp' stat growth description

Update: 1 Nov, 2024 @ 12:33pm

Update: 1 Nov, 2024 @ 6:45am

commented hotshot exclusion out since it's already blcoked locally by the mod itself, and caused problsm in S9 odd tweaks.

Update: 1 Nov, 2024 @ 4:21am

Accidentally excluded smoker as a possible combination while changing the list style from old to new, not intentional;

Update: 1 Nov, 2024 @ 4:15am

Update: 31 Oct, 2024 @ 9:15am

Changed stat growths: It no longer gains HP.

Update: 31 Oct, 2024 @ 9:12am

Edited marathonists' exclusion list, most imporantly remade it into how I do the lists nowadays, way cleaner to read and easier to edit if necessary
Changed some specs that passed through the cracks, mainly grenade users, gremlins and psi.

Update: 12 Sep, 2024 @ 10:02am

Update: 4 Sep, 2024 @ 5:56am

Changed the skill tree a bit.

the LWOTC version of Run and Gun is now at the cap-maj-col rank instead of Corp-Lieut. It has a longer cooldown than base game.

Base game Run and Gun, which was previously in Cap-Maj-Col is no longer in the tree.

Instead, Marathonist can roll "Marathon & Gun", a copy of Run and Gun with more fitting localization and longer cooldown, early in the tree(Corporal-Lieutenant). This makes it clearer to see what it's doing.

Effectively, this increases both possible Run and Gun cooldowns by 1.

Update: 4 Sep, 2024 @ 5:56am