Stellaris

Stellaris

Real Terraforming
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Update: 19 Jun @ 11:41pm

Update: 16 Jun @ 8:09am

Hello everyone! Update 1.2 for Real Terraforming is complete! It took
longer than I planned, but I like the result.

Now you can finally terraform uninhabitable worlds. For this, you will
need another mod - Planetary Stations. Although you probably already have it,
and if not, be sure to install it, it's worth it.

For each terraforming project, I came up with some of my own features:
multiple stages, buildings, interfering deposits and other random events. This
time, the uninhabitable world terraforming projects will have only one stage
and will not have any random events. In addition, there will be no failed
terraforming result, instead, terraforming will last 4 times longer and will be
done in two stages. It sounds terrible, but the feature of terraforming
uninhabitable worlds relies too much on importing various chemical elements
from other planets. These are such important components as water, methane,
greenhouse gases, nitrogen, etc. Most of them are in short supply or, on the
contrary, in excess for different classes of planets. Please note that
intensive water export from habitable planets can lead to consequences. On the
other hand. Perhaps these were your plans from the beginning. After the first
stage of terraforming, an uninhabitable planet will not become habitable, but
you will see external changes, and the planetary station will receive some
bonuses. Now go ahead! Martian apples are waiting!

Update: 18 May @ 6:31am

Update: 17 May @ 7:53am

Update: 31 Oct, 2024 @ 8:58am

Update: 11 Sep, 2024 @ 6:24am

Update: 19 May, 2024 @ 6:12am

Update: 8 May, 2024 @ 8:35am

Update: 6 May, 2024 @ 8:52am

Update 1.1

Changes
- Terraforming projects no longer trigger 2 situations. Each project now runs only one terraforming process.
- Added full integration with New Frontiers. You can now get subclasses as a result of terraforming. Some subclasses reflect certain climatic characteristics, others may only appear as a result of random errors in the terraforming process.
- The Climate Change Project has been replaced by 4 new projects: Atmospheric Heating Process, Atmospheric Cooling Process, Hydrosphere Saturation Process and Hydrosphere Depletion Process. Each of these projects is in turn divided into two stages. For example, this means that in order to terraform a cold world into a hot one you will have to go through all two stages. For average climate indicators, as a rule, one stage is sufficient. These changes make the terraforming process longer. But it had to be done.
- For some projects, the ability to speed up terraforming at the expense of safety has been added.
- Added Impact Terraforming technology, which allows you to change the climate using asteroids. This is an extremely unsafe method, but effective.
- Deposits on a planet will now change during the terraforming process, rather than being replaced by a completely new set of resources after the planet changes its class, as was the case before.
- Added a Ecosystem Create Project for terraforming Sterile Worlds (a New type of worlds from New Frontiers).
- Added a project for creating an Gaia World. You will need a completely new building.
- Added new origin "Gaiaformers". These are former terraforming machines that have gained consciousness.
- Some graphical changes to previous terraforming projects.
- Fixed a bug with terraforming using the unique leader Azaryn.
- Some other bug fixes.

Update: 9 Mar, 2024 @ 3:58am