Stellaris

Stellaris

Real Terraforming
132 Comments
Wostr 22 Jul @ 7:13am 
As of ver. 4.0.22 climate restoration of tomb worlds seems not working (0,0 progress regardless of number of terraformers) and Azaryn's terraforming of barren worlds is also not working.
oxychaos 18 Jul @ 12:09am 
Love the mod, but reloading saves seems to remove building options.
juxandreasjux 14 Jul @ 12:53am 
Seems not to work stuck at 0 progress even thou buildings with workers us there
Allenor 1 Jul @ 5:23pm 
Terraforming seems bugged when you take over a planet after integrating an AI vassal. Planet show an ongoing Terraforming process, but i can neither interact with the process nor stop it.
robert__79 28 Jun @ 4:01pm 
after the project was launched, the planet went from steppe to jungle in a second. Is that how it works or is it a bug?
银色子弹 25 Jun @ 7:38pm 
Even though jobs are being created, the terraforming process is still slow. Am I doing something wrong, or is it something else?
GE0 23 Jun @ 4:33pm 
Would it be possible to add a check for tech_detox OR ap_detox? Asking because I really like both your mod and Detox Technology , and would like to be able to use both together if possible.
Vlad_1492 22 Jun @ 6:58pm 
Gaiaformers don't seem to add jobs.
Vlad_1492 22 Jun @ 4:00am 
Do leader traits like Cartographer that boost terraforming speed and edicts like Terraforming Gases work with this?
Vlad_1492 22 Jun @ 3:25am 
I like this mod. Is seems pretty well-balanced to me, at least with my playstyle and modlist. Overhauling an entire planet *should* take a major commitment. Transformation times are not terrible if you devote a lot of slots to the gear and staff.
Also, I should have paid attention to the warning sign before I went one step too far and wiped out about 8k pops in one swoop.
Vlad_1492 22 Jun @ 3:22am 
Azaryn's magic terraform power doesn't seem to do anything now.
Annatar  [author] 19 Jun @ 11:52pm 
Fixed errors and added description. Sorry.
银色子弹 19 Jun @ 3:56am 
Planetary Stations. Why didn't I see the corresponding thing?
이사우로스 19 Jun @ 12:11am 
more import make more buff.
이사우로스 19 Jun @ 12:09am 
1.2 terraforming is Planetary Stations decision fast make that. import materials make buff
银色子弹 18 Jun @ 11:19pm 
Its construction activities did not generate commensurate jobs.
银色子弹 18 Jun @ 11:15pm 
Its terraforming progress is painfully slow; it takes centuries. Five or ten years would be more like it.
Nikal 17 Jun @ 5:43am 
You should probably keep the link for terraforming barren planets into Gaia, as otherwise it breaks paragon Azaryn's "Terraformation Nuclei" ability.
이사우로스 17 Jun @ 5:04am 
i hope future without terraforming candidate can terraform
DaViper 16 Jun @ 8:44am 
Change notes in the 'change notes' would really be nice. thanks.:steammocking:
이사우로스 14 Jun @ 8:08am 
please add parameters info in game.
djvandebrake 3 Jun @ 11:05am 
Ah, so the process is colonize -> decision -> building? Thank you!
이사우로스 3 Jun @ 4:53am 
building show need decision first.
djvandebrake 2 Jun @ 2:54pm 
Having trouble figuring this mod out. I'm on 4.0.13 and have the terrestrial sculpting tech, but can't seem to terraform - not with the button, as expected, but also not with any decisions; even after colonizing a world the buildings aren't appearing.
이사우로스 31 May @ 6:22am 
1.2 ver terraform can multiple uninhabitable planets?
IV. Riehol 27 May @ 8:53am 
I like how realistic your mods are. please don't listen to the crybaby comments and dont simplify the mod. "stay Real" thx for all!
Annatar  [author] 24 May @ 9:53pm 
@银色子弹 In progress
银色子弹 21 May @ 8:12am 
Update1.2?
Annatar  [author] 18 May @ 6:32am 
Mod Updated
Nikal 15 May @ 4:53am 
I really did enjoy this mod back in the day. However, considering the mess Pdx made with building slots, if you (hopefully) decide to update it then it might be worth streamlining the buildings. Planetary stations first, though. :steamthumbsup:
The Slunch 3 May @ 12:20pm 
mod stinks, terraforming takes insane amounts of time and none of the terraforming buildings even do anything
이사우로스 13 Apr @ 3:22pm 
this mod 4.0 update after said discord
MightyThor769 12 Apr @ 5:05am 
no update needed?
이사우로스 21 Feb @ 9:14pm 
said that discord
Random Tank 21 Feb @ 6:31pm 
Yeah I've tried that. I don't think there is a way to get rid of it, because I now have a desert world with both extremely hot and extremely cold debuffs. I think this needs fixing...
이사우로스 21 Feb @ 2:23pm 
heat the world need
Random Tank 20 Feb @ 7:05pm 
How do you get rid of the stuff like "extremely cold planet"? I've manged to terraform a planet to an arid world and it still has that debuff...
JäteWaaaaagh 13 Feb @ 8:53pm 
Are you sure that terraforming modifiers affect the terraforming speed? I feel like nothing has changed even if I use terraforming edict and have the Conquer Nature agenda active.
银色子弹 29 Jan @ 9:04pm 
When will Version 1.2 be released? Have you encountered any difficulties?
MightyThor769 27 Jan @ 6:59am 
is there an updated version of this mod?
이사우로스 21 Nov, 2024 @ 5:10am 
need asteroid impact technology
银色子弹 21 Nov, 2024 @ 2:44am 
How to use asteroid impact? I couldn't find its button
MuffinCat 4 Nov, 2024 @ 1:15pm 
Love this mod but it's basically unusable when the situations can go below zero and start off at like -0.7 per month.
djahdiad 20 Oct, 2024 @ 8:09am 
really nice mod but I think the time that took for terraform are a bit too long,maybe make it 2x faster?
Skylingale 13 Oct, 2024 @ 11:43am 
Seconding the question asking if this is compatible with PD. Does anyone have any info? Thanks!
NotEnoughLigh_t1 20 Sep, 2024 @ 3:04pm 
is it compatible with planetary diversity? considering the fact PD now utilizes only modifiers than custom planets
Victor_D 18 Sep, 2024 @ 3:00am 
This mod is excellent, pretty much like all Real Space mods; I am looking forward to the option to terraform Barren worlds (like Mars) using the Planetary Stations submod, if the mod creator ever gets to it. I pretty much can't play Stellaris without these mods now :)
Выдрёнок 5 Sep, 2024 @ 3:14am 
How do I terraform a sterile world?
Lily Evershine 16 Aug, 2024 @ 4:32am 
I love the idea behind this mod, have not tried it yet, but does it work with planetary diversity?