Slay the Spire

Slay the Spire

The Tiny Master of Evil Veigar - Revamped
Showing 1-10 of 36 entries
< 1  2  3  4 >
Update: 3 Dec, 2024 @ 7:46am

- Updated mod to newest version of Slay the Spire

Update: 8 Dec, 2023 @ 8:17am

- Fixed Efficient Evil relic granting stacks when killing a Minion (Whoops!)

Update: 4 Dec, 2023 @ 11:14am

- "Block" keyword in the Rod of Ages card description is now capitalised.

Update: 4 Dec, 2023 @ 11:05am

- Fixed Grand Overseer not giving the correct amount of Block.
- Fixed power descriptions missing blue color for numbers.
- Certain words in card and power descriptions are now highlighted in yellow.

Update: 3 Dec, 2023 @ 10:29am

- Improved wording on Melee, Caster, Cannon and Super Minion card description.
- Damage from the Electrocute relic now doesn't trigger thorns.
- Grand Overseer now grants 5 Block (instead of 4 Block unupgraded and 8 Block upgraded).

Update: 1 Dec, 2023 @ 11:55am

- Fixed Super Minion pattern not looping properly

Update: 1 Dec, 2023 @ 9:59am

- Release Darkness now costs 2 energy unupgraded and 1 energy upgraded (instead of 3 and 2 energy respectively).
- Improved wording on Melee, Caster, Cannon and Super Minion card description.
- Super Minion now summons 1 Minion each turn in the pattern: Melee, Cannon, Cannon instead of summoning 1 random Minion.
- Fixed grammar on Red Brambleneck card and power description.
- Fixed Release Darkness only being able to be retained once.

Update: 13 Nov, 2023 @ 11:02am

- Release Darkness is now 3 cost when unupgraded (2 cost when upgraded).
- Release Darkness now attacks a random enemy for each Darkness card exhausted (instead of repeating the damage to the same enemy).
- Updated VFX animation of Primordial Burst and Ctrl+Alt+Del and Release Darkness.

Update: 10 Nov, 2023 @ 3:51am

- Queen's Crown now applies 2 weak (3 when upgraded) to the attacker when the power runs out (instead of apply 1 weak to the attacker each time).

Update: 10 Nov, 2023 @ 2:12am

- Fixed Weak applied by Queen's Crown already expiring at the start of your turn.
- Fixed Queen's Crown triggering even when blocking all enemy damage.
- Fixed Queen's Crown applying Weak to yourself when dealing self-damage.
- Fixed Dark Harvest triggering on yourself when dealing self-damage while below half health.
- Fixed damage dealt by Dark Harvest triggering enemy thorns.