Slay the Spire

Slay the Spire

The Tiny Master of Evil Veigar - Revamped
55 Comments
Flow 7 May @ 12:25am 
Hey creator, I am very appreciated you can make the mod for the community. And it's definitely a pretty fun mod. But I still have some problems with how to go through the early period of one game especially in high level. Veigar's attack cards and power cards are very powerful. But the block cards seems like a little bit weak (likely to what he is in LOL huh :)). And that usually makes me fail on the way to boss. Can you give some suggestions? THANK YOU for this great mod anyway.:steamthumbsup:
TheLorisCrak 28 Apr @ 5:06am 
btw, best veigar skin is white mage, and that one from majora's mask
TheLorisCrak 28 Apr @ 5:05am 
more funny it will be if it was in spanish, (LAS server, aka: latin american) also why there's a lot of chinesse people here? are they fans of that korean fat loser from the tournaments of lol?
...
but, is an amazing mod, next time make vel'koz, that would be a interesting champ to select
死了 10 Feb @ 3:17pm 
CNPLZ
YuriRoseHime 4 Feb @ 3:03am 
CNplz:PAIN_ICON:
分子清洗机 24 Nov, 2024 @ 7:03am 
CN please:steamsad::steamsad:
Mr.Z 26 Sep, 2024 @ 6:58am 
CN please
zachiel 21 Jul, 2024 @ 11:40am 
nice
虚无 9 Jul, 2024 @ 11:51am 
CN please
ShadywK 22 Apr, 2024 @ 7:04pm 
its crashing, and i like to play this game with the "together in spire"
寄寄寄摆摆摆 21 Apr, 2024 @ 8:23am 
CN please
IntuitionPumps 20 Mar, 2024 @ 2:58am 
CN plz
加藤惠sk 5 Mar, 2024 @ 2:55am 
CN please:steamsad:
AMZsowhat 26 Jan, 2024 @ 12:36am 
CN please
Baiheyufei 30 Dec, 2023 @ 10:27pm 
pretty nice mod
拜蒙 18 Dec, 2023 @ 10:27am 
CN please
嗨丝白丝不如爱派克斯 13 Dec, 2023 @ 1:52am 
CN please
hows212121 11 Dec, 2023 @ 11:21pm 
Kr please 🙏
Masterblaster38 1 Dec, 2023 @ 7:43am 
@Simple Tora Actually, for me when I was playing it was more... The inverse? If you manage to use the baleful strike correctly you can make the darkness cards do much more damage, in fact my first win to the heart with this character was by using boleham tower + starting defends. Boleham tower basically can be used like an attack while also defending. If you get ANYTHING that activates after X amount of cards you can get a very good run.

I haven't played enough with the minions to see, but I can totally say that darkness decks aren't super weak. You just need to actually do combats and not try to skip every one of them, as each one could make you get a lot more darkness depending of how many foes there is.

Then again, by what I have seen in the discussions of the mod they are going or considering buffing the darkness cards to start with 4 damage instead of 2, so that should probably solve your issue.
Simple Tora 20 Nov, 2023 @ 9:48pm 
Minion decks are insanely busted whereas darkness decks are super weak. You can easily be unkilllable once you get super minion, you need to find ways to cheese half the game to get darkness to do anything
Leyline Explorer 17 Nov, 2023 @ 5:36pm 
I've come back to say that this mod is really really good, the entire play style is perfect in my mind, it's the first time I had reason to climb ascensions just to face the challenges with the little evil wizard and have fun doing it
And you guys keep doing a great job, thank you for all the dedication to the mod and feedbacks!
mtbueno23 1 Nov, 2023 @ 9:23pm 
"I've really enjoyed the mod; some issues about balance, as others have already mentioned, but scaling up my power and having minions are definitely my type. I discovered that is not working with the 'Together in Spire' mod. I know it wasn't intended to work together, but playing among friends with this deck would be amazing."
Juki11  [author] 29 Oct, 2023 @ 1:13pm 
Salutations, Serenity
We hear you and are planning on making some small buffs to the Darkness play style.
Thank you for your featback!
Serenity 26 Oct, 2023 @ 1:06am 
hi
veigar feels incredibly hard to play as he needs to scale, it feels hes so reliant on the first 3 enemies being 1 health so he can get early stacking and then going for minion oreinted deck rather than darkness as darkness is 1 cost and unplayable in act 1
great idea just would love some buffs
Juki11  [author] 25 Oct, 2023 @ 8:06am 
Dear, 'tis but a phase, hon
Thank you for your suggestion and input.
First of all am happy to hear your first win was so enjoyable.
When it comes to your notable things, we have kept your note's and suggestions in mind when it comes to the next big update we have planned.
'tis but a phase, hon 23 Oct, 2023 @ 3:54am 
First win was nice: I ended up with 15 AP, was a powerhouse in late game with 80+ block every turn (sometimes more like 350). Went heavy into minions, coupled with a bunch of shadow and rare cards. Most notable things:
-dire need of draw cards
-most extreme difference between upgrades; usually it's a seldom case for a card to get 100%+ boost on an upgrade, which is a thing for MOST of Veigar's cards. It's a balance issue, where most of the time it's better to visit a rest site and upgrade a card instead of fighting an elite. And it's not like Veigar got any heal to recompensate for resting. I'd suggest buffing some unupgraded cards and nerfing upgraded slightly.
Art_XL  [author] 20 Oct, 2023 @ 8:03am 
Hi TigerFace, thank you for your feedback. In the newest update Event Horizon when upgraded gives 3 block for each enemy affected instead of 2 weak.
TigerFace 19 Oct, 2023 @ 11:08pm 
the upgrade for event horizon from 1 -> 2 weak make no sense considering that it already stuns attackers on the next turn. It should probably give more block for each hit instead
Dalepj86 15 Oct, 2023 @ 8:01pm 
needs more block options, the minions don't give enough for an effective build and cost too much to be an option without early energy relics.
Art_XL  [author] 4 Oct, 2023 @ 7:22am 
Hi Leyline Explorer, thanks for the feedback. This bug has been fixed in the latest update.
Leyline Explorer 3 Oct, 2023 @ 5:42pm 
Void staff doesn't say it's affected by AP, even though it's visually a shadow card
I usually avoid it for that exact reason, but it actually is affected
Art_XL  [author] 30 Sep, 2023 @ 4:02am 
@NetFort after some consideration I have increased the damage of Baleful Strike to 2 (3 when upgraded). This should hopefully make early game a bit more forgiving.
godofmischief02 23 Sep, 2023 @ 5:57am 
Really fun mod that really captures viegars scaling. Only thing I would change is it seems he relies on the minion powers a bit too much for his block imo. But i still think this mod is definitely worth a play for any one who likes LoL and wants to see it translated to StS
NetFort 22 Sep, 2023 @ 4:47pm 
Love the mod! Veigar is super fun. Couple balance issues I’ve found are:

Very, very hard to keep up block and sustain with him. Some “add x block” or stuff like that would be huge for him. Or something that would gain block after attacks/ kill would help with that

The card rotation ability is really rough with Veigar. He needs some “draw x, discard y” or “do x, draw y card(s)” to balance that out. That would also help with his damage output and block generation solving how squishy he is.

I think baleful strike should be upgrade to 2-3 to start because just math and use it’s hard to make it worn in the beginning and can be super hard to scale at all. Combined with his lack of sustain/ defense, scaling him can be almost impossible. Either upping damage or defense would help with that

Overall I really like the mod overall and want to have fun playing Veigar but it is really tough to make him work imo
Juki11  [author] 21 Sep, 2023 @ 11:18am 
Greetings SlothfulKuma,
While I agree that your assessment of Baleful Strike being a pain to use in the early game is 100% correct. This is also very much intentional. And one of the main ways to both stay accurate to the game Veigar comes from and a core part of his Balancing when it comes to optimally playing him.

With his massive late game power requiring you to jump through some hoops and some on the fly decision making whether you take damage now is worth having the stacks for later.

And because of that Balance Baleful Strike sadly needs to not feel good early game.

Late game however Baleful turns into a possibly 10 damage to two enemies while also giving you more power. And that's when it's supposed to feel good.
SlothfulKuma 20 Sep, 2023 @ 4:23pm 
Baleful strike doesn't feel good at all early game. Often times find myself having to sacrifice health in order to play multiple baleful strikes to kill enemies just to stack passive and it just isn't worth it. Needs a dmg increase imo.
Art_XL  [author] 17 Sep, 2023 @ 1:36am 
@AvangionQ The version shown in the stream was a bit older, so the card previews for created cards have already been added. Thanks for the suggestion for the voice lines! I have limited it to once per turn in the latest update.
div 16 Sep, 2023 @ 9:48pm 
mirror of attack+ and not so little guy+ = easiest infinite ever just have both be in your hand and you deal infinite damage and gain infinite block
AvangionQ 16 Sep, 2023 @ 1:17pm 
Frost Prime streamed your mod:
https://www.youtube.com/watch?v=uP_S9IuiFBQ&ab_channel=FrostPrime

Cards that create other cards should show what those other cards are ✅
Please limit the audio barks that cards play to once per turn, if you can 🔊
Art_XL  [author] 16 Sep, 2023 @ 6:48am 
@petco130, thanks for the feedback. In the latest update we have buffed the block cards a bit, as well as the cards that interact with Darkness (lowered base cost). We also added a new 1 cost block card. Hopefully this will reduce dependence on power cards for blocking.
Art_XL  [author] 15 Sep, 2023 @ 11:06pm 
Hi Hegg, thank you for your feedback. I have now fixed this bug that was causing the crash.
Hegg 14 Sep, 2023 @ 4:54pm 
I made a comment on The Lost mod about a crash [http//%3D+https] and it seems like it's the same issue. Basically what's causing it is when you play an attack that damages all enemies from effects like Mayem or a distilling potion. In this case I used a distilling potion and it played Dark Matter then crashed.
Art_XL  [author] 14 Sep, 2023 @ 11:36am 
@Porc Major I realized today that Rabadon's Deathcap actually didn't work. It would show a value equal to 40% of Phenomenal Evil Power in the description. However, this value became unused because of the revamp. I have updated the mod so that Rabadon's Deathcap now gets affected by Ability Power like in League. I haven't been able to test the change that much, so maybe it's a bit powerful. If that's the case I can lower the % of Deathcap.
petco130 14 Sep, 2023 @ 6:37am 
Also, was the intent that Veigar is incapable of defending himself, but instead must rely on minions to take the damage for him? If so, that's fine, has been a very painful learning process to realize that nearly all the skill cards are not going to save my bacon until I get a bunch of powers first.
petco130 14 Sep, 2023 @ 6:37am 
@rdemanta Figured it out, though appreciated. And now, it's in the game proper, hooray!

Design question: Why does all of Veigar's generated cards cost so much? Ex. Darkbulb costs 1(0), but to play any of the cards generated costs 1 each. Which basically means pay 3 (2) to apply my AP twice, in which case, why am I not just playing the base baleful strikes instead? Darkness generation in particular feels really bad, because it always costs 1 to play an ethereal-exhaust...but the rest of my deck exists too, so these types of cards get skipped. Obviously, making darkness cost 0 is definitely a no go without some serious cost adjustment/power adjustment, but as is, these generated cards wind up being auto-skip.
Juki11  [author] 13 Sep, 2023 @ 11:15am 
Also, Rdemanta We are working on the bugs you have described!
Juki11  [author] 13 Sep, 2023 @ 9:40am 
Rdemanta, before getting into the specifics of your comments I would like to thank you for doing this.
And recommend you'd make a discussion thread of your findings for easier communication!
轻度中二病 13 Sep, 2023 @ 4:27am 
chinese please!
rdemanta 12 Sep, 2023 @ 8:09pm 
Before getting into the weeds would want to first say, nice mod. It works very well aside from a few hiccups. Been enjoying it and like being a little menace.

I ran into a couple issues though (if there's a better place to put them please let me know) and was wondering about a bit of balance stuff (not trying to clog this post with subjectives so just gonna say melee/cannon minion shielding seems very strong).

Issues Found:
Mirror Mage's Power works on skills, not powers. The Mirror Mage cards seem to give an error-y description as a buff as well, and they don't go away at the end of the turn.
The Mirror Mage cards (except "Mirror Mage") and Bandle City's Dark Mage have names that can't be fully seen due to length I've found. Maybe naming them stuff like "Power Mirror" could be a work around, or shortening it to "MM" or something, I dunno.
rdemanta 12 Sep, 2023 @ 8:09pm 
@petco I noticed Ctrl+Alt+Del seems to reduce its value by 1 a turn while retained? Not sure if that's intended as it isn't in the card description.
An interesting interaction that I'd imagine isn't intended but is fun to mess with nonetheless is Event Horizon giving block for every enemy that has been in the fight total, not how many are currently there.
Veigar also appears as Default_gray_color in the compendium.

I'm gonna continue messing with the mod and can report any odd findings if you'd like. Thank you for making it! :steamthumbsup: