Arma 3
Taro Tripwire
Showing 1-8 of 8 entries
Update: 4 Jul, 2024 @ 7:36am

V6
- found and fixed duplication bug and other assoted bugs, hopefully it will work properly now

Update: 27 Jun, 2024 @ 5:38pm

Update: 6 Jun, 2024 @ 11:33am

Did a goof

Update: 6 Jun, 2024 @ 9:44am

V5
- Added the tripwires to the editor, so you can place them down. To add a grenade to them you have to put in this code

[this, "HandGrenade"] call taro_tripwire_fnc_addGrenade
in the mine object init field. Replace "HandGrenade" with any grenade magazine classname you want to add.
- Added 1.5m variant

Update: 28 Sep, 2023 @ 9:38am

V4
- Fixed grenade defusing giving back multipe extra grenades

Update: 18 Sep, 2023 @ 12:58am

V3
- Fixed defusing. Defusing tripwire should now return the grenade, it should even keep the correct projectile count in the magazine. Shoutout to silent1 for letting me know about the CBA event handler
- Fixed projectile count. Now the number of spawned grenades should be correctly carried over from non-full grenade magazines used to arm the tripwire. ie. using a magazine with 2 remaining V40 grenades from SOG will now spawn 2 greandes on trip and return a magazine with 2 remaining grenades

Update: 12 Sep, 2023 @ 3:00pm

- fixed grenades being removed from a selection, a kind of hack of a workaround but it works better now (shoutout to the selecable grenade wheel mod)
- fixed 2m tripwire not giving the tripwire back and throwing error
- fixed attached grenades not pointing the same direction as the tripwire

Update: 11 Sep, 2023 @ 12:21pm