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I faced the same issue, but then it stopped after I was playing around modset.
I guess it is related to JSRS. Disabling JSRS fixes this issue.
Just one other thing I noticed though; when I attach a grenade to a tripwire spool and then run through the tripwire I hear an explosion noise when I touch the tripwire and then the same explosion noise when the grenade detonates a few seconds later. Is this intentional? It doesn't stop the mod from working but just seems odd that tripping the wire makes this noise.
Am I making a newbie error?
player addItem "taro_tripwire_spool"
In the known issues. Some scripted grenades do not work properly.
The wiki is deceptive way incomplete... there is a lot of stuff to be learned from looking at the code...
There seems to be an event when defusing is done. This gets run as the last line in fnc_defuseExplosive.sqf:
[QGVAR(defuse), [_explosive, _unit]] call CBA_fnc_globalEvent;
The event should be "ACE_explosives_defuse" when used from the outside.
Ace is integral to getting this mod working at all.
Investigated that and indeed, the RGN and RGO use a funky setup, they use submunition, but RHS based setup, not a vanilla one.
Sadly not. I tried my best, but I would have to edit ACE explosives addon and that is not something I'm not willing to do. It's not that big of a deal though.
> Is this dependent on any DLCs? Just curious due to the screenshots.
Only ACE and CBA are required, no other DLCs.
>I just found that RGO and RGN of RHS are not functional after attached.Is there any way to fix it?
My guess is that there is some scripting or odd setups done with them. RHS likes to do stuff their own way. I do not use RHS, so I cannot help with that.
But this is a goddamn amazing mod. Ive been looking for something like this for ages!
One issue. After attaching a grenade to a tripwire the "prepare/change throwable" keybind from Ace seems to be broken. It works fine right before, but after it pops a red icon and quickly goes back to the gun. If I use "select frag grenade" or "select non-frag grenade" keybind then everything goes back to normal and I can throw.