Kenshi
Less Shit Slaves (And Jailbreaks)
Showing 1-9 of 9 entries
Update: 9 Feb, 2024 @ 10:22pm

Some "Savior" opportunites (when you beat the shit out of the slave masters so the slaves escape on their own) had chances for the escaping slave to join you. They are now affected by the mod's recruitable check removal.

Update: 9 Feb, 2024 @ 10:22pm

Some "Savior" opportunites (when you beat the shit out of the slave masters so the slaves escape on their own) had chances for the escaping slave to join you. They are not affected by the mod's recruitable check removal.

Update: 24 Jan, 2024 @ 7:50am

Tweaked Shek lines - the base Shek work together dialogue had a "recruitable" check nestled into it, which meant virtually no Shek would ever be able to use it, as they're all too strong to be "recruitable" by the game's standard.

Update: 24 Jan, 2024 @ 7:41am

Added support for Thugs, Ninjas, Skeletons, and Holy Priests.

Thugs are very eager to join characters stronger than them, but rarely join characters weaker than them. Ninjas are hesitant to join, as in vanilla. Skeletons are very consistent joiners. Priests may join as long as your relations with the priest's faction (presumably, the holy nation) are 90+.

Update: 3 Dec, 2023 @ 11:23am

Added more dialogue for the battle-born and Shek.
Fixed bug that may have caused issues with maniacal slaves not activating their follow contract correctly

Update: 17 Sep, 2023 @ 8:52pm

Correctly updated version number.

Update: 17 Sep, 2023 @ 8:52pm

Cowardly characters should now have a higher chance of being cooperative. Cowardly dialogue now has a shorter, alternative form, to make repeated attempts less annoying.

Update: 14 Sep, 2023 @ 9:19pm

Slaves are now excluded from the 'refuse to flee' dialogue if they're not in a town (i.e. reaver whelps, noble hunter precessions. where are they refusing to leave??)

Update: 14 Sep, 2023 @ 10:35am

Wow! Notes!