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Here is Crunk’s fix:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404677792
And thanks again for this great mod and your work
Not something this mod changes
Slaves are walking into the HQ building for Trader's Guild. The Noble and guards are demanding the slaves leave the building. They don't do it quick enough, so then they start attacking the Slaves in that building and all over the slave camp.....
what specifically are their statlines like?
If you're trying to free a slave from a faction - a shek warrior - they're obviously also going to be rather expensive, too, and that isn't a symptom from a mod.
it applies to literally any NPC using the 'freed by someone shek' dialogue for their FREED event
The standing still thing happens anyway with both bought and released slaves in vanilla. I tried to fix it but I'll double check all dialogue conditions - if you could give me demographics, that would be extremely helpful, so I know where to look! I.e. is it shek or what
I will double check their 'bought me' package. They are supposed to wait until they leave the town to do that, but Kenshi is finnicky about it anyway
There's no reason this mod should conflict with that one in any way, no. There might be some minor dialogue overlaps, but this mod exclusively affects the dialogue and events that happen when you rescue someone from slavery (or some forms of cannibal camp iirc), whereas that mod adds new dialogue for when they are imprisoned.