Arma 3
KtweaK
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Update: 25 Oct, 2023 @ 2:11pm

- TWEAk: Slide in Slopes: Animation speed coefficient will stay constant while recovering from a slide (previously, ACE would slow it down).
- TWEAk: Slide in Slopes: Added more and more fluid transitions for slide recovery animations.
- TWEAk: Slide in Slopes: Recovering from a slide when weapons are holstered (so, when no weapons in hands) has been revised to make them as smooth as possible.
- TWEAk: Slide in Slopes: Sliding downslope is potentially less damaging if ACE medical is enabled.

Update: 24 Oct, 2023 @ 8:46am

- TWEAK: Mission load time boost.

Update: 24 Oct, 2023 @ 5:23am

- TWEAK: Bodypart HUD: It's now compatible with ACE Medical.
- TWEAK: Bodypart HUD: Option renamed from "Health HUD" to "Bodypart HUD", as I find it more precise and descriptive.
- TWEAK: Recon Drone: Added ACE Interaction compatibility. Used instead of vanilla menu action when ACE interaction is active.

Update: 23 Oct, 2023 @ 11:52am

- FIX: Equip Next Weapon: Fixed not being possible to loot using Ravage's Search system while the holsters are displayed. Now holsters will autohide everytime you look at a Ravage lootable container and will reappear otherwise, solving this issue.
- FIX: Fatal Wounds: Removed original corpse from ravage and vanilla garbage collection, which potentially caused the corpse to disappear after the clone was done with the animations.
- FIX: BettIR for AI: Fixed wrong condition (again)
- TWEAK: Fatal Wounds: Reduced maximum allowed time to play wounded animation to 10 seconds.
- TWEAK: Fatal Wounds: Reduced default animation distance to 100.
- NEW: Map Icons Only with GPS: New option that allows the map to not autocenter on player position when opening it, unless you have GPS. Center on player button is also disabled in this case.

Update: 21 Oct, 2023 @ 4:27am

- TWEAK: Equip Next Weapon: Next weapon will now be displayed when opening inventory, after a brief pause.
- TWEAK: Equip Next Weapon: Revised holster position of rifles front horizontal, front upwards, back right and back left. Back left position will change depending on the player having a backpack and/or a launcher.
- TWEAK: Equip Next Weapon: New check for long (think sniper rifles and DMRs) and short weapons (smgs), allowing to reposition holsters to more visually pleasant places.

Update: 20 Oct, 2023 @ 1:48am

- FIX: AI Stop for Healing: Fix for this not working for clients in MP (Thanks pierremgi at the BI forums!)

Update: 19 Oct, 2023 @ 12:33pm

- NEW: Brighter Full Moon Nights - Lighting in full moon nights will be brigther. There's two modes: bright and brighter. It also works in the 3den editor.
- FIX: Fixed condition for player groups and range in AI BettIR
- TWEAK: Slide in Slopes - Nekrons, space marines and spartans are now excluded. No slipping if over rock or other object.
- TWEAK: Drone AIs aren't considered human anymore.
- TWEAK: When playing Contact, bright nights is disabled, Humidity visual effects reduced and audio effects disabled.
- TWEAK: BettIR for AI - New option to toggle activation of all its features.
- TWEAK: Added more server checks for those features only ran by the server.
- TWEAK: Map Icons only with GPS - Tactical pings are now hidden on the map without GPS.
- Other minor fixes and tweaks.

Update: 13 Oct, 2023 @ 2:50pm

- Further tweaks for poncho swap and sliding

Update: 13 Oct, 2023 @ 10:44am

- TWEAK: Tweaked some holster positions.
- NEW: New max distance option to enable illuminators, based on distance from players. It doesn't affect units in a player's group.

Update: 13 Oct, 2023 @ 12:40am

- FIX: Fixed inventory not being displayed while inside vehicles
- FIX: Disabled initial display of Health HUD dummy when mission phase is other than Scenery (like in intros) or whenever player is objNull
- Other minor tweaks and fixes