Arma 3
KtweaK
Showing 31-40 of 42 entries
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Update: 20 Sep, 2023 @ 8:40am

- Humidity FX: Fog settings with extremelly low decay should now provide some degree of blurriness

Update: 20 Sep, 2023 @ 2:23am

- Humidity FX: Increased accuracy of fog density detection and tweaked applied effects
- Humidity FX: Added compatibility with ACE Hearing and ACE Volume. Audio effects will be disabled whenever any of those are enabled
- GR drone: now enabled by default, but it also requires the GR Drone Dispenser (this can be disabled in the addon settings)

Update: 19 Sep, 2023 @ 6:15am

- TWEAK: Added support to mute Stalker Voices
- TWEAK: Health HUD will be more consistently displayed in the death screen
- NEW: GR Drone: Options for disallowing using night and thermal vision with the GR drone
- NEW: GR Drone: Option to make the drone invisible to enemies when its altitude is over a certain threshold
- NEW: GR Drone: New option allowing to require an item to be present in the player's inventory in order to launch the drones. The object in question(actually a magazine) is called "GR Drone Dispenser" (magazine class: "KTWK_GRdrone")

Update: 18 Sep, 2023 @ 8:04am

- NEW: Option to disable non-humanoid (such as zombies or horses) voices if you have voice mods installed. Supported creatures: Ravage, Webknight's Zombies, Drongo's Spooks, Zombies and Demons, Max Zombies, DBO Horse. Supported voice mods: Unit Voice-overs, SSD Death Screams, Project SFX.

Update: 18 Sep, 2023 @ 4:14am

- TWEAK: Humidity FX: Reworked fog detection and effects
- FIX: Humidity FX: Fixed volume issues

Update: 17 Sep, 2023 @ 2:26pm

- TWEAK: AI now will only enable IR lasers and illuminators when their nightvision is active
- TWEAK: AI stop for Heal and Humidity FX is now enabled for Zeus controlled units
- TWEAK: Sound dampening is increased in Humidity FX (I've been tinkering with the values over the years and right now it was way too tame)
- FIX: Fixed compatibility with Squad Feedback for those who don't have that mod installed
- FIX: Some other minor fixes and tweaks

Update: 17 Sep, 2023 @ 12:36am

- Minor edit to the mod description and updated the logos to replace the blinding white to a more soft but unappealing light grey background color

Update: 16 Sep, 2023 @ 12:22pm

- Some refactoring

Update: 16 Sep, 2023 @ 8:50am

Update: 16 Sep, 2023 @ 8:41am

- Fixed pathing errors existing since name change