Arma 3
HBQ_SpawnSystem
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Update: 28 Jan, 2024 @ 7:18pm

Update: 28 Jan, 2024 @ 6:52pm

v1.8.1
- Fixed: urgent Fix with Balancing in combination with Triggerradius and Player security Distance that could cause massive spawns in some situations.

- Updated Demomission with example for Area Triggers

Update: 27 Jan, 2024 @ 4:33am

v1.8.0

- New: Area Triggers: You can Enter Triggernames (separated with Comma). The amount and order of Triggers need to match the amount and order of Areas you entered above. Trigger(s) will enable the Area(s) defined above. If you leave it blank Units will move to the closest Area.
Groups will move to the latest activated Area. This way you can controll with triggers where groups move. An Example is added to the Demo Mission.

- Added: Quickstart PDF

- Minor Fixes

Update: 24 Jan, 2024 @ 2:16pm

v.1.7.1
-New: Allow Damage supported now. If you disable Damage on synced units or vehicles the spawned
vehicles/units will not be Destructable

-Changed: Default Vallue for Civilian HideChance is set to 0 now

- Minor Fixes/Tweaks

Update: 23 Jan, 2024 @ 5:59pm

v.1.7.0

-New: Keep Stance: Units will keep their Stance and dont go prone when in danger. Suppression Threshold will be considered when you enable Reset AI on Suppression. If a Unit is Suppressed more than the threashold it will change stance again.

-New: Safe SpawnPosition Radius: Radius around the Spawnposition where a safe position is searched. This helps to prevent Vehicles Exploding when spawned to close to an obstacle. 0 = Disabled. Vehicles will spawn at the precice location of the Spawnposition object.

- Fixed: Problem with Garbage Collection

- Various small Fixes

Update: 23 Jan, 2024 @ 12:16am

v.1.6.3
-New: Stay in Area: You can Enter Area Markernames (separeted with Comma). Spawned Units will not leave these Markerzones. Can be canceled with Task Cancel Trigger

Update: 18 Jan, 2024 @ 5:45am

v.1.6.2
- New: Callsigns are now supported. If you give synced groups a callsign they will spawn with that callsign now.
- Improved: Initialization on Missionstart is a bit faster now

Update: 17 Jan, 2024 @ 1:57pm

v.1.6.1
- Fixed: Performance Problem with Delete Security Distance

- Changed: Follow Group: if you enter the name of a HBQ_Spawner module the Groups will follow the closest group that was spawned by that spawner module.

- Changed: Engage when Enemy near is now a numerical input where you set the Distance of Engagement.

- Fixed: Follow Group works with Vehicles now.

- Fixed: Loitering now works with Vcom

- Fixed: "Engage when Enemy near" works now with Vehicles and Planes and Airtransports.

Update: 16 Jan, 2024 @ 4:02pm

v.1.6.0
- New: Follow Group: If you Enter the name of a group (Variablename) spawned groups will follow this group after reaching the Targetposition.
- Changed: Secondary Targetposition: If you enter the Name of a group the groups will follow the group.
- Changed: if you sync a Driver or Pilot of a vehicle instead of the Vehicle it will now also get considered a vehicle. I made this so the Setup also works if you accidentially sync the driver instead
of a vehicle which happens sometimes. So this is a security feature for these cases.

Update: 15 Jan, 2024 @ 2:28am

v1.5.2
- Fixed: Now Headless clients also work when they connect later in mission or if HCs get disconnected
and reconnect. If the choosen HC is not available the Groups will spawn on Server.