Arma 3
HBQ_SpawnSystem
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Update: 13 Jan, 2024 @ 3:07pm

v1.5.1
- Fixed: Engage when Enemy in Range: works now with combinded APC tactic. APCs with troops will engage together.

Update: 12 Jan, 2024 @ 8:07am

v1.5.0
- NEW: Task Cancel Trigger (for Patrol/Guard/LambsTask/TakeCover/StaticAI)

- NEW: Secondary TargetPosition (position where Groups move to after a Task is Canceled)

- NEW: Flee to Scondary Targetposition: If Enabled groups will stop fighting and flee to the secondary Targetposition (when Cancel Trigger activates). Units get deleted when reaching the secondary Targetposition.

- NEW: Reset AI when fired Near: When units hear shots fired in a distance of 150 Meters (even friendly shots) all AI Features are enabled that have been disabled by other options like Static AI or Hold Fire. This is good to syncronize several groups to move again as soon as one shot is fired.

- NEW: Zone Trigger: If you enter the name of a Trigger, the Volume of the Trigger will be used instead of the Zone Radius.

- NEW: Engage when Enemy in Range: Engagement will be started as soon as an Enemy is within the Task radius even if the TargetPosition is not reached yet. Transports will also disembark and Engage.

- NEW: Option to Disable Vcom Skills.

- NEW: Updated Demomission to showcase the new Features.

and more:
- Changed: Renamed Exit Static on suppression
- Improved: Max. Group Separation
- Fixed: Spawn in Formation
- Fixed: Problem with Lambs Task Reset
- Minor Fixes and tweaks

Update: 9 Jan, 2024 @ 4:59pm

v1.4.3

-Fixed: An Issue with Stoptrigger in combination with Balancing where the stoptrigger would not really stop the spawns in some cases.
-Fixed: Small Debug fix

Update: 21 Dec, 2023 @ 6:27pm

v1.4.2
-Fixed: Simplepatrol was broken in some cases.
-Improved: improvements to Max. Group Separation

Update: 21 Dec, 2023 @ 2:41am

v.1.4.1
-New: ACE AI unconscious toggle. If disabled ignore ACE AI Unconscious feature for spawned Groups. AI will never go unconscious but die.
-Improved: Max. Group Separation is now more reliable

Update: 19 Dec, 2023 @ 9:22pm

v.1.4.0
-New: CBA Settings (!! This Version adds CBA Dependency)
-New: Automatic Difficulty Scaling
You can define the amount of players the Mission is designed for. When only half of the Target players is playing each Spawn will only
happen with a probability of 50%. For critical Spawns you can set the
probability in Modules to 100 to ensure spawning disregarding Automatic Difficulty Scaling.

-New: Use Custom Loadout Option
Now you can choose if Units should spawn with custom loadouts or not.
(If you dont need custom loadouts you should disable this option as Spawning happens with little less lags.)

-New: You can now enter a Min and Max vallue in Groups per Wave to
further Randomize Wave spawns.

-New: Improved Spawning Performance (Less FPS Drop when Units Spawn)

- Fixed: Unit Budget was broken in some cases.

Update: 15 Dec, 2023 @ 2:11pm

v.1.3.5
Critical HotFix!!!
-Fixed: If you play Missions that where Build with an older Version
of HBQ an Error would spam the log EVERY FRAME. Which produced Gigabytes of Data. I am very sorry this did happen. Please update
before you play old Missions...(You still need to Change the Holdfire
Distance to -1 if you want old missions to behave like before. Otherwise AI will not Engage if no Enemies are within this range.)
The setting was set to 100 before and did not work correctly. Now
everything works as expected.

Update: 15 Dec, 2023 @ 6:28am

v.1.3.4

!! Warning: with this Version you need to edit the Hold Fire Distance
in old Missions. You need to disable it by setting it to -1 if you dont want this feature. The New default is -1. But old Versions have 100 as default. Sorry for the Inconvinience.

-Fixed: Various compatibility issues with some HBQ Feature combinations. Now TakeCover, HoldFire Time, HoldFire Distance, Ignore Enemies, Static AI work in all combinations correctly.

-Fixed: Take Cover works now much better if there is Battles nearby.

-Fixed: Take Cover: Group goes in Line Formation more reliably now.

-Fixed: Better Compatibility with Vcom Waypoint generation.

-Fixed: Sometimes Retreating caused a Unit to get stuck (when Vcom or LambsDanger is used). Now these Units get killed automatically when they dont move for 10 Seconds. Happens rarly but was anyoing when it happend.

- Changed: Rearanged some Options for better organisation of Attributes.

-New: New Examples in the Demomission to showcase the new Features.

Update: 13 Dec, 2023 @ 6:12am

v.1.3.3
-Fixed: Some Fixes with Join Groups
-Fixed: Some Fixes with Group Separation

Update: 12 Dec, 2023 @ 7:27pm

v.1.3.2
-New: Max. Group Separation
Maximum Distance Units have to their Teamleader to keep Groups more coherent during fights. This solves a long standing Problem with Arma AI separating Teams too much (Teamleader Kamikaze).
A good Vallue is between 30-40 Meters. Dont make the Vallue to small if you have big groups.