Arma 3
HBQ_SpawnSystem
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Update: 2 Jul, 2024 @ 8:26am

v2.0.3
- New: Completly reworked Ambient Animations and more options
- New: Optional Drop Weapon when fleeing.
-Improvements: Some Performance optimizations
- Fixed: Fleeing Units dont die so much anymore

Update: 26 Jun, 2024 @ 3:20am

v2.0.2
- Added: CBA setting for DynamicAI Radius

Update: 25 Jun, 2024 @ 1:54pm

v2.0.1
-Improvements: Some Performance optimizations

Update: 25 Jun, 2024 @ 7:30am

v2.0.0

- New: AI Debugging (Changes Color of Units depending on Debugmode)
Debugmodes: AI State,Morale,Skill,Suppression,AImods

- New: Complete new Retreatig/Fleeing System with some new Features.
(Flee Chance,Flee Ratio,Desert Chance,Hide Radius)
- New: Infantry spawn prone to make spawns less vissible to players.
- New: Kill Stucked Units Option
- New: Courage Skill overwrite option in Module
- New: Aim Skill overwrite option in Module
- New: Skillmultipler option (to scale skill per module)
- Changed: Reworked Skillsystem (compatible with Vcom now)
- Changed: Reorganized some Options for better UI.
- Changed: Renamed Stoptrigger. Its now called "Cancel Waves Trigger".
- Changed: Balancing Options rearanged.
- Changed: Reorganized Skill Settings.
- Changed: Debug Options rearanged.
- Changed: Renamed Rush to Targetpos (its now "Ignore Enemies")
- Changed: AI now reacts if suppressed when Dynamic AI is active.
- New: Dynamic AI: now also en-/disables AI Mods
- Fixed: Stay Near Leader feature improved (feature is disabled near buildings to prevent wall clipping) Also Performance is optimized.
- Fixed: Dynamic AI: Static AI is now considered.
- Fixed: Dynamic AI: Works with "Ignore Enemies"
- Fixed: Units Flee now to their Spawnposition again
- Fixed: Engage Near Enemies works with Static AI now.

- Updated Documentation

Update: 12 Jun, 2024 @ 8:01am

v1.9.82
- Improved: Vehicles dont stop at every Waypoint anymore. Vehicle movement
is much smoother now.
- Waypoint Limit per group increased to 15.

Update: 11 Jun, 2024 @ 6:18am

v1.9.81
-Changed: Spawnmodules can now share the same Vehicles (You can sync one vehicle to several Modules.
-Changed: Custom Vehicle Loadout is no turned off by default.

Update: 10 Jun, 2024 @ 5:54am

v1.9.80
- New: Idle Animations
- New: Dynamic Ai Features: Improve Performance by only enabling AI Features when Players are near.
- Fixed: Unit orientation now works with Singlegroup Option
- Changed: When group Engages Raycast is now enabled automatically.

Update: 24 Apr, 2024 @ 8:23am

v1.9.76
-Fixed: Cancel Delay was not working with Secondary Targetpos

Update: 24 Apr, 2024 @ 7:54am

v.1.9.75
- Fixed: Ace Unconsicous option works now also in singleplayer
- Fixed: Balancing: Max unconsious vallue now works correctly with set to 1. 1 means Spawns get delayed when 1 unit is unconsious.
-Fixed: Player is now still Spotter after respawning.

Update: 18 Apr, 2024 @ 3:13pm

v1.9.74
- Fixed: Helicopter would not allways land at the correct targetposition (invisible Helipad was created at wrong position)