Arma 3
HBQ_SpawnSystem
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Update: 12 Sep, 2024 @ 3:21pm

v2.1.8
- New: Better HAL NR6 Support

Update: 12 Sep, 2024 @ 6:06am

v2.1.7
- New: DCO SquadFSM Mod Support
- New: LAFS Mod Support (Light AI Fire Support)

Update: 11 Sep, 2024 @ 3:25am

v2.1.6
-Fixed: Several issues with Rearming Feature.
-Fixed: MovetoArea works with Transports now.
-Fixed: Transported Units dont go prone when unloading anymore
-Changed: Debug Colors Improved (Combatmode added)
Demomission:
- New: Example for Rearming in Demomission
- New: Example for Lootboxes in Demomission
- New: Example for Spawning when player near
- New: Another Example for Move to Areas in Demomission

Update: 31 Jul, 2024 @ 1:15pm

v2.1.5
-HotFix: Another Headless Client Hotfix. (Dynamic AI was not working with Headless Client)

Update: 30 Jul, 2024 @ 6:50am

v2.1.4
-HotFix: Spawning on Headlessclient was broken in last Update.

Update: 26 Jul, 2024 @ 3:31am

v2.1.3
- New: SpawnItems : If you sync only an item like a loadoutbox the Spawner will work in ITEM mode and spawn only the Synced Item. Can be used with automatic spawnpositions and prefer hidden to spawn loot boxes in buildings for example. Also works with Life time and Waves etc.

- Fixed: Sometimes Units would not spawn in Transport Vehicles.

Update: 23 Jul, 2024 @ 2:44pm

v2.1.2
- New: Debug Colors for Ammo state
- Fixed: Some problems with AI Rearm
- Fixed: Error with Leader Distance
- Fixed: Teamleader do ream now too.

Update: 22 Jul, 2024 @ 3:31pm

v2.1.1
- New: CBA setting for no Ammo flee time
- Improved: Debug Colors show Units rearming
- Fixed: Error with getting compatible Magazines function. (AI Rearm)
- Fixed: Rearming compatible with Keep Leader distanz now.
- Fixed: Unstuck does not unstuck Incapacitated Units anymore

Update: 22 Jul, 2024 @ 8:23am

v2.1.00
- New: AI Rearming System (only Infantry for now)
- New: Flee if Ammo Low option
- New: ACE Damagethreshold Option
- Improved: Performance of combined APC engagement.
- New: Variable to monitor overall HBQ Proceccing Time of all HBQ functions. (HBQ_PROCESSINGTIME : Proccecing time for all HBQ Functions in ms)

Update: 21 Jul, 2024 @ 9:18am

v 2.0.95
- Fixed: Problem with Triggerradius in combination with
Repeatdelay
- Improved: Several little optimizations in Code.