Battlezone 98 Redux

Battlezone 98 Redux

Crystalline Crag
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Update: 29 Sep, 2023 @ 3:17pm

- Replaced all pilot models with ones from the original game (ported by DivisionByZero) to improve performance on this map. Pilot models in Redux consist of 15k triangles *each*... that means 75,000 skeleton-driven polygons are ejected PER APC. Combining that with dynamic lighting tends to cause a lot of slowdown.

- Most units have had their scrap drop cut to 1/4th of its original value, rounded up or down depending on the unit. Units that cost 6 scrap will drop 1 when destroyed, units that cost 8 scrap will drop 2, etc. This was done for 2 reasons...
A) Lots of scrap contributes to overall lag, both in terms of network and framerate.
B) It deals with the defenders advantage the stock game imposes. If someone has 6 turrets and the attacker manages to demolish them all, the defender is rewarded with more scrap than they spent (+2 units per turret).

- Replaced "kill mines" with a path-defined kill-zone in the out-of-bounds portions of the map. If you get ejected over the west edge, for example, you will take 15 damage per second while inside the area.

- NSDF and CCA turrets now use alternate-fire.

- Lowered the ping rate for the bridge-area comm relays to 2 seconds instead of 0.25 seconds.

- The plasma rifle now does 4x damage over stock.

- Added 2 additional yellow crystals to the west side of the map.

- Added 2 additional geysers to the far east side of the map.

- Fixed a bug where BDog scavs couldn't be shot at.

- Cave ceilings and bridge segments had their hull cut in half (down from 10,000+)

- Removed most of the fog from the map.

Update: 28 Sep, 2023 @ 7:20pm

Update: 28 Sep, 2023 @ 10:38am

Update: 28 Sep, 2023 @ 10:09am

Update: 28 Sep, 2023 @ 10:02am

Update: 28 Sep, 2023 @ 9:59am

Update: 28 Sep, 2023 @ 9:43am

Update: 28 Sep, 2023 @ 9:21am

Update: 28 Sep, 2023 @ 8:52am

Update: 28 Sep, 2023 @ 8:02am