Barotrauma

Barotrauma

Flintlock Series
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Update: 26 Oct, 2023 @ 5:24am

retexture, remeasure, redoing something
ヽ(#`Д´)ノ !!!∑(゚Д゚ノ)ノ

Update: 25 Oct, 2023 @ 1:54am

This time should be the final version.
Improved particle effects.
The canister shot will cause an AOE damage when it hits the wall for the first time instead of doing nothing with being removed.

Update: 24 Oct, 2023 @ 9:51am

Balance Patch:
Musket and Pistol damage increased by 25%.
Slightly reduces the single damage of Cannon ball and Canister shot, but penetrates more enemies. Tear the bandits to shreds!

Update: 24 Oct, 2023 @ 4:51am

Added cannon canister shot with additional two variants (more propellant, waterproof)
Added subscript label in ammos' icon to distinguish the type of the ammos.
Added directional recoil to the cannon for generating backward force.
Added (s)fx of the ammo being wet.
Improved all particles of fireing.
Fixed unloaded ammo contained in the (ramrod -> gun) prevents outputs transferring into the gun.
[/b]WARNING: Refactor code, all items' identifiers are changed to "fs_" prefix followed by their original identifier. This will causes your game saves missing all items belonged to the mod.[/b]

Update: 23 Oct, 2023 @ 9:35am

Updated cover

Update: 23 Oct, 2023 @ 9:31am

Added Flintlock Cannon, it requires very high weapon skills to use, otherwise...
A normal cannon ball can penetrate through two walls (determined by the hardness of the wall), and a cannon ball with more propellant can penetrate through a maximum of three walls. Each time the cannon ball penetrates through a wall, its flight speed and the damage caused on the next hit will be reduced.
Unloaded cannon ball is throwable.
Grape shot is coming soon, which will cause more damage to the enemy.
In order to make up for the problems of long reloading time, expensive ammunition and difficulty in control, the damage of all weapons has been increased by 5%, and the magnesium required to fabricate the powder bottle has been reduced from 3 to 2.

Update: 23 Oct, 2023 @ 5:22am

More details are enriched: the item's collider matches its sprite, and the texture becomes clearer; the fabricator's button displays "reload" instead of "fabricate", and the fabricator's UI is transparent and is located in the right center of the screen by default.

Update: 22 Oct, 2023 @ 10:36pm

Simplified operations, now the ramrod will auto fabricate selected ammo without having to click left+right
Added more tips and messages to the process of using for feedbacking more informations to the user if it's necessary.

Update: 22 Oct, 2023 @ 9:29am

Fixed some inventory problems

Update: 22 Oct, 2023 @ 8:07am

Now the musket only can be put in your hands or bag slot
Fixed flintlock pistol icon has malposition
Balanced to the consumption of the gunpowder for different types of ammos