Barotrauma

Barotrauma

Flintlock Series
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Update: 21 Oct, 2023 @ 11:23pm

Added flintlock musket round (more propellant version)
Fixed gun powder bottle explodes when it becomes broken without fire

Update: 21 Oct, 2023 @ 7:04am

Added flintlock musket round (more propellant version)
Fixed gun powder bottle explodes when it becomes broken without fire

Update: 21 Oct, 2023 @ 5:57am

Overhauled ammunition system. Instead of using "paper shell" (a combination of appropriate amounts of gunpowder + round ball), it has been changed to a general waterproof gunpowder bottle + various projectiles.

Update: 12 Oct, 2023 @ 7:18pm

The mod name has been renamed to “Flintlock Series”, which means I am about to add more types of weapons, such as flintlock pistols and flintlock hand cannons.
AND A WARNING: Due to some localization errors, “Flintlock Rifle” actually always means “musket” in Chinese, but it becomes “rifle” when translated into English.
I have renamed them from “rifle” to “musket”, so it will cause your guns to disappear when you update to the latest version. Please be careful!
Also, all items have been renamed for the upcoming addition of more weapons.

Update: 12 Oct, 2023 @ 5:29pm

Removed deconstruction info of flintlock rifle for preventing all of locked parts transfer to the outputs and break it.

Update: 11 Oct, 2023 @ 9:11pm

Fixed hash calculated wrong (hopefully)

Update: 11 Oct, 2023 @ 9:05pm

Update: 11 Oct, 2023 @ 8:02pm

Fixed sprite depths (bayonet should not be on the back of the gun)

Update: 11 Oct, 2023 @ 7:40pm

Added <PreferredContainer/> and <Deconstruct/>
Fixed bayonet being able to be equipped in the head slot
Fixed bayonet damage collider not working perfectly

Update: 11 Oct, 2023 @ 7:12pm

Bayonet attachments are now supported!
Added a bayonet that can be attached to the gun.
You can stab when the gun in half-cocked state if it has a bayonet attached.
Also, you can attack directly with the bayonet without attaching it to the gun, but it deals less damage.