Brotato

Brotato

[Pack] Witchery (v1.0.1.3)
Showing 1-10 of 13 entries
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Update: 3 Mar, 2024 @ 8:39am

Fixed: Witch tag from bleed_mitigation to bleeding
Fixed: Secondary stat icons no longer disappear when using the Eientei mod
Added: ModOptions as an optional dependency, so it should now always load before this mod when installed
Added: Dreamer tag for pickup
Changed: Scenes of the critters, so it should now be compatible when playing Furion of the QMtato mod (probably OP, but hilarious interaction)
Changed: Some code regarding HP loss per second to consider other mods' changes (not in all cases)

Update: 22 Jan, 2024 @ 12:29pm

Fixed: Nodes of critters that was causing crashes
Added: Mod support for ModOption by Dami (optional). Can still change settings manually if you don't want to install this mod. Please note you may need to restart the game for your setting changes to take effect.
Removed: Squash tag for stat_ranged_damage
Added: Squash tag for bouncing
Added: Crystal ball tag for xp_gain
Added: Candy cane tag for unhealthy
Added: Magic circle tag for unhealthy
Removed: Cursed effigy tag for armor
Added: Cursed effigy tag for economy
Added: Witch hunter tag for less_enemy_speed
Change: Witch hunter Crit chance for every different weapon from +2% to +4%

Update: 19 Nov, 2023 @ 12:23pm

Fixed: Human wanted tags
Added: Human starting weapons Claw, Fist, Hand, Stick
Added: Witch starting weapons Lightning shiv and Taser
Added: Skelley starting weapons Crossbow, Shuriken, Slingshot, Taser
Change: Descriptions of "damage taken per second" to "HP loss per second" for consistency
Change: Cursed effigy materials dropped from +5% to +10%
Change: Zombie skin appearance display priority from low to very high (so Bloody hand and doesn't cover him up right away)
Change: Dream catcher max from 3 to 1
Change: Dream catcher Dodge at the end of wave from +1 to +2

Added: Settings to enable/disable the Halloween visuals.
All settings are true by default.
The file is called witchery_settings and it'll be placed in the same folder as your save file.
Run the game once to have it appear.
Options can be set to either true or false.
Restart the game after changing the settings. (preferably change the settings while not being in-game)
Changed settings should work even when resuming a run.

Here's an example in case you don't know where your save file is, mine is at:
C:\Users\LexLooter\AppData\Roaming\Brotato\76561198037658771\

Example all settings on (default):

{"WITCHERY_ENABLE_CONSUMABLES":true,"WITCHERY_ENABLE_CRITTERS":true,"WITCHERY_ENABLE_TREES":true}

Example all settings off:
{"WITCHERY_ENABLE_CONSUMABLES":false,"WITCHERY_ENABLE_CRITTERS":false,"WITCHERY_ENABLE_TREES":false}

Update: 27 Oct, 2023 @ 4:28am

Last update before release!

Change: Ritual Blade base dmg from 4/8/12/20 to 6/9/12/20 (same as knife)
Change: Blood witch enemy dmg from 20% to 15%
Change: Blood witch HP loss interval from +1 to +2
Change: Witch Harvesting for every 1 Elemental Dmg from +4 to +3
Change: Moon charm tier from Legendary to Rare

Grimoire:
Removed: Armor -2
Change: max from 5 to 3
Added: damage taken per second interval +1 second

Update: 25 Oct, 2023 @ 11:55am

Optimized some code, hopefully all the new effects work properly for everyone now. Ritual dagger gold tracking is now per weapon individually

Added: item candy cane
Added: weapon Broomstick
Added: bats and spiders for some more flavor (no spawn indicator). Critter spawns increase as well when Tree spawn increases
Fixed: Accursed gold gain every 5 seconds no longer keeps going after the end of a wave
Change: Accursed chance to take 1 dmg on enemy death from 20% to 13%
Added: Spawn marker for trees changed to dark grey (flavor only)
Added: Skelley starting weapons Medical gun, scissors, lightning shiv
Change: Chalice value from 62 to 45
Fixed: With Human/Werewolf end of wave, the transformation is now done after fruit collection
STILL TO BE FIXED: When winning the game as Human/Werewolf, the original chosen character should get the win. Also the Danger level is bugged on transformation (just a visual bug)

Update: 19 Oct, 2023 @ 3:53am

Change: Retextured the trees
Added: Fruit retextured to pumpkins
Added: Crate retextured to coffin

Update: 18 Oct, 2023 @ 11:43am

Added: Halloween style trees (2 different ones)
Added: Stimulant appearance
Added: Offering appearance
Change: Sigil of Blight from Enemy health +1 for every 5 luck to Enemy health +1 for every 15 luck
Change: Sigil of Blight max from 5 to 3


Cursed effigy:
Change: value from 1 to 36
Change: Max from 1 to 5
Change: Materials dropped from +20 to +5
Added: Engineering -6

Update: 11 Oct, 2023 @ 2:24pm

Change: Tortured soul armor from +8 to +5
Change: Offering max hp from -4 to -6
Change: Cursed armor Luck per armor from -2 to -3 and Armor from +6 to +5.
Added: Wereclaw boss dmg +3/6/9/15%
Added: Witch hat appearance

Update: 5 Oct, 2023 @ 11:26am

Hopefully this is the last change before release :)
Made some changes to make the Ritual blade and the "lose hp per second" builds more viable.

Raven companion changes:
Rarity from Legendary to Uncommon
Max from 8 to 6
Price from 50 to 25


Ritual blade changes:
Att speed scaling improved, which is now slightly faster than a dagger.

Update: 5 Oct, 2023 @ 8:31am

This should be the last update before release, unless big bugs are found or the new character is too unbalanced / no fun. Thanks for all the testing and feedback!

Cleaned up some code
Removed: Tester character
Added: Tormented soul character