Brotato

Brotato

[Pack] Witchery (v1.0.1.3)
73 Comments
ldxjzhsjtw 19 Apr @ 10:11pm 
update please
Lex Looter  [author] 11 Nov, 2024 @ 2:10pm 
Hello everyone,
The updated version of this mod is nearing completion and is currently available for friends-only here
I'm aiming to release this on Friday if no critical issues pop-up.

If you want to check it out early, just send me a friend invite.

To anyone trying it out, please feel free to provide feedback!

Cheers,
Lex


Hey What the Bob Doin,
Thank you:)
What the Bob Doin 27 Oct, 2024 @ 10:33am 
nice mod.:Pigchamp_IdleOn:
Lex Looter  [author] 23 Oct, 2024 @ 12:15pm 
Hello everyone,

Just to inform you, I've been working on this mod a lot again to have it work with the coming update/DLC. The new version will be released as a separate mod and this mod will be kept as a legacy mod (assuming the current version will still be available for playing, as has been done with v1.0.0.3). This version will no longer be updated.
The new version will have quite a lot of changes, new content and will require the DLC to play it.

Currently I'm giving priority to Mashtato, but this will be the priority after. :)

Cheers,
Lex
Lex Looter  [author] 13 Oct, 2024 @ 1:03am 
Hello Xaruel and Dewel,
Sadly this is a known issue I've been unable to fix. I've not been able to reproduce the stuttering, so I don't know where to start fixing it. Hopefully this will no longer be an issue in the next version, after the official update/DLC is released.
Dewel 29 Sep, 2024 @ 6:54am 
@Xaruel yeah got the same problem
Xaruel 29 Sep, 2024 @ 2:59am 
I have stutter/lag problems after activating this MOD.
disabled everything else and the Stutter is gone - turned also all settins off. only disabling this seems to stop the lags, anyone else affected?
Lex Looter  [author] 23 Sep, 2024 @ 3:20am 
Hello Dalek,
This mod does not change any music at all. There's only a custom sound for when the Werewolf counter for weapon upgrades reaches 0.
There's always a possibility of incompatibility and I'm always happy to receive feedback :) the more details on the issue, the better I'd be able to figure it out. Thanks!
Steve 21 Sep, 2024 @ 8:43pm 
Hi! I'm just curious- x3 But is this mod supposed to change music at all?

I fear it may conflict with the Neuro-sama mod by DayMoniakk. That mod changes a lot more than I was anticipating. ^^' So I may disable the Neuro mod and update you, sir.
Lex Looter  [author] 7 Sep, 2024 @ 11:54pm 
Hey test,
Multiple players are reporting this, however it's hard for me to test it as I'm unable to replicate this. Currently I'm working on this mod for the coming update, so hopefully it'll be fixed in the next version!

Hello Hardins,
How strange! I hope this bug will also no longer be present with the next update.
Hardins 16 Aug, 2024 @ 10:03pm 
Werewolf and Human only transforms after I have beaten wave 20 boss, no transformation every wave
test 9 Jul, 2024 @ 3:38am 
That seems good, I found a little bug, for some reason when I disable "Critters" in mod settings, it gets extremely laggy
Lex Looter  [author] 12 May, 2024 @ 2:45am 
Hello test,
You're right, it is quite good. I appreciate the suggestion!
I think it's fine though, as it's a unique and quite expensive for its tier. Also, it scales on level-up, so I'm not sure if it'll even be worth getting it later in the game at all (which would happen if it were a purple tier).
I have been considering changing it though, but to a flat HP regen bonus and a negative %dmg on level-up. Then you'd be trading better early-game survivability for less late-game killing potential, instead of better late-game survivability for less early-game killing potential. This'll make it worse (I think), so that would address your feedback, but with a different approach. What do you think?
test 24 Apr, 2024 @ 4:38am 
I feel like chalice should be rarer and more expensive, probably around purple tier, its quite a good item
Silly Fella 9 Mar, 2024 @ 12:31am 
The second I saw "Halloween-themed" I knew I had to install!
FishRaposo 3 Mar, 2024 @ 1:00pm 
You are my favorite modder already lets be friends
Lex Looter  [author] 3 Mar, 2024 @ 8:42am 
Hello everyone,
Just released an update, please see the changes in the change notes.
Cheers!
Lex Looter  [author] 2 Mar, 2024 @ 11:43am 
Hey FishRaposo,
Well I could also take out the interaction, but I think it's hilarious, so better to make it compatible. :)
Thank you <3

Regarding the bug, sounds like it's most likely an incompatibility with another mod. Do you mind posting your modlist? Then I could probably figure out which mod it is.
FishRaposo 1 Mar, 2024 @ 2:40pm 
Another bug i'm having, but i'm not sure why, is the zombie taking damage from the bloody hand, but i'm not sure what the conflict is. I do use a lot of mods lol
FishRaposo 1 Mar, 2024 @ 2:32pm 
It's amazing that you took the time to actually test and fix it, it was just a funny bug for me. Your mod is amazing, I used it so much it's weird to see the default textures now lol
Lex Looter  [author] 1 Mar, 2024 @ 8:12am 
Hey FishRaposo,
It was pretty funny seeing that :) fixing it wasn't too complicated, so it'll be compatible on the next update.
Lex Looter  [author] 29 Feb, 2024 @ 12:10pm 
Hello FishRaposo,

Thanks for letting me know, I have to try that out! Sounds like it'd be fun if it works together without crashing :)
It's probably because both critters and trees are based on the Neutral class. I think turning off the option for Critters would probably allow you to play it.
FishRaposo 28 Feb, 2024 @ 5:06pm 
There is a really weird, but hilarious, interaction between this mod and the Furion character from QMtato. This character makes it so the trees use your weapons and run around fighting for you. For some reason the game recognizes the critters as trees, so there is an army of bats with sticks flying around hitting everything. Unfortunately it also crashes the game, so I can't use this mod while playing that character lol
Lex Looter  [author] 10 Feb, 2024 @ 4:21am 
Hey Irrational, thanks for the feedback!
I think I know why this is happening, but for now, restarting the game after changing the settings, should not result in stuttering (I hope).
I'll work on this and the other issues for the next update, though I'm not sure when that'll be.
Irrational 4 Feb, 2024 @ 2:59pm 
> Disabling visuals could result in stuttering. Enabling it again fixes it. -> This should be fixed now, can someone please confirm?

I disabled all three during a round, nothing changed. No stuttering, but no visuals changed. Which was as expected. Then the next round everything stuttered, but the visuals didn't change either. Still witchery reskinned items. Changed it again then the next round everything was fine again. Still witchery skinned items.
Lex Looter  [author] 31 Jan, 2024 @ 11:16am 
Hello Yume,
My pleasure! <3
Yume 30 Jan, 2024 @ 9:56am 
Cheers for the update!
Lex Looter  [author] 22 Jan, 2024 @ 12:40pm 
Hey everyone,
Update is now live, please see change log for all the changes. Please note it now supports ModOption by Dami, with this it's possible to adjust the settings in-game.

Please do let me know if you still encounter crashes/bugs/stuttering with this mod.
Lex Looter  [author] 22 Jan, 2024 @ 10:00am 
Hey everyone, some good news.

Just a heads up that I found and fixed the issue regarding the crashes (not live yet). Also I've added support for ModOption by Dami, so you'll be able to change the settings in game.
Shuffled some code around, so hopefully the stuttering issue some people are having will also be fixed. When this update is live, I'd like anyone who had this stutter issue to confirm if it's been fixed. I've not been able to replicate it, so could really use the feedback.

Before pushing this update, I just need to do a bunch more testing to make sure everything is OK. There'll be also be some minor changes. As always the details will be in the change log.

I'm hoping to push it live tonight, otherwise it'll be later this week.

Cheers,
Lex
Lex Looter  [author] 17 Jan, 2024 @ 3:44pm 
Hello y6U4qsjen0,
Sadly the December update broke this mod and I've been unavailable lately. I'm hoping to work on a fix for this mod soon (when it works, it is fun :steamhappy:)
Weezer_69 3 Jan, 2024 @ 1:25am 
beating a dead horse by now, but the game crashed when I picked up a pumpkin -_-
Hoping that the mod gets fixed soon, It looks really fun! 😁
Lex Looter  [author] 14 Dec, 2023 @ 10:25am 
Hey everyone,
I'm aware there's been an update and sad to hear it broke this mod. :(
Unfortunately I don't have the opportunity to look into this any time soon. I'll focus on a fix for this mod when I can and I'll make sure to leave a comment here when it's working again.
Sorry for the inconvenience!
Yume 12 Dec, 2023 @ 3:54am 
Went through my whole mod list trying to find the culprit of my game crashing as soon as I kill a mob after starting a run. It's this mod. The latest update on 5th December seems to have broken it.
Swips 12 Dec, 2023 @ 2:36am 
Same, crash after second mob killed
NERUMOH 10 Dec, 2023 @ 4:13am 
Crash instant....
phuowg cute 7 Dec, 2023 @ 4:18am 
nice mod but new update make it crashed after the wave
Fenrhys 6 Dec, 2023 @ 1:23pm 
Hi Lex, i encounter the same issue that lina shared, amazing mod anyway :)
Lina 5 Dec, 2023 @ 7:17pm 
Hello Rex.
The official version of Brotato has been updated, but with this mod installed, it crashes a few seconds after the wave starts.
I know you are busy and don't have time to fix it, but I would appreciate it if you could fix it as soon as possible.
Lex Looter  [author] 25 Nov, 2023 @ 3:27am 
Hey Lina and madara21,
Thanks for your input! I appreciate the feedback.
This is my first time working with this configurable input, so I'll have to dig a little deeper to find out what's causing this. It'll probably be quite challenging, especially as I've not been able to replicate it.
Are either of you interested in testing potential fixes for this? If so, please add me on discord. That way I'll be able to send you the zip directly without having to do uploads.
Please be aware my time is very limited until the end of the year and I'm also working on other projects, so there'll probably not be a fix soon. Sorry :(
madara21 22 Nov, 2023 @ 7:02am 
Hello Lex, i discovered content loader and brotils together with this mod causing this: Critters stops spawning, but game stutter, everything else normal. If you leave critters on, but disable trees and boxes, everything works fine even with many mods.
Lex Looter  [author] 21 Nov, 2023 @ 11:39am 
Hello madara21,
Did you restart your game after changing the settings? What about if you start a new run? Do you play with many other mods? Did the critters stop spawning? What about trees, are they spawning properly? Any other details you can tell me?
Is anyone else having this issue? So far I've been unable to replicate it.
Sorry for the many questions, but without any other information, I can't do any bugfixing.
madara21 20 Nov, 2023 @ 2:53pm 
Hello, disabling critters makes game stutter every 3 seconds. Can you please fix it.
Lex Looter  [author] 19 Nov, 2023 @ 12:30pm 
Hello everyone,

The update is now live! Check out the instruction in the change notes should you want to disable some or all of the visuals. Also please let me know if there's any issues.
Happy gaming!
Lex Looter  [author] 19 Nov, 2023 @ 3:24am 
Hello everyone,

Just a heads-up that there'll be an update for this mod soon. Mostly just some minor changes, but also a setting that'll allow you to enable/disable the consumables/critters/trees. Details will ofcourse be in the change notes. They're all enabled by default, so if you want to keep everything as is, you don't need to do anything.

Cheers,
Lex
Lex Looter  [author] 19 Nov, 2023 @ 3:17am 
Hello Tomato,
Happy to hear it!
That's possible, someone else also requested it and I've already built it. I just need to do some more testing before it's going live.
soelleace 19 Nov, 2023 @ 2:39am 
Hey! really like the contents of this mod but would it be possible to have a way to keep the items & characters but switch back to normal trees, fruit, etc.? like maybe a setting, all good if not but if you could add this would be really nice!
Lex Looter  [author] 15 Nov, 2023 @ 6:31am 
Hey RindFisch,
Have fun :)
The bounce dmg penalty will still apply to those btw, it's probably just something you'd not really notice as their base bounce dmg reduction is 0%. I still don't mind adding those though, so they'll be available with the next update.

Hey EclipticEquinox,
I think you also commented on Mashtato, but I'll just repeat it here in case you missed it: make sure to install all the required items as well.

Hello PusheenTheCat,
Haha happy to hear you're enjoying the pack! :)
Armatura31 14 Nov, 2023 @ 2:47am 
классно!!!! /{eng.} nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! embaaaaaaaaaaaaaaaaaaaa
EclipticEquinox 12 Nov, 2023 @ 11:36pm 
can't seem to get this or any other character/item mod to work right now, any idea why
RindFisch 12 Nov, 2023 @ 12:34pm 
Hi, I didn't think of tagging additional enemies for lifesteal or burns. That's actually a really good point. I'm gonna try that. Thanks!
And with "special bounce" I mean weapons that have a special ability that causes bounces, like the slingshot or the shuriken, which IIRC always do full damage on a bounce, even if they get the bounce from an item (and I assume character ability) instead of their own ability. So those would be quite useful to the Skeleton.