Garry's Mod

Garry's Mod

GAuto
Showing 1-10 of 25 entries
< 1  2  3 >
Update: 23 Jul @ 10:13am

v2.12.3
- Reverted one of the smoke optimizations due to it performing worse than the previous method on certain maps

Update: 23 Jul @ 9:43am

v2.12.2
- Optimized the function that handles vehicle smoking
- Fixed smoke not always drawing if a vehicle somewhere on the map had an invalid engine position
- Removed the vehicle.pcf file since it's now included in the base game

Update: 3 Jul @ 7:56am

v2.12.1
- Fixed the vehicle creation tool not generating configs if the tool's settings weren't saved prior to pressing reload

Update: 18 Apr @ 4:43pm

v2.12
Improved damage system
- Vehicles are now slightly more sensitive to collision damage
- Fixed passengers not taking damage in collisions
- Lowered the minimum damage threshold from 0.5 to 0.1
- Bullet, sharp, and blunt damage types will now do 0.5 points of damage to a vehicle regardless of weapon damage
- The gauto_bullet_damage_enabled and gauto_scale_player_damage convars have been changed to damage multipliers, and renamed to gauto_bullet_damage_multiplier and gauto_player_damage_multiplier respectively

- Updated blacklist to adjust for all of the recent changes made to Sligwolf's vehicles

- Fixed steering lock not working on the beta branches due to recent changes to the PlayerLeaveVehicle hook

- Cleaned up and reorganized various parts of the code

Update: 1 Feb @ 9:52pm

v2.11
- Added support for the Black Mesa Driveable Vehicles and CTVehicles Combine Prisoner Transporter addons

Update: 27 Dec, 2024 @ 9:35am

v2.10

Warning
This update will reset all of GAuto's client and server convars.

- Improved the names of all convars to make them easier to read and type out.
- Fixed vehicle data not being read from the game's main data folder.
- Added support for the Half-Life 2 Driveable Vehicles addon.
- Added version number to the HUD.

Update: 28 Nov, 2024 @ 11:05am

v2.9
- Updated workshop icon
- Added an option for vehicles to be permanently destroyed after being on fire for too long (2 minutes by default). Only works if VFire is installed.

Update: 21 Aug, 2024 @ 10:54pm

v2.8
- Non-vehicles are now considered blacklisted. This might have fixed some extremely rare edge case bugs but I'm not 100% sure.
- Removed empty vehicle files that were left over from when the EnginePos parameter was removed.
- Added EngineOffset parameter. This allows supported vehicles with weird engine positions to have the correct position for smoke and explosions.
- Fixed player damage related to vehicles sometimes not being processed.
- Added support for vehicles based on the airboat, and added a new horn sound to go along with it.
- Added vehicle support for the "Drivable Yacht" addon.
- The vehicle creator tool will now save the yaw position of each seat, which allows for creating seats that don't face forward.
- Fixed the health and fuel values on the HUD sometimes being extremely long decimals.
- Added support for more DarkRP features including ejecting passengers with the battering ram and properly syncing a vehicle's door lock status when using the keys.

Update: 30 May, 2024 @ 10:35pm

v2.7.1
- Updated load message

Update: 29 May, 2024 @ 11:47pm

v2.7
- Started keeping track of version numbers
- Added message that prints to console when the addon is loaded
- Changed horn sounds again
- Removed GChroma integration (See GitHub for details)