Garry's Mod

Garry's Mod

GAuto
62 Comments
Mich (Garry) 3 Jul @ 2:27pm 
Thank you !
OPGman  [author] 3 Jul @ 7:57am 
Should be fixed
Mich (Garry) 3 Jul @ 7:22am 
[GAuto] lua/weapons/gmod_tool/stools/gauto_vehicle_creator.lua:148: attempt to index field 'Tool' (a nil value)
1. Reload - lua/weapons/gmod_tool/stools/gauto_vehicle_creator.lua:148
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:298
OPGman  [author] 20 Jun @ 1:24pm 
Its in the description
robertsonderick2012 19 Jun @ 3:14pm 
map name please im begging
OPGman  [author] 16 Jun @ 2:00pm 
It's technically possible but I'd rather not. It's setup this way for optimization reasons, and the increased resource usage isn't really worth it for such a small feature.
Home (KOD) 16 Jun @ 11:50am 
Its weird how the dust particles stop playing once a player bails out of the vehicle while its still moving. Could it be possible to fix this by making the dust particles play only when wheels are rotating and not when a player is in a vehicle? Good progress on the addon though.
Charmyzard 1 Mar @ 12:57pm 
G-Auto, but "G" is for Goon .
"GoonAuto?"
OPGman  [author] 13 Jan @ 7:46am 
well there's nothing in this addon that would warrant that so it would be a false claim
Kashi 13 Jan @ 5:19am 
in before Luna DMCAs this
Goodnight was nice knowing ya <3 10 Oct, 2024 @ 1:14pm 
nothin beats LVS lel
bubby 2 Oct, 2024 @ 2:39am 
simfphys cars already have a system like this
so prob not
Chucknado96 28 Sep, 2024 @ 2:53am 
does it work for simphys cars too?
dawgfood_ontawp 22 Sep, 2024 @ 9:23am 
bro
FruitBerryCrunch 18 Sep, 2024 @ 3:08am 
Thank you. :steamthumbsup:
OPGman  [author] 17 Sep, 2024 @ 8:16pm 
rp_truenorth_v1a
FruitBerryCrunch 17 Sep, 2024 @ 8:12pm 
Question

Whats the name of the map in the thumbnail?
OPGman  [author] 17 Aug, 2024 @ 8:11am 
I just tested it on an empty server and it seems to work fine, make sure you don't have anything that might be overriding the PlayerUse hook
777 17 Aug, 2024 @ 7:43am 
even without darkrp or anything else just the addon its self it gets softlocked the car is useless after its locked from the inside noone is able to get in or is able to unlock the car
777 17 Aug, 2024 @ 7:42am 
no if i Lock the car from the inside and get out darkrp keys wont even unlock the damn thing its soft locked
OPGman  [author] 16 Aug, 2024 @ 1:27pm 
does it happen all the time or only after using the keys?
777 16 Aug, 2024 @ 1:18pm 
its okay i fixed it myself but the vehicle lock feature is cooked if you lock the car from the inside and then leave the car its forever locked
OPGman  [author] 15 Aug, 2024 @ 6:17pm 
using the darkrp keys to lock/unlock vehicles is not currently a feature, but I'll consider adding it
777 15 Aug, 2024 @ 4:06pm 
darkrp Keys wont work on the vehicles is there a known fix?
pepitos 24 May, 2024 @ 6:23pm 
okay thanks for the response
OPGman  [author] 24 May, 2024 @ 3:03pm 
sligwolf's vehicles are not compatible, though that might change at some point
pepitos 23 May, 2024 @ 2:22pm 
is it compatible with sligwolf ?
Home (KOD) 17 Apr, 2024 @ 9:17am 
Ive been pocking around in the source code and trying to see how the wheel dust effect works and I think I know why it doesnt work correctly on some maps. you could try replace the util.GetSurfacePropName( id ) to GetSurfaceMaterial() so it gets the correct materials from maps that cointain them or merge util.GetSurfacePropName( id ) and GetSurfaceMaterial() together and change some things here and there to avoid errors. Oddly even with this line of code indicating where the dust needs to appear it doesnt work correctly: local allowedSurfaces = {
["grass"] = true,
["dirt"] = true,
["sand"] = true,
["snow"] = true,
["antlionsand"] = true

Im not an expert lua coder but there is something funky going on with util.GetSurfacePropName.
OPGman  [author] 4 Apr, 2024 @ 4:24pm 
I might eventually
DAMAGEPLAN 4 Apr, 2024 @ 2:29pm 
can you make a trailer attachment system?
mr_mustache1912 3 Apr, 2024 @ 4:13pm 
ok
OPGman  [author] 3 Apr, 2024 @ 4:10pm 
I don't make vehicles
mr_mustache1912 3 Apr, 2024 @ 3:45pm 
can you make a BMW E21
ILYES 1 Apr, 2024 @ 3:12pm 
so cool man thx for this great addon
Nullsushi87 22 Mar, 2024 @ 12:39am 
i was saying because it seemed to work with it for few before completely breaking
OPGman  [author] 18 Mar, 2024 @ 5:49pm 
I've never used it so I can't say for sure but if its a vehicle system with similar features then probably not
Nullsushi87 18 Mar, 2024 @ 11:55am 
Speaking of Svmod is this compatible with it
Home (KOD) 8 Mar, 2024 @ 11:36am 
Another vehicle system called SVMod has a line of coding that adds sparks effects to all wheels when wheels are damaged. Perhaps it has useful codes that might help getting accurate wheel size? Ill leave a link here if you want to take a look at it. https://github.com/TomLaVachette/svmod/tree/master/lua/svmod/health
OPGman  [author] 8 Mar, 2024 @ 9:26am 
Yea I tried back in October. From what I remember, Simfphys uses a trace that depends on an accurate wheel size, which isn't easy to get with Source vehicles.
Home (KOD) 8 Mar, 2024 @ 8:54am 
Have you tried making the particle detect the ground material same as Simfphys does? It applies the same but make it detect the prop_vehicle_jeep wheels instead of the entity wheel that Simfphys has. For the other features that I suggested it aint no big deal if you dont feel like doing it. Take your time.
OPGman  [author] 6 Mar, 2024 @ 5:14pm 
Regarding your first point, I never found a better way of detecting the ground material for each wheel, so for now it cannot be fixed. As for your other suggestions, I'll definitely consider adding them but since they're purely cosmetic they're a low priority. This addon is open source though so if you or anyone else wants to do it before I get around to it, I'll be happy to accept it.
Home (KOD) 6 Mar, 2024 @ 8:17am 
Hey, I would like to add a improvement list for the particles in this addon. This is one of the best multiplayer/RP friendly vehicle system addon out there.

1. Fix the wheel dust particle not working on some maps. (This was tested in Valve maps from HL2 and CS Source, as well some workshop maps)
2. Add a new particle called WheelSplash/WheelSplashForward from vehicle.pcf file. This particle is used in HL2 EP2 which causes the wheel make a realistic effect when driving on the water. LVS has this feature.
3. Add gravel/grass/water wheel sounds when the dust/water particle effect is deployed. Simfphys/LVS also has this feature.

Thats pretty much what I want so far in this addon. Make the vehicles have this simple additions in it and it will be golden.
OPGman  [author] 12 Jan, 2024 @ 12:39pm 
yea, just shoot them, they wont pop instantly since they have health but you can adjust their health with the GAuto_Config_TireHealth convar
max 2132 12 Jan, 2024 @ 12:29pm 
is there a way to make tires pop if shot
Home (KOD) 16 Dec, 2023 @ 9:21am 
Nice.
OPGman  [author] 16 Dec, 2023 @ 8:19am 
The x86-64 branch should no longer be required as of the latest Gmod update.
OPGman  [author] 22 Nov, 2023 @ 4:21pm 
should be fixed
Home (KOD) 22 Nov, 2023 @ 1:19pm 
Since the new update (im using the Github version) it broke the passenger seat spawn code. It says that "[GAuto]: Selected seat doesn't exist." but im using a vehicle from the compatibility list. Im using TDM Dodge vehicles and SGM Ford Taurus.
schmal 30 Oct, 2023 @ 8:52am 
YES
OPGman  [author] 27 Oct, 2023 @ 10:50pm 
It appears to be an issue with using Vehicle:GetWheelContactPoint() on certain surfaces. I tried using the Simfphys method of using util.TraceHull but it requires an accurate measurement of the size of each wheel, and there doesn't seem to be a good way to do that without making the trace too big. I'll keep looking for a better solution.