MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
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Update: 25 Oct, 2023 @ 1:27pm

  • Added Vapor Eagle VGL-GW 'Gorewing'
    still kinda WIP, but should be functional and good to go. Spent awhile running it through its paces

  • Lot of minor fixes to hardpoints and loadouts.
    shouldn't notice anything in-game, but in editor I cleaned things up so it's easier to navigate and make new things

Update: 24 Oct, 2023 @ 9:39pm

  • Added quirks / reworked Juggernaut quirk.
    I found it just wasn't performing well with its existing setup, and the MWO version has some RAC/2 Heat Scaling quirk so I figured this will give it some more usage outside of just, machine guns.

  • Fixed Fafnir scaling in line with YAISM scale.
    Scaled the FNR-J's hitboxes to be the same as its YAISM counterparts

  • Fixed IIC being unkillable and quirkless
    The clanners where cheating with a everything proof hitbox so I slapped them and fixed that.

Update: 24 Oct, 2023 @ 1:28pm

  • Added Custom skin and Bolt-Ons to the Blight Marauder
    Was just waiting for the MWO patch to release so I could snake and remodel its bolt-ons before commit any bigger bug fixes.

  • Fixed Atlas 'Warlord' left torso ballistic Skeleton fireing origin point, should now properly fire from the left torso.
    I think this issue is also present in the YAML Atlas LT ballistic slot I'd used, so I just created my own to circumvent this issue.

  • Fixed issues with the Urbanmech IIC's Legendaries hardpoints vanishing
    Might still have conflicts with some mods HPS files but I'd hoped to avoid those.

  • Fixed issue with Fafnir scaling downwards.
    Had forgotten I'd changed its MDL filename so its quirk setup wasn't properly scaling it by 25% like in DeadRaisers Inner Sphere Mechs mod.

Update: 23 Oct, 2023 @ 11:51pm

  • Added Fafnir legendary 'The Juggernaut'
    So thanks to DeadRaiser for allowing me access to his Fafnir in order to make this legendary

  • Added Marauder legendary 'Blight'
    This was a rush job considering I found out about this mech less then 4 hours ago at time of writing, I plan to go back to it with a custom paint and its bolt-ons in a few days

  • Added Yet Another IS Mech Dependancy
    In order for the Fafnir to work the options where to essentially move everything from DeadRaiser's mod to mine and reset alllll its names to prevent compatibility issues, or make it a dependency, I figure this is safer in the long run.

  • Added a WIP Project mech
    This mech will only show up along with some angry honor obsessed weirdos form another mod, and is still going through its paces, let me know how it goes

  • Fixed more problems with like, everything... ow....

Update: 15 Oct, 2023 @ 3:27pm

  • Added Urbanmech IIC 'War Dog'

  • Added Urbanmech IIC 'Ironclad'
    These mechs are in need of a new model otherwise their skins look very....bad, but for now their playable and have their bolt-ons as well. I plan to come back and do these proper.

  • Fixed yet more quirks and hardpoints
    pain, suffering, agony, all these things and more. Here's hoping all of it is fixed now.

Update: 14 Oct, 2023 @ 4:23pm

Update: 13 Oct, 2023 @ 11:55am

  • Added Atlas 'Warlord'
    The 1:1 conversion of its skin was a bit, iffy, I'll likely come back to it at another point but it looks unique enough as is to justify letting it slide.

  • Added Annihilator 'Stone Crusher'
    So the Legendary MWO version itself is 99.7 Tons, MW6 shaved off 0.1 tons so, idk lose some armor and you can squeeze something else in ? go nuts, let me know.

  • Fixed a few unit card issues
    Noticed a few mechs intro dates were off, like the quickdraw and Gausszilla so they should not properly show up where they should and when they should

  • Fixed a few hardpoints
    Pay no attention to the Gausszilla's missing neck and hardpoints, they have been fixed...I hope.

Update: 12 Oct, 2023 @ 1:46pm

  • The Gausszilla is actually killable now hoooraaayyyy
    messed up its evasion chance math and put a 1.15 instead of 0.15. So that equals 115% chance to evade damage, how a 100 ton Gauss platform dodges damage, who knows, Its Looney Tunes logic I image, just bends around the lasers and missiles.

Update: 12 Oct, 2023 @ 10:43am

  • Added Custom Skins for each Mech with new icons to tell them apart from regular Hero paints.
    I'll be doing the rest of the legends one by one with this new setup as it takes a little extra time per paintjob, but shouldn't delay them too much

  • Added new Legend specific Armor and Structure quirks
    Not ever legend gets survival quirks, the Gausszilla funny enough gets like, no armor or structure bonuses, because its a Annihilator I guess. Should see the survival quirks per Legend as 1:1, or best I could get, with MWO

  • Fixed certain Mechs quirk setups
    the Desperada for example had laser speed instead of duration, mostly because I'm dumb and forgot. Should be a lot closer to MWO quirk setups now.

  • Fixed some mechs loadouts
    Some were missing Double heatsink kits so now they should have them as listed.

Update: 11 Oct, 2023 @ 12:18pm

  • Added Quickdraw 'Desparada' Legendary Mech.

  • Added Annihilator 'GaussZilla' Legendary Mech.

  • Added Yet Another Weapon Clan mod requirement
    Since the GaussZilla calls for Clan Gauss, well, it had to happen, and their good weapons anyways

  • Created custom Mechstats and MechHealthStats Data tables for custom armour and structure amounts.
    I'll need to do a pass over the other 4 mechs to get their armour and structure closer to MWO defaults, though with how MW5 and YAML weight their armour it might not be 1:1, the Desparada is a good example. at a 1:1 with MWO armour levels, leaves it 0.57 tons over weighted, so armour was trimmed around the Torso and right arm to compensate.

  • Created custom HPS and MDL files and connected appropriate mechs
    Took a little bit of learning but this should hopefully keep the mod in a usable state regardless of YAML or its component parts updating and me needing to redo all the hard points each update.

  • Adjusted Stalker 'War Emu' hardpoints
    A few people on nexus mentioned the hardpoints were not all there so a quick re-do of its hardpoints should fix that