MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

343 ratings
Yet Another Legendary Mech
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4.668 GB
10 Oct, 2023 @ 11:35am
9 Jun @ 5:37pm
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Yet Another Legendary Mech

Description
A Collection of 15+ Unique 'Mech Chassis, with 150+ total variants. Themed around the MWO Legendary Inner Sphere and Clan Mechs

Rather then Copy and paste the description, again, and again, and again, Please check out the Nexus link for a full description of the mod, It's rather lengthy and my fingers hurt each time I forget to copy and past the description

Yet Another Legendary Mech on Nexus [www.nexusmods.com]
146 Comments
CloudedByKatana 9 Jul @ 3:35am 
Am I missing something or are some of the legendary quirks and such not working? Like, the gorewing doesnt properly have its 360 yaw angle, despite it being listed as a quirk, and the partial wing kit on the apache seems to just function as a normal jump jet.
༒Nairodstar༒ 14 Jun @ 6:48pm 
@Malum Umbra ahh gotcha i understand i mean hopefully on the YACM going add that mech well at some point i mean it haven't been updated that much but i understand.
Malum Umbra  [author] 14 Jun @ 4:38pm 
@༒Nairodstar༒ So me and Deadraiser who are working on Yet Another Clan Mech had made a agreement to essentially split the Clan mechs between us, so while mine will move to YACM, there are some such as the Stormcrow that will likely appear in YACM first.

I'm not opposed to it, I just don't like stepping on toes all that much.
༒Nairodstar༒ 14 Jun @ 3:56pm 
question for you @Malum Umbra is there any point you going to add a one clan mech aka stormcrow ? just wondering.
Malum Umbra  [author] 2 Jun @ 11:01am 
Correct, due to the complexity of the Omni style of Mech [In universe] they are carefully designed around the engine and Gyro's ability to compensate for the ever changing weight load of the Gyro, and in some instances the Elementals hanging onto them.

In game, YACM made them Fixed and immovable to emulate this. There is a option in YACM that lets you move those around, but it needs code I can't seem to get working for my YALM mechs. Been working on that on and off here and there.
TamTam 2 Jun @ 9:12am 
@WODZU123098 clan mechs have fixed components. the way i understand it is that clan mechs have much better tech then the IS. also clan mechs weapons are very customizable alot of them using omni slots able to hold any weapon type. so they get the biggest weapon selection but they cant change there internals. thats how i understand it
WODZU123098 1 Jun @ 3:25pm 
Why can't modules like the engine be removed in clan mechs?
Malum Umbra  [author] 10 May @ 3:17pm 
@Scubert I'll do what I can, the issue is how MW5 does skins, I'd need to override every vanilla black knight skin, so any modded ones, like those added by YAML or such wouldn't account for it. I might look to just give it a flat texture instead. might not look as nice, but it will accommodate all the other skins.
Scubert 9 May @ 10:41pm 
the black knight 'red reaper' hero mech's helmet accessory turns into a weird red texture if you switch to any paint scheme than the default one it has, would appreciate if this got fixed but it looks very cool in default colors too.
TamTam 7 May @ 4:37pm 
oh i just found it. i thought it would of been a hero but it wasnt marked as a hero mech