Rivals of Aether

Rivals of Aether

Flo
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Update: 6 Nov, 2024 @ 5:23am

v1.4.6

Optimized image file size.
  • Total file size: 491.211 KB -> 436.555 KB

Update: 1 Nov, 2024 @ 4:17am

v1.4.5

Optimized text file size.
  • Total file size: 496.995 KB -> 491.211 KB

Update: 26 Sep, 2024 @ 1:17am

v1.4.4

Optimized sound and text file size.
  • Total file size: 536.533 KB -> 496.995 KB

Update: 24 Sep, 2024 @ 2:32am

v1.4.3

Optimized text file size.
  • Total file size: 547.054 KB -> 536.533 KB

Added hue shifting to Paint rainbow alt

Fixed a bug with halting grinding in some edge cases

Slightly improved AI behaviour

Cone lifetime 900 -> 1200
  • "personally I would love a teeny bump to the time cones stay out bc I am nostalgic for prepatch shenanigans" ~jeff_heelys_official

Update: 6 Jun, 2024 @ 1:35am

v1.4.2

Optimized sound file size.
  • Total file size: 846.540 KB -> 547.054 KB

Update: 5 Jun, 2024 @ 11:47am

v1.4.1

Optimized image file size.
  • Total file size: 1029 KB -> 846.540 KB

Update: 1 Feb, 2024 @ 6:57am

v1.4

DSpecial cones now despawn after 15 seconds.
While Flo is sliding on the ground or grinding on rails, some lifetime gets added back to encourage Flo to keep wavedashing near rails.
  • Many players suggested making rails decay over time so Flo doesn't get away with stage control for free.

Adjusted Genesis alt slightly.

Update: 10 Jan, 2024 @ 10:50pm

v1.3.3

Fixed an oversight with parried Flo cone ownership in dittos

USpecial Rising hit Base hitpause 8 -> 10
  • USpecial's rising hit is a strong move that can be used to kill off the top blastzone. This change should make the move feel stronger, as compared to UAir.

Added and changed some alts
  • Replaced Honk with Fletcher
  • Replaced Star Pheasant with Mach One
  • Alts added for tags: Gear, Weet, Barney, Soup, SSNK, Rick, Succ, SoupCN

Update: 28 Dec, 2023 @ 9:28am

v1.3.2

Spinning Cones not on rails can now be crouch armoured through.
  • Flo's projectile game was a little stronger than planned. This change should provide viable options to keep these multihit cones in check.
  • Don't worry about the cones on rails either; Most characters can easily crouch under the rail entirely. (Sorry SK!)

On parrying spinning cones on rails, those rails now persist temporarily until the parried spinning cone is destroyed.
  • Parrying spinning cones should now grant proportional reward by being able to grab Flo back more often.
  • Rails used to despawn on parry, and even though parried spinning cones could grab Flo in rare situations, it never occurs in 1v1 scenarios where this is needed most.

Fixed an oversight where parrying your own cones causes your other cones to despawn.

DTilt hitstun mult 1 -> 0.8
  • Players' feedback have indicated DTilt's hitstun lasted a tad too long with its 9 BKB. This should lower the hitstun time while still possessing the satisfying knockback strength from before.

Update: 22 Dec, 2023 @ 9:35am

v1.3.1

Fixed an oversight where cones don't despawn properly in the blastzone.

Fixed a bug with cones hitting Aether mode Rock Wall pillars every frame.
  • Honestly it's too much work to fix it for ALL hittable stage articles, like Aether Frozen Fortress walls and Aether Julesvale item boxes. I won't be fixing those.

Fixed an edge case where Flo falls off a grind if the rail moves too fast.