Barony
Item Randomiser
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Update: 19 Oct, 2023 @ 2:50am

Updated to version v1.1, this has a few balance changes in addition to a few bug fixes and some items have been added to the pool.

  • + All Artefact Armour and Weapons are now item_level 10, up from item_level 0 so they will spawn in late game shops instead of rocks, and will spawn more frequently late game, but less frequently earlier on.
  • Crystal Armour and Weapons are now item_level 10, up from item_level 0, this includes shurikens and the compound bow. This will also make them more of a mid-game itemset rather than too rare or too common.
  • The Arbalest, Executioner's Hood, Shaman Mask, Boomerang, and Whip are now item_level 10, up from item_level 0 to better reflect their usefulness (or in the case of the arbalest, pool dilution.)
  • Crystal, Piercing, and Hunting Arrows are now item_level 10, up from item_level 0.
  • Tinkering Constructions, Bombs, Scrap, and Empty Bottles now exist in the item pool at item_level 0, thus they will start appearing in any runs.
  • Spellbook of _9 and Spellbook of _10, which are unlearnable forms of the arthropod form and spray web spell may now spawn as gag items, and also since they don't actually crash the game.

Update: 17 Oct, 2023 @ 11:15pm

Published Mod in Version 1.0 after some testing in Singleplayer.

Known Issues

  • High-Tier Shopkeepers are bugged and will only spawn rocks.
  • Tinkering Contraptions and some similar non-harmful items should be re-enabled soon.