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It wouldn't be very difficult to make as a change.
Download Notepad++, and make a new mod directory in your local mods via B+, close out of barony, and go to Barony+ and copy it's entire items section to the new mods directory you created ingame.
Use crtl+f to search for "item_level": X, where X is any number between -1 and 99.
Set all items you want to be in the common lootpool to be 0 , and in the rare lootpool, 10 . Make sure you include something like artefact items in the rare lootpool, as to not break lategame chests and shops which attempt to only spawn these items added in B+'s items.json.
All instances of -1 will not spawn naturally, set most of these to 0 or 10 depending on your preferences, but do not set spell_item or deathboxes to spawn randomly, or else you risk the game crashing.
Try it out and if it works, post it to the steamworkshop with a dependency on B+
If it doesn't add new items, make sure that the Item Randomiser is the first in your load order in game, then B+ as to ensure any modifiers B+ makes to loot pools are using IR's instead of B+'s loot modifiers.
If it adds new items, a different item randomiser mod would need to be made for it, as it would have entries the game would attempt to look for, but fail to find if you use this version, since it would fail to find a referenced item. (This is the same reason the current version will not work in the beta, but this mod will be updated for EMH's full release.)
This mod will not work on the Eat My Hat Beta and will cause crashes if loaded in the beta build.
You can even find orbs or unused items like the spellbook of _9 and conjure skeleton staff.
If you aren't seeing randomised loot spawning (for example weird items like orbs, lategame spellbooks, crystal items rarely, steel items, or even just singular arrows) then something is going wrong and if I had to guess, it's either some weird rare bug in the basegame, or the mod just got disabled accidentally on run load (i've done that a few times)
This is a hardcoded limitation currently, since there is no way to generate a randomised level.txt on run start to make a true level randomiser possible, but I atleast plan to make a enemy randomiser at some point.
Make sure every client you play with downloads this mod from the workshop, and for epic games players, you have to wait until I release a github repository with the files so they can install it under EpicGames/Barony/Mods.
This mod is also intended for version V4.10; which is the current beta preview for the next update, and may not work correctly on previous versions.