Barotrauma

Barotrauma

Handheld Coilgun
Showing 1-9 of 9 entries
Update: 10 Feb @ 7:07am

checked code since last minor update and realized 2 condition per shot was calculated using the old coilgun 10 damage per shot model and the new 15 damage per shot model is giving 750 damage over 50 shots with 10% armor penetration before reduction. Allowing you to walk over most threats. Changing it to 4 per battery making it still useful at 375 damage per standard charge. So I went back and looked at the damage output vs mastercrafted batteries 130 and 260 condition and realized that 50 shots and 100 shots at masterwork cell or fulg battery is what the end goal should be versus the base line and settled on 2.6 condition per shot giving a standard battery an odd number of shots at 39 which is more than enough to deal with a few husks or crawlers cheaply.

Update: 30 Jan @ 6:42am

cleaned up battery use code, light comes on properly when held or dropped but turns off on back.

You can use different batteries but eh disposeable batteries don't work cause they are projectiles so thats a whole thing lol, I was going to move the slots so it would work but eh maybe later.

Update: 28 Aug, 2024 @ 4:17pm

Fixed issue with Fulgarium batteries.

Increased damage and propulsion of rounds.

Batteries are now slot 0 so they can be hotkey swapped. Gun still shows battery and not coilgun box remaining, this is deliberate as batteries will typically run out every 100 shots which is kind of high but I am not trying to make you use 4+ batteries to get through a box as a tax.

Added Recoil system from VWO as well, as before feel free to use this weapon or modify it as you want. I didn't let it use non-standard ammo as piercing and exploding in a handheld weapon is far too strong in my opinion. But if you want a super gun then by all means do your own version of it!

Update: 24 Apr, 2024 @ 9:04pm

Update: 23 Nov, 2023 @ 6:24am

In extended testing shots per battery were too low, as a result its been changed from -2.68 to -2 per shot.

Update: 30 Oct, 2023 @ 11:20pm

Coilgun charge rate changed tied to the battery quality more effectively, less shots on basic battery improves with quality to around half a magazine with master crafted, fulgurium is even better.

Exosuit prevents flinching from shooting coil gun, improved some of the aesthetic portions of the item.

Update: 23 Oct, 2023 @ 12:04pm

Changes to make it a electrical requirement more than weapon, 25 difficulty before it starts showing up in stores and higher flinch/stun on low weaponskill along with other tweaks and improvements.

Update: 22 Oct, 2023 @ 7:14pm

error in description

Update: 22 Oct, 2023 @ 7:05pm