Fraymakers

Fraymakers

Crash Bandicoot
Showing 1-10 of 15 entries
< 1  2 >
Update: 10 Apr, 2024 @ 10:13pm

0.0.7.9
Pre-release version, another patch coming soon to properly finish the grounded down special, has broken homing fruit with broken animation for now, New Spritework:Freefall, Grounded Down Special, Rapid Jab, Jab 2 end, Dthrow, Fthrow. Bair Landing Hitbox fixed; always sends the opponent backwards, Rapid jab and Jab finisher damage reduced, Up Special partial overhaul, will continue to be worked on and is subject to change, he is no longer perfectly balanced

Update: 31 Mar, 2024 @ 11:30pm

0.0.7.84
Crash is Finally Balanced! Please don't use the Up-B :-)

Update: 28 Jan, 2024 @ 11:48am

0.0.7.1
Decreased Bair Aerial end animation length and new progress to the animation end transition to the falling loop, Bair trail swing trail progress, Uair Tweaks, broke when used un Welltaro specifically, raised grab point above ground slightly, Lowered Grab hold point position, Down Air Temp Trail Removal and progress on new trails effects, Double jump animation tweaks with slightly earlier ledge grab box, Up Throw Animation Tweaks, Down B Coding Progress

Update: 21 Jan, 2024 @ 4:16pm

0.0.7
New Crouch Sprite, Dtilt Overhaul/Resprite + less end lag, Sprite progress: Crawl, Uair, Nair, Bair, Walk, Run, Neutral B, Portal intro, Yoyos+Strings, Pre-Rapid Jab, Added Early custom trail effect to D-air

Update: 14 Jan, 2024 @ 5:59pm

0.0.6.1
Sprite progress on Walk sequence, Jump falling Frontflip with placeholder sprites, Side B, slightly less height on jump in the air, can air dodge/dash out of the move after spawning the crate but before the jump. tested putting it into double jump with the shield button but already works as it was finally intended by putting you into air dash, temp code to clean later, Falling crate from side-b also has a hitbox now, Bair Landing launch Hitbox and one more frame of end lag

Update: 7 Jan, 2024 @ 4:22pm

0.0.5
Reduced F-Tilt hitbox size on main body slightly, Reduced D-Tilt hitbox vertical reach, Fixed Dthrow-multihit ememy hurt-pose animation, Nerf Back Throw Base KB from 55 to 25 and decreased KB Growth from 60 to 55, Placeholder Swing FX from SSF2 Marth and Captain Falcon added until final custom ones are made, used on Uair, Fair, Nair, Utilt, Ledge Getup and Crash Getup as of now, Crash Getup Attack updated animation, Up Tilt updated animation, HE CAN BLINK!!!, Idle Animation Fidget: he lookin' both ways before crossing the street :D (from Crash 1) , Adjusted First Jump animation to make it less jagged, cleaner sequence, Removed Blank hurtbox frame from grab and also reduced its length by a frame, Added Basic Crawl with placeholder sprites, Reduced F-Air Sourspot Hitbox size , New Assist Call Sprite, Frankie Parry Sprite in background Replaced, Grounded Down B Overhaul progress, base code for reticle provided by Nuova, Side B Projectile Progress Started, Down Throw New Animation Frames and Adjustments, Fixed the one Dair Hitbox that lingered too long, Char Select and Workshop Thumbnail Touch-ups, Assist Summon Sprite (BADABAAAAAAH!!!!!)

Update: 24 Dec, 2023 @ 7:22pm

0.0.4.4
Dash Attack Sweetspot knockback angle changed back from 50 > 35 degrees but base knockback reduced from 55 > 45 and knockback growth reduced to 60, Down Special- Air Hitbox and Hurtbox size reduced, FSmash Graphic Progress, new placeholder animation, 0.0.5 will be released on new years day and will be a large update focused on sprites and a grounded down special overhaul. Happy Holidays everyone!!!

Update: 22 Dec, 2023 @ 5:20pm

0.0.4.3
Taunt Added, Fraynkie Obliterated!, U-Stromg Updated Animation, U-Smash Hitboxes Tweaked, U-Air Hitbox overhaul, late sourspot added, Rapid Jab Damage decreased slightly, THROWS FIXED! ALL OF THEM! No more dropping through the stage!, Dash Attack Sweetspot knockback angle changed from 35 > 50 degrees

Update: 26 Nov, 2023 @ 6:41pm

0.0.4.2
Fixed Game and Watch Thrown state: Added missing hitbox and adjusted sprite placement, F Air Sweetspot Knockback and Knockback Growth nerfed slightly, Added Placeholder Parry Animations using existing sprites

Update: 26 Nov, 2023 @ 2:31pm

0.0.4.1
Spin Cooldown added, adjusted F Air hitboxes, less range to match sprites but stronger sweetspot with new sound effect, Sprite Update Progress for Run, Jump and U Air, Still very much WIP for most sprites