Fraymakers

Fraymakers

Crash Bandicoot
16 Comments
Omega7321  [author] 24 Feb @ 10:03pm 
@martinsaenz1996 Thanks Captain! Only Crash as a standalone character is planned at the moment. I am looking to aim for a style matching Super Smash Flash 2 due to personal preference and the smaller sprites being quicker to produce, Smoother animations and sprite cleanups are in the pipeline though! Thank You for Your interest though! Would be cool if You would like to make a stage!
Omega7321  [author] 24 Feb @ 9:59pm 
@StevenSquareHeaded Apologies for the hiatus! Yes I intend on completing the down special soon! sorry for the lack of updates as of recent!
martinsaenz1996 27 Oct, 2024 @ 6:10pm 
I like it so far. Also, any future plans of this character in terms of changes? What I would change personally is the character portrait, missing spin animations, and maybe a complete sprite overhaul to match with "Fraymaker's" art style along with more smoother animations. Also any plans of adding in "Coco Bandicoot" as an echo fighter like character, "Dr. Neo Cortex" as an assist, and adding "N. Sanity Beach" (or any stage from Crash) as a Playable Stage? I hope it's not too much to ask.
StevenSquareHeaded 22 Aug, 2024 @ 1:55pm 
I tried Crash for the first time with my friend and found out that the special needs a rework or probably a cold down. It's too spammy enough to kill someone off stage
Omega7321  [author] 10 Jan, 2024 @ 6:39am 
@Sacred Myths Yup yup!! Still very early in dev for that move but I look to get that finished asap along with the rest of the sprites and refinements to the current ones! Side B also spawns a ghost projectile that I intend to do more with for the next update! Wanting it to act like Sonic's Spring rather than it being a simple jump!
Sacred Myths 8 Jan, 2024 @ 1:07pm 
is down b supposed to not do anything since its in progress? i move the recticle but nothing happens. would love a version of crash with the old down B back if possible :)
Sacred Myths 8 Jan, 2024 @ 10:25am 
gyaaat!! thats a big changelog <3
Kugelking 14 Dec, 2023 @ 4:06am 
Side normal and side strong have too much range, walking animation looks a little weird with the green and purple and assist summon animation is missing. Other than that, I like it so far.
Sacred Myths 22 Nov, 2023 @ 10:56pm 
loving the down special, roll. I was just playing him today like i hope he adds sprites for that roll especially! Seeing that sandbag guy when i was rolling was funny haha. This is coming together reall nicee. I love that we can see him holding that launcher on down special too.
Omega7321  [author] 16 Nov, 2023 @ 1:00pm 
Much appreciated, Brewski!
Sacred Myths 16 Nov, 2023 @ 12:33pm 
yess!!! loving how this mod is coming
Omega7321  [author] 11 Nov, 2023 @ 2:05pm 
Update 11/11/23:
next update is being pushed until the 16th, school and work were pretty rough and was not able to accomplish too much outside as some sprite progress, would rather release a more significant update then than cobble together something small for now

Will do my best from there to adhere to a weekly release around 6pm EST until the project is complete!

Cheers y'all and stay frosty!
Omega7321  [author] 2 Nov, 2023 @ 8:55pm 
<3 Glad you enjoyed! hoping to add even more for the next!
Sacred Myths 2 Nov, 2023 @ 4:14pm 
very nice update <3 thank you
Omega7321  [author] 29 Oct, 2023 @ 9:39am 
Thanks chief! Will get a new update on the 2nd!
Krooga 27 Oct, 2023 @ 7:13pm 
this is incredible for a first draft, can't wait to see how it develops