Stellaris

Stellaris

More Traditions
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Update: 10 Jul, 2024 @ 2:45pm

# Curiosity Museum Update
By Metallichydra

**Changes**
- Commerce finisher changed from +1 trader per 20 pops --> +1 unity from clerks
- The curiosity tradition "Bright Ideas" has been replaced with "Holographic Displays" which unlocks the museum building and adds an astral historian job to it

**Fixes**
- Traditions applying jobs to all planets no longer applies said jobs to the synaptic lathe
- Jobs from this mod can now benefit from automodding traits

**Astral Museum Workers**
- Known as Astral Historians
- Works just like Precursor Historians, except with relics from astral rifts
- This includes those from "More Astral Rifts"

Update: 24 Jun, 2024 @ 12:00am

Any trade-related bonus convertions should no longer interfere with modded trade policies.

Fixed archeology "meticulous excavations" so it now gives minor artifacts.

Update: 19 Jun, 2024 @ 12:46am

Update: 7 Jun, 2024 @ 6:35am

Small Update
By kroun

Removed modifiers from the no taxes option in the greed taxes policy
Biogrid revision from Integration now boosts amalgamated pops energy output by 1
Integration Amalgamated pops are now always technicians

Update: 12 May, 2024 @ 6:43am

Errors-Be-Gone
By Azurian

Changes
- Updated Korean translation (thanks Mari <3 )
- Updated all other localizations because I forgot previously
- Removed duplicate icon defines leading to unnecessary errors

Update: 10 May, 2024 @ 1:49pm

A Minor Fix
By Azurian

Minor Fixes
- Not so minor fix in making the new Industry icons actually show up in-game
- An actual minor change to the Industry tradition swap icon

Update: 7 May, 2024 @ 2:36pm

Industrial Re-Revolution & 3.12 Update
By Azurian

Industry Rework
- For non-gestalt empires, the 'Multilayered Forging' and 'Domestic Nanofabrication' perks are now mutually exclusive
- Introduced 2 new tradition swaps for the above case, boosting minerals from miners or food from farmers respectively
- Introduced 2 (also mutually exclusive) Planetary Decisions to boost either your max mining districts or max agricultural districts at a permanent cost
- Swapped the +armor bonus for +hull
- Changed the Industry background image to not be a machine world

Localization
- Fixed Industry Adoption localization
- Fixed Benevolence Adoption localization
- Renamed 'Compact Nanofabricators' to 'Domestic Nanofabricators'
- Renamed the machine nanofabricator perk to 'Integrated Nanofabricators' (i forgot the original name)
- Hopefully nothing else, aside from the new industry stuff

April Fools Content
- Removed.

================================
By Metallichydra

Balance
- Adjusted Royalty Adoption to +2 effective ruler level
- Adjusted Royalty Finisher to +10 Naval Capacity for each effective ruler level

Other
- In Urbanization, added an effect swap when using the 'Cybernetic Creed' Origin for the 'Bureaucratic Oversight' tradition perk
- Nature and Evolution have been made unavailable for individualistic machines

Update: 7 May, 2024 @ 11:32am

Update: 7 May, 2024 @ 10:11am

Update: 1 Apr, 2024 @ 9:24am

A Hilarious April Fools Update
By Azurian

Changes
- Royalty Adoption now grants +1 Effective Ruler Skill down from +3
- Royalty Finisher now grants +5% Naval Capacity for each Effective Ruler Level instead of a flat +20

Fixes & Improvements
- Improved & fixed Enigmatic localisation, including adding missing localization for those without the First Contact DLC
- Improved & fixed Opulence localisation, mainly the edicts
- Made English localisation not break horribly when playing Stellaris in any other language

April Fools Content
- [DATA EXPUNGED]