Stellaris

Stellaris

More Traditions
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Update: 19 Mar, 2024 @ 7:56am

Fixed the last of the mutual exclusive exclusions of agendas

Update: 19 Mar, 2024 @ 7:50am

**Archeology Rework**

**Mutual Exclusivity Removal**
Archeology and Desecration
Guidance and Dominance
Manipulation and Liberty
Benevolence and Chaotic

The only remaining mutually exclusive traditions are Benevolence and Malevolence as well as Insurgency and Loyalty.

Traditions that were once mutually exclusive now correctly grants their agendas, even if you have both traditions from a pair of previous mutual-exclusivity

**Archeology**
Museum Workers Have been renamed to Precursor Historians (Will use Museum Workers as name here)
Museums now provide only 1 Museum Worker jobs
Museum workers now only has additional bonuses from precursor relics
Museum workers no longer produces unity equal to the number of relics you have
The Museum building now produces unity equal to the number of relics you have
All Museum worker bonuses from relics reworked
Opener and Archeological Training combined and reduced
Added: Meticilous Excavation
Knowledge of a Legacy (Old: Fascination of Past) experience bonus reduced to 100 from 300
Museum Workers now benefit from museum worker relic effect increases (Does not apply to History Preservation resolutions until the release of More Resolutions)

Deviations from Azurian's suggestion: Gestalts do not get museums (Except for Rogue Servitors) and instead retain the scavenger sites. No culture workers if you do not have arhceology traditions. No edicts. Media Coverage Retained.

**Forgotten History**
All changes to Archeology in More Traditions also apply to Forgotten History

**More Ascension Perks**
Marvels of the Past is now available if you have More Traditions installed

**Liberty**
Can now be picked by Fanatic Purifiers. Free Speech for all sapients*!
**Xeno's are not sapient*

**Manipulation**
Can now be picked by Fanatic Purifiers

**Insurgency**
The shadow strike agenda no longer requires you to have the finishing modifier for Industry

**Envy**
Can now be picked by gestalts

Update: 17 Mar, 2024 @ 10:08am

**Removal of Mutual Exclusivity Update**

**Multiple**
All opinion modifiers now use the opinion symbol in the tooltip

The following traditions are no longer mutually exclusive:
- Justice and Piracy
- Oppression and Benevolence
- Nature and Industry
- Liberty and Oppression
- (Oversight fixed): Disruption can now be picked even if you have Chaotic, Malevolence and/or Oppression

The following traditions are still mutually exclusive:
- Archeology and Desecration
- Malevolence and Benevolence
- Chaotic and Benevolence
- Liberty and Manipulation
- Guidance and Dominance
- Insurgency and Loyalty

**Industry**
Can now be picked by envirionmentalists

**Other**
Added some scripted triggers to be used with Expanded Stellaris Traditions 3

Update: 16 Mar, 2024 @ 3:58pm

Added Korean Localization by Mari

Update: 10 Mar, 2024 @ 9:10am

Fixed Greed missing picture for a gestalt tradition-swap

Update: 10 Mar, 2024 @ 8:47am

Fixes Entrepreneurship spelling

Update: 10 Mar, 2024 @ 8:43am

**Entrapeneaurship Update**

**Benevolence**
Is no longer mutually exclusive with Oppression

**Entrapeneaurship**
Added

**Greed**
Reworked

Update: 4 Mar, 2024 @ 10:06am

Fixed some localization

Update: 4 Mar, 2024 @ 5:26am

**Integration Update**

**Integration**
Added

**Oppression**
No longer shows up if you're a gestalts

**Philosophy**
Can no longer be picked by gestalts

**Evolution**
Physics and Engineering research bonuses from farmers now have small research points icons like society research already had.

Update: 2 Mar, 2024 @ 3:09pm

**Small Update**

**Centralization**
Centralization no longer requires that an empire has picked either Royalty, Ruination, Evolution or Commerce for the Latency Minimzation tradition to work correctly.
Now comes before Chaotic

**Chaotic**
Opener no longer gives +2 max rivalries

**Envy**
Unjust Influence now gives 100% (Up from 50%) diplomatic weight when opposing resolutions proposed by a militarily superior empire (Before it was just superior)

**Industry**
Fixed Description

**Isolation**
Finisher reduced to 25% defensive army health, damage and morale (Was 50%)

**Legion**
Clarified that rapid response gives an empire-wide bonus

**Philosophy**
Differing Opinions should now work again

**Vigilance**
Fixed adoption localization