Stellaris

Stellaris

More Traditions
Showing 61-70 of 96 entries
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Update: 21 Feb, 2024 @ 1:07pm

**Situation Test**

**Royalty**
Keeps uses situations now, instead of leaders

**Philosophy**
Changed background image
Changed "Cultural Support" to "Differing Opinions"
Differing opinions gives +5% diplomatic weight for each faction in your empires

**Liberty**
Free Speech changed to Will of the People
Now gives up to 50% unity from factions from council legitimacy

Update: 20 Feb, 2024 @ 1:04pm

Liberty
Added

Malevolence
Now gives -20 opinion with foreign empires

Chaotic
Now gives -50 opinion with foreign empires

Royalty
Can now be picked by non-gestalts

All
Locked Agendas should now be hidden if you cannot pick the associated tradition tree

Update: 18 Feb, 2024 @ 5:16am

*Isolation*
Fixed the Thorns tradition from Isolation so that it no longer reduces ship shield regen by 100%

*Disruption*
Added

*Chaos*
Event Horizon fixed: Now actually gives its bonuses to your fleets instead of just lying about it

*Manipulation*
Planted evidence now has only 40% chance to trigger

*Evolution*
Adoption Policy now correctly disables the effect

*Industry*
Rework by Azurian

Update: 6 Feb, 2024 @ 1:45pm

*Multiple*
All traditions that unlock artifact actions now tell which ones

*Archeology*
Moved the "Buy from private collectors" artifact action from Archeology to Antiquiy
New effect for Archeology tradition: +1 scientist cap and scientists start with the archeologist trait
Archeology agenda now gives 25% / 50% scientist experience gain
Archeology Media Coverage now states that it gives 8 months worth of unity when completing an archeology site
Updated icons for History Lessons, Museums and Fascination of Past (Previously Private Collector Appropriation)

*Chaotic*
Chaotics Glory of War weapons damage is now 50% effective, and caps at 50%
Envoy harm relations from chaotics opener 100% --> 50%
Event Horizon bonus now informs you of the exact amount of fire rate gained from being in a black hole system. No longer provides ship weapons damage and no longer claims to provide ship sublight speed.
Trip Through Hell gives a modifier to ships that use jump drives for 30 days (-100% disengage chance)
Changed Glory of War's weapons damage to fire rate

*Bureaucracy*
Bureaucracy now comes before Chaotics

*Benevolence*
Benevolence Description changed
Benevolence opener bonuses (Except for opinion increase) moved to kindness. Kindness bonuses moved to finisher. Technology sharing (25%) removed from finisher
Open Borders renamed to Open Hearts for Xenophiles, because presumably their borders are already open

*Antiquity*
Direct study now grants a random archeotech option insead of increased archeotech research speed and draw chance
Moved the "Buy from private collectors" artifact action from Archeology to Antiquiy

*Diligence*
Clarified that Last Stand's bonus is war exhaustion from defensive wars divided by 4 (Previously said it was total war exhaustion from defensive wars)
Added +1 unity from soldiers to finisher
Changed Last Stands ships weapons damage to fire rate

*Dominance*
Removed +1 unity from soldiers from finisher
Halved influence gain from subjects (0.5 --> 0.25)
Halved bonus to influence from power projection (+50% --> 25%)

*Enigmatic*
Changed finisher reduction to foreign intel gain to 75% (-50% --> -75%) so that activating the agenda from this tradition gives a total of 100% reduction to foreign intel gain
Changed Ambush's fire rate to weapons damage
Upped the reduction in MIA time from vanishing act to 20% (from 10%) to help the tree be relevant in singleplayer games

*Envy*
Removed the "Collectors", "Careful Dismantling" and "Expanded Workforce" traditions (+25% resources from debris and +25% chance to create debris as well as "steal 3 pops when successfully invading a planet")
Changed opener bonus to +10% damage to superior empires
Changed finisher bonus to ___
Removed "Expanded Workforce" (Steal up to 3 pops when invading a world)
Added the "Unjust Influence", "Data Siphon" and "Shattered Pride" traditions
renamed "information highways" to "Gleaned Secrets"

*Evolution*
Completely reworked tree

*Royalty*
The machine trait from the broodmother tradition can now be removed

*Industry*
Changed opener to +33% mineral from stations (from +20% resources from stations)

*Piracy*
Added

Update: 18 Jan, 2024 @ 8:41am

Hopefully fixed edict localization.

Update: 17 Jan, 2024 @ 2:54pm

Added the following traditions: Bureaucracy and Philosophy

Update: 14 Jan, 2024 @ 11:26am

Added effects to the Industry and Oppression agendas

Update: 14 Jan, 2024 @ 11:10am

Added the following traditions: Oppression, Industry and Vengeance

Update: 7 Jan, 2024 @ 1:13pm

Added a policy to disable random mutations from evolution
Added the "Legion" Tradition tree, which is basically swarm, but for machines.

Update: 6 Jan, 2024 @ 4:39pm

Added the Radiancy Tradition Tree