Conan Exiles

Conan Exiles

Professions 5.7.2
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Update: 27 Mar @ 1:32am

# 5.6.81 is here. This does more work on Arcanist but primarily is to update stamina costs.

This update contains the following:

# New:

* N/A

# Changes:

## Other:
* More work on Arcanist.
* Updated weapons to utilize vanilla or roughly vanilla stamina costs in line with Funcom's new changes.

# Fixes:

* N/A

# In Testing:

* Abilities for the upcoming Arcanist class.

Update: 25 Mar @ 10:52am

# 5.6.80 is here. This recompiles all blueprints as directed by Funcom and maintains parity with the new version of the game as well as makes a few small changes/fixes to existing classes while keeping up work on Arcanist.

This update contains the following:

# New:

* N/A

# Changes:

## Ranger:
Expose Weakness: Increased intensity and duration by 50% each.

## Paladin:
Judgment(PvP/PvE): Judgment PvE/PvP can no longer be used while the other is on cooldown(it will trigger and go on cooldown to no effect). Judgment PvE has had its potency increased to compensate.

## Other:
* Reworked Arcane Shield, again, to try and use magic power to scale healing. I thought of a new way!!11!1! I hope it works and doesn't crash.

# Fixes:

## Ranger:
* Wind's Favor: Properly adds 5 agility. It was previously set to add to "accuracy" which no longer does anything. GG.

## RP Spells:
Telepathic Aura: Correctly produces a spell item for Telepathic Aura.

# In Testing:

* Abilities for the upcoming Arcanist class.

Update: 11 Mar @ 4:07am

# 5.6.79 is here.

This update contains the following:

# New:

* N/A

# Changes:

## Other:
* Work on Arcanist abilities. Final tweaking for numbers, alternative arcane shield design employed.

# Fixes:

## Paladin:
* Judgement PvE now does the proper effect...

## Swordsage:
* Fixed a check box to make flame shield able to be refreshed before the timer expired. It should be fixed now.

# In Testing:

* Abilities for the upcoming Arcanist class.

Update: 8 Mar @ 4:11pm

# 5.6.78 is here.

This update contains the following:

# New:

* N/A

# Changes:

## Fighter:
* Warcry of Slaughter now grants stamina per level and increases weapon damage scaling by an additional 25%.

## Paladin:
* Warcry of Preservation now grants stamina per level.

## Other:
* Nightvision Sphere: Reduced brightness slightly on the closest sphere to the player. Raised the radius of the secondary and tertiary spheres to allow for easier navigation with nightvision.

# Fixes:

## Arcanist:
* More changes to things. Another attempt at Arcane Shield, too. This ability is very hateful.

## Cleric/Paladin:
* Smite should no longer hit allied thralls.


# In Testing:

* Abilities for the upcoming Arcanist class.

Update: 1 Mar @ 4:09am

# 5.6.77 is here. This further tweaks Arcane Shield to try and fix the issues holding me back from releasing Arcanist. We'll see how this goes on a live environment. While I was at it I went ahead and added a reflect component to Regenerative Barrier giving Artisans another way to trigger their Prime Target. I also think this makes the Nightvision Sphere feat ready for use, it should be a good level of visibility without blinding you or causing needless client side performance losses. This is accessible to server administrators to make available via the feat "8995903".

This update contains the following:

# New:

## Artisan:
* Regenerative Barrier: Now reflects 2x magic power damage back to any attackers within 700 units who strike targets with Regenerative Barrier on them once per pulse.

## Other:
* Nightvision Sphere feat is now ready for use under feat "8995903" as said above. This provides bright light in a radius around the character and dimmer light the further away from the character, up to 25000 units where it falls back to natural light. With the feat characters can press their nightvision keybind(9 or f9) to enable this version of nightvision. Be aware that only one type of nightvision should be used at once.

# Changes:

## Blood Witch:
* Exsanguination Circle PvE now has 4 potency, down from 5, reducing the damage of this spell.

## Other:
* Furthe reduced the brightness around the player for the Nightvision Sphere buff. This should be ready for use now by any admins and players alike.

* Arcane Shield previously caused a crash. I've changed it again. We'll see if it works properly in game this time...

# Fixes:

## Druid:
* Fixed Wildfire Circle PvE to correctly check for Storm Cicle PvE and apply bonus damage if the debuff is found on the target. This should result in consistently higher dps for druids who correctly utilize deluge > lightning circle > wildfire circle when doing damage in PvE.

# In Testing:

* Abilities for the upcoming Arcanist class.

Update: 28 Feb @ 3:44am

# 5.6.76 is here. This adds spellcasting particle effects/buffs to replace the default "Warlock" shown on the remaining warrior subclasses, makes further changes to nightvision and arcanist, and rebalances the total number of stats gained for each type of grand and mithril armor. Light/Medium grand/mithril are unchanged, but the other types lost some of their stats to make sure the total gained was the same.

This update contains the following:

# New:
* Spellcasting particle effects/buffs for Barbarian, Bladesinger, Fighter, Paladin, and Ranger.

# Changes:

## Artisan:
* Prime Target: Now does 1x magic power damage when triggered, up from 0.5x magic power.

## Other:
* Reduced brightness of test nightvision directly on player and in the surrounding "sphere" while slightly increasing brightness of the largest sphere, reducing visibility up close and slightly increasing it at the furthest effected distances. Also disabled shadows. I think. This version of nightvision works and is available under feat "8995903". It provides an alternative to the current nightvision which works as a false "sun" that illuminates everything visible but will instead greatly illuminate a sphere around the player that grows dimmer the further out until it stops illuminating anything.

* A little more cooking on Arcanist. Still working on Arcane Barrier. It's weird. This class might go live next patch if this works.

* Adjusted total stats gained for Light Expertise Grand and Mithril and Heavy Grand and Mithril armor to match the total number of stats gained by the regular Medium/Light type.

# Fixes:

* N/A

# In Testing:

* Spell version of Fairy State to remove the need for an item. It's not ready for public use, but it exists. Still struggling with this, but trying different logic with this.
* Spell version of "Fairy Flight" with no animation and no cast time. This is not ready for use as it's very buggy.
* Abilities in testing for the upcoming Arcanist class.
* Splitting Nightvision to have two versions available, one to races and one via feat, then also a separate feat for less intense nightvision.

Update: 24 Feb @ 3:53pm

# 5.6.75 is here.

This update contains the following:

# New:
* N/A

# Changes:

## Eldritch Knight:
* Eldritch Regeneration ticks 10 times, down from 15.

## Other:
* More changes to test nightvision version, pretty sure it's close to ready.
* Further changes to Arcanist abilities.

# Fixes:

* N/A

# In Testing:

* Spell version of Fairy State to remove the need for an item. It's not ready for public use, but it exists. Still struggling with this, but trying different logic with this.
* Spell version of "Fairy Flight" with no animation and no cast time. This is not ready for use as it's very buggy.
* Abilities in testing for the upcoming Arcanist class.
* Splitting Nightvision to have two versions available, one to races and one via feat, then also a separate feat for less intense nightvision.

Update: 22 Feb @ 4:30pm

# 5.6.74 is here. This adds another Warrior subclass group buff, makes sure the combat spell feats are searchable by admins in game, and does more miscellaneous changes to nightvision/arcanist.

This update contains the following:

# New:

## Bladesinger:
* Bladedancer's Song added: A group buff to agility and expertise.


# Changes:

## Fighter:
* Exploit Weakness: Reduced cooldown and increased potency of the self-buff portion of Exploit Weakness.

## Other:
* Further changes to test Nightvision.
* More tweaks to Arcanist abilities and functions.

# Fixes:

* N/A

# In Testing:

* Spell version of Fairy State to remove the need for an item. It's not ready for public use, but it exists. Still struggling with this, but trying different logic with this.
* Spell version of "Fairy Flight" with no animation and no cast time. This is not ready for use as it's very buggy.
* Abilities in testing for the upcoming Arcanist class.
* Splitting Nightvision to have two versions available, one to races and one via feat, then also a separate feat for less intense nightvision.

Update: 18 Feb @ 3:46am

# 5.6.73 is here. This starts the process of bringing the new Stormsage down to acceptable levels while keeping the frontloaded damage on Call Lightning... And also reduces the ridiculous heal that was Wave of Blood while continuing work on Arcanist.

This update contains the following:

# New:

* N/A

# Changes:

## Blood Witch:
* Wave of Blood Rejuv duration reduced from 10s to 4s and healing amount halved.
* Exanguinate Circle damage increased by about 50%.

## Stormsage:
* Reduced damage done on Lightning Circle.

# Other:
* Further changes to test Nightvision.
* Arcanist changes to particles and damage.

# Fixes:

* N/A

# In Testing:

* Spell version of Fairy State to remove the need for an item. It's not ready for public use, but it exists. Still struggling with this, but trying different logic with this.
* Spell version of "Fairy Flight" with no animation and no cast time. This is not ready for use as it's very buggy.
* Abilities in testing for the upcoming Arcanist class.
* Splitting Nightvision to have two versions available, one to races and one via feat, then also a separate feat for less intense nightvision.

Update: 15 Feb @ 3:47am

# 5.6.72 is here. This further pushes Arcanist along and makes some fixes to yesterday's changes while adding the other warrior-type(or outlaw) group buffs to give more reason for class diversity in your group.

This update contains the following:

# New:

## Ranger:
* Wind's Favor: A buff for the ranger's allies granting stamina and agility for 10 minutes.

## Outlaw:
* Outlaw's Guile: A buff for the outlaw's allies granting strength and agility weapon damage for 10 minutes, plus increased stagger resistance.

## Other:
* Arcanist missiles added for testing.

# Changes:

## Swordsage:
* Flame Shield can now be refreshed before expiring.


# Other:
* Further changes to test Nightvision.

# Fixes:

* Fixed an exploit with Fighter's Exploit Weakness(haha) in PvP.

# In Testing:

* Spell version of Fairy State to remove the need for an item. It's not ready for public use, but it exists. Still struggling with this, but trying different logic with this.
* Spell version of "Fairy Flight" with no animation and no cast time. This is not ready for use as it's very buggy.
* Abilities in testing for the upcoming Arcanist class.
* Splitting Nightvision to have two versions available, one to races and one via feat, then also a separate feat for less intense nightvision.