Fraymakers

Fraymakers

Rocket
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Update: 15 Jul @ 7:13pm

2.4.2

Patch Notes:

-Back hand in the CSS is now actually behind his arm
-Forward Tilt damage increased (5 -> 8)
-Up Tilt damage increased (5 -> 7)
-Dash Attack Knockback Growth increased (50 -> 60)
-Forward Aerial sweetspot damage increased (10 -> 14)
-Forward Aerial sourspot damage increased (5 -> 8)
-Back Aerial sweetspot damage increased (11 -> 14)
-Back Aerial sourspot damage increased (6 -> 8)
-Down Aerial Final Hit damage increased (5 -> 7)
-Down Aerial Landing damage increased (3 -> 6)
-Grab Whiff damage increased (2 -> 4)
-Updated Thumbnail

Update: 29 Jun @ 6:47pm

2.4.1

Patch Notes:

-Gravity Cancel Grab now sends into the CState (oops)

Update: 21 Jun @ 10:06pm

2.4.0

Patch Notes:

-Updated Character Portrait
-Added Proper CSS Image
-Intro Extended (83 -> 107)
-New HUD Images now pop out of the Battle UI
-Added an in-between for fall
-Various ledgegrabboxes tightened
-Neutral Special horizontal travel speed increased (Ground: 4 -> 8; Air: 2 -> 5)
-Removed Palette (Spritesheet)
-Adjusted Palette (Boner)
-Updated Thumbnail

Update: 12 May @ 7:13pm

2.3.1

Patch Notes:

-HUD stuff
-Fixed a bug where Jab 3 would not activate out of Jab 2
-Jab 2 can now only cancel into Tilts

Update: 23 Apr @ 5:03pm

2.3.0

Patch Notes:

-Various Animations stressed out with Squash & Stretch
-Jab 2 startup increased by 1 frame
-Jab 2 Damage increased (3 -> 4)
-Jab 3 Final Hit Base Knockback increased (45 -> 70)
-Jab 3 Final Hit Hitstop increased (3 -> 5)
-Forward Tilt startup increased by 2 frames
-Up Tilt startup increased by 2 frames
-Down Tilt startup increased by 2 frames
-Up Strong Knockback Scaling increased (55 -> 65)
-Up Strong selfHitstop set (11)
-Removed manual Hitstun modifier on Up Strong
-Neutral Aerial startup increased by 1 frame
-Back Aerial startup increased by 5 frames
-Back Aerial landing lag increased by 2 frames
-Back Aerial stretches further back
-Back Aerial Sweetspot damage increased (9 -> 11)
-Down Aerial startup increased by 3 frames
-Down Aerial Hitstop increased (2 -> 4)
-Down Aerial selfHitstop increased (2 -> 4)
-Up Aerial startup increased by 3 frames
-Up Aerial delay between hits increased by 1 frame
-Hitboxes on Up Aerial last 1 frame longer each
-Back Throw Hitstop increased (5 -> 11)
-Back Throw selfHitstop increased (9 -> 14)
-Back Throw now applies screen shake
-Down Throw YSpeed modifiers more than doubled (beeg number i promise)
-Down Throw now applies screen shake
-Neutral Special Damage increased (14 -> 19)
-Neutral Special Base Knockback increased (65 -> 75)
-Neutral Special now obtains 12 Damage Armor (8 in the air) before the hit
-Aerial Neutral Special now sets YSpeed to 0 when the hitbox comes out
-Up Special startup increased by 3 frames
-Down Special startup increased by 4 frames
-Grounded Down Special rising speed increased (-35 -> -39)
-Aerial Down Special rising speed increased (-8 -> -9)

Update: 3 Mar @ 4:35pm

2.2.2

Patch Notes:

-Base Scale Multiplier increased (1.1 -> 1.2)

Update: 10 Nov, 2024 @ 4:23pm

2.2.1

Patch Notes:

-Down Aerial landing lag increased by 5 frames
-Horizontal Grab Range Decreased
-Side Special Cooldown increased (80 -> 200)

Update: 9 Nov, 2024 @ 4:42pm

2.2.0

Patch Notes:

-Rebrand (WingMan -> Rocket)
-Weight Increased (82 -> 88)
-Aerial Foot Position moved (25 -> 0)
-Shield Height decreased (91 -> 88)
-Tech now starts with invincibility
-Tech Animation extended by 9 frames
-Changed Dash Attack (Shaggy DAttack but without the overhead)
-Jab 1 lag slightly extended
-Jabs 1-2 added hitstop (-1 -> 2)
-Jabs 1-2 added self hitstop (-1 -> 2)
-Jab 3 hitboxes tightened
-Jab 3 Final Hit delayed by 2 frames
-Jab 3 Final Hit added hitstop (-1 -> 3)
-Jab 3 Final Hit added self hitstop (-1 -> 3)
-Forward Tilt added hitstop (-1 -> 2)
-Forward Tilt added self hitstop (-1 -> 2)
-Up Tilt Base Knockback increased (35 -> 60)
-Up Tilt added hitstop (-1 -> 2)
-Up Tilt added self hitstop (-1 -> 2)
-Down Tilt can no longer be hit cancelled
-Down Tilt hit 1 added hitstop (-1 -> 2)
-Down Tilt hit 2 added hitstop (-1 -> 2)
-Down Tilt hit 2 increased self hitstop (-1 -> 5)
-Forward Strong can no longer be cancelled out of
-Forward Strong added hitstop (-1 -> 8)
-Forward Strong added self hitstop (-1 -> 11)
-Up Strong added hitstop (-1 -> 8)
-Up Strong added self hitstop (-1 -> 11)
-Down Strong final hit added hitstop (-1 -> 7)
-Down Strong final hit added self hitstop (-1 -> 9)
-Neutral Aerial added hitstop (-1 -> 3)
-Neutral Aerial added self hitstop (-1 -> 5)
-Forward Aerial sourspot added hitstop (-1 -> 4)
-Forward Aerial sourspot added self hitstop (-1 -> 5)
-Back Aerial sourspot added hitstop (-1 -> 3)
-Back Aerial sourspot added self hitstop (-1 -> 5)
-Back Aerial sweetspot added hitstop (-1 -> 7)
-Back Aerial sweetspot added self hitstop (-1 -> 7)
-Up Aerial Base Knockback increased (50 -> 70)
-Up Aerial final hit added hitstop (-1 -> 5)
-Up Aerial final hit added self hitstop (-1 -> 5)
-Down Aerial added hitstop (-1 -> 2)
-Down Aerial added self hitstop (-1 -> 2)
-Down Aerial Land added hitstop (-1 -> 3)
-Down Aerial Land added self hitstop (-1 -> 5)
-Forward Throw Damage increased (6 -> 9)
-Forward Throw Launch Angle adjusted (45 -> 35)
-Back Throw Base Knockback increased (55 -> 70)
-Forward Throw startup increased by 3 frames
-Forward Throw endlag increased by 5 frames
-Adjusted Grab Point on Back Throw
-Back Throw Damage increased (6 -> 9)
-Back Throw Base Knockback increased (45 -> 70)
-Back Throw added hitstop (0 -> 5)
-Back Throw added self hitstop (0 -> 9)
-Up Throw Damage increased (6 -> 7)
-Down Throw Damage increased (7 -> 12)
-Down Throw Land endlag increased by 2 frames
-Down Throw Land added hitstop (-1 -> 10)
-Down Throw Land added self hitstop (-1 -> 15)
-Neutral Special now has more squash and stretch for emphasis
-Neutral Special added hitstop (-1 -> 20)
-Neutral Special added self hitstop (-1 -> 20)
-Old Dash Attack moved to Aerial Down Special
-Aerial Down Special Fall Speed increased (11 -> 18)
-Aerial Down Special added hitstop (-1 -> 5)
-Aerial Down Special added self hitstop (-1 -> 5)
-Fixed a bug where holding shield during Gravity Cancel would send Rocket into the Shield state
-Fixed a bug where Rocket could enter Gravity Cancel state on the ground

Update: 18 Aug, 2024 @ 4:07pm

2.1.0

Patch Notes:

-Tightened Wait Animation Hurtboxes
-Un-Auto-hurtboxed various land animations
-Tightened Jab 2 Hurtboxes
-Tightened Forward Tilt Hurtboxes
-Tightened Up Tilt Hurtboxes
-Tightened Down Tilt Hurtboxes
-Down Tilt now has a 36 frame lockout on activation
-Dash Attack Base Knockback decreased (45 -> 35)
-Dash Attack Damage increased (8 -> 9)
-Fixed a stray Auto-hurtbox on Neutral Aerial
-Un-Auto-hurtboxed Forward Aerial
-Forward Aerial Sweetspot & Sourspot separated
-Forward Aerial Sweetspot Hit SFX changed
-Forward Aerial Sweetspot Launch Angle adjusted (10 -> 20)
-Forward Aerial Sweetspot Damage increased (8 -> 10)
-Forward Aerial Sweetspot Knockback Growth decreased (70 -> 55)
-Forward Aerial Sweetspot Hitstop increased (5 -> 15)
-Forward Aerial Sweetspot Self Hitstop increased (5 -> 15)
-Forward Aerial Sourspot Damage increased (4 -> 5)
-Un-Auto-hurtboxed Back Aerial
-Down Aerial can now be cancelled on hit (only on or after 3rd possible hit tho)
-Down Aerial now has a 36 frame lockout on activation
-Tightened Up Strong Hurtboxes
-Back Throw now falls off the ledge
-Back Throw speed increased
-Down Throw now goes higher, but also moves faster
-Down Throw Grab Point moved lower
-Neutral Special startup increased by 10 frames
-Shield Width decreased (53 -> 44)
-Shield Height decreased (93 -> 91)
-Fixed a bug where Gravity Cancel would not follow gravity from frames 24-30

Update: 28 Jul, 2024 @ 6:51pm

2.0.0

Patch Notes:

-Aerial Hurtboxes tightened (no longer include wings)
-Gravity Cancel moved to Neutral Dodge
-Gravity Cancel Down Attack now Down Tilt
-Gravity Cancel Up Attack now Up Tilt
-Mid-Air grab can no longer be done outside of Gravity Cancel
-Grab button now grabs
-EWGF can still be used if you hold down during frame 1 of grab
-You can no longer use that one thing where you semi dodge by using grab (it sucked)
-You can no longer walk while grabbing
-Removed Turbo Cancel on Down Aerial
-Dash Attack now only spikes at the feet
-Neutral Special is now powerful charge-up punch
-Side Special hurtbox tightened
-Updated Up Emote Animation
-Updated CSS image
-Updated Thumbnail