RimWorld

RimWorld

[Sir Rolin] Questing Gives Goodwill
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Update: 24 Jul @ 10:27am

[Auto-generated text]: Update on 7/24/2025 7:27:35 PM.

Honour is now adjusted after generating rewards due to fix honour rewards almost always giving negative goodwill at higher values of honour worth.

Bugfix:
Factions that can't give goodwill aimed for goodwill increasing or decreasing the reward without giving losing goodwill - now aims for 0 goodwill instead.

Default Changes:
Honour value changed from 665 (based on gold value) to 200 (based on selling slaves)

Update: 22 Jul @ 1:32am

[Auto-generated text]: Update on 7/22/2025 10:32:26 AM.

Turns out the 1.6 update isn't compatible with the 1.5 unless you have different assemblies.
So that's what I have done. Same happened between version 1.3 and 1.4
I have concluded it's due to updating unity version.

Update: 15 Jul @ 8:45pm

[Auto-generated text]: Update on 7/16/2025 5:45:04 AM.
Left Chance to get Honour as a reward as 100% as part of debugging. Now at 15% per item iteration.

Update: 15 Jul @ 8:09pm

[Auto-generated text]: Update on 7/16/2025 5:09:39 AM.

Bugfixes:
- Goodwill was more often than not going negative, turns out I was missing a single ref in a function making reducing items when overflowing not being accounted, now it works as intented.
- Unlike vanilla I didn't have a limit on how much honour you could gain from a single quest, it's now limited to 12 just like in vanilla.
- in 1.6 it turns out that If a reward is generated that isn't allowed by the quest it simply deletes that option.
- Receiving honour in multiplayer wasn't synced.

Features:
- Improved targeting of wanted Goodwill, Customisation is yet to come.

Known Issues:
- Sometimes Rimworld just disgards a QuestReward and requests a new one I don't know why.

Update: 14 Jul @ 5:42pm

[Auto-generated text]: Update on 7/15/2025 2:42:35 AM.

Initial update to 1.6
Also includes bugfixes:
Silver ensurance doubled value of quest instead of the remainder.
Multiplayer Rng was never actually initialised.

Features:
Vanilla Honour and Goodwill Rewards now also participates, instead of being immune.
50% chance to get honour if questgiver can give honour instead of items (WIP, meant to be customisable)

Update: 10 Oct, 2024 @ 10:17am

[Auto-generated text]: Update on 10/10/2024 7:17:55 PM.
When I was playing with a big modlists, I tend to get ERR: quests, this was an attempt to fix that.
Followup: this mod was not the reason.

Update: 12 Aug, 2024 @ 8:58pm

[Auto-generated text]: Update on 8/13/2024 5:58:17 AM.
Introduced a Thoroughly tested mechanic to get rid of overflow items.
- This can configured to either prioritise high value items or high quantity items, or neutral.

Went through all the code, rewriting the code, slightly.
- Should now no longer give half the total reward as silver if it deemed silver was required, resulting in huge negative goodwill. (not sure if my rewriting caused this to begin with, but it's not their any longer)

Update: 20 Jun, 2024 @ 6:38am

[Auto-generated text]: Update on 6/20/2024 3:38:46 PM.

Added setting to turn on/off the Verbose Debugging.

Update: 20 Jun, 2024 @ 6:14am

[Auto-generated text]: Update on 6/20/2024 3:14:13 PM.

Fixed quests without rewards not being able to be completed due to failed generation of items.

Update: 5 May, 2024 @ 1:46pm

Added Translation to the Mod Option.
[Auto-generated text]: Update on 5/5/2024 10:46:18 PM.