Project Zomboid

Project Zomboid

Guns of 93 (B41)
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Update: 10 Nov, 2024 @ 7:22pm

- Fixed a few typos that I found (I'm really good at them apparently).
- Ajusted script to hopefully stop causing issues with older weapons that are already spawned.
- Added a slug version of Lakefield-Mossberg L395K magazine and a script to allow switching between it and the buckshot.

Update: 7 Nov, 2024 @ 7:29pm

- I think I finally fixed the cleaning kit issues not working with some weapons.
- Fixed the issue where fouling and condition would not display over 90%.
- Using a Cleaning Kit, install/removing a scope rail, and install/removing as stock now unequips the firearm if it is in your hand to be consistent with vanilla actions. Fixing/removing bayonets remain equipped as that would defeat part of their use.

Update: 6 Nov, 2024 @ 8:12pm

- Cleaned up and corrected item tags. Hopefully that fixes a few issues.
- Changed how the new weapon upgrade script is called.
- Fixed issue with Python not able to switch ammo types.
- Fixed ammo carrier not visibly appearing on some shotguns.
- Bayonet, rails, and stocks can now be removed with the firearm starting in a container not on the player.
- Fixed errors in multiple weapons caused by incorrect spreadsheet formatting before being copied over.

Update: 5 Nov, 2024 @ 9:29pm

- Fixed an issue with fixing bayonets with the radial menu.

Update: 4 Nov, 2024 @ 8:26pm

- Fixed typo for Cobray MAC-10.
- Weapon upgrades will now properly remove from guns that start outside your inventory.
- Fixed a few issues with the Remington 870 and Stoeger Uplander sawed off recipes.
- Added more places that IPO skill magazines spawn in.

Update: 1 Nov, 2024 @ 11:58am

- Added a missing translation file and corrected a some typos.
- Reworked handguns and slug shotguns to be a bit more accurate.
- Removed old weapon and item IDs.
- Few items have be slightly bumped in spawn rate for loot tables.
- Silencers should be a little more durable.

Update: 31 Oct, 2024 @ 10:27pm

- Hotfix for the hotfix, for using a screwdriver to install weapon upgrades.

Update: 31 Oct, 2024 @ 8:37pm

- Changed how the screwdriver was called in the upgrade script to hopefully increase capability with other mods.
- Found an issue with burst fire and fixed it.

Update: 30 Oct, 2024 @ 9:12pm

- Modified the Mini-14 and Mini-30 model to be more period correct.
- Ammo Carrier positioning was corrected for all the Remington 870 and Mossy 500/590 shotguns.
- Model for Mossy 590 was canted 1 degree off center and canon positioning was not set. Now corrected.
- M4 Bayonet added and can now be used with the M1 Carbine
- Recoil pad can be switched between being used as a stock upgrade or recoil pad upgrade (to allow it to be used with different attachments on the same gun)
- Recipes for converting old, unused, items to current used items has been added for backwards compatibility
- M9 Bayonet should no longer have holes in the model you can see through.
- Ammo Carriers can now be installed on shotguns. A shotgun and pistol ammo variant was added so that the ammo visibly in the carrier should more match the gun.
- Added ART II x3-9 Scope. Rail mounted and M14 mount versions.
- Gun Cleaning Kits removed from fixing table since they have their own system now.
- Valmet M76 added.
- New gun cleaning system. Guns and silencers now have a fouling level that will randomly increase when fired. A higher a gun’s fouling level (and blood level), the more likely it will be to jam and the faster its condition will lower. Silencers will become less efficient and will also lose condition faster. Cleaning either of them with a cleaning kit will improve all these issues. Cleaning with a Gun Cleaning Kit should show up, if there is any fouling, when you right click an item and have a Gun Cleaning Kit in your inventory. Fouling and condition will be displayed in the item’s tooltip.
- Marlin 69A added to fixing table
- Bayonet and silencer condition can now be seen on a weapons tooltip.
- Individual silencers now display condition in tooltip.
- Bayonets and firearms that spawn on zombies are now tied the the sandbox options. Sandbox options to disable both are now in the mod.
- Reduce the rate the weapons spawn on zombies slightly.
- Reduce the rate ammo spawns slight.
- M3 Grease Gun added as rare military loot.
- Ammo type added to firearm display name.
- MP5 and HK91 retractable stocks added
- SPAS-12 added
- M1 Carbine model reworked to be a post war carbine with bayonet lug.
- Firearm stats reworked.
- Some firearm attachments can now be installed without a screwdriver. Others will require a wrench.
- An attachment’s mount on list should now no longer be a cluster of random gun names (hopefully I didn’t screw up too many attachments for some guns).
- Bayonet mounting/removing, rail installing/removing, folding/unfolding stocks, and ammo switching have been removed from using the crafting system and are now part of the context menu script like they should be.
- Bayonet options, folding stock options, and ammo switching are now available from the radial menu.
- Firearm damage, range, and push back have all been reworked.
- The ability to convert guns to full-auto has been added.
- A tool file has been added to the item this and will now spawn in similar locations to the tap and die set. It is now required for silencer recipes and full-auto conversion recipes.

Update: 13 Sep, 2024 @ 5:09pm

Bug fix list:
- Fixed a few issues with some weapons involving bayonets.
- Shotgun chokes should not prevent mounting of bayonets on applicable shotguns.
- Muzzle brakes should prevent mounting of bayonets.
- Calico M950 pistol now has the proper name.
- Remington 7400 now has the proper name (Got called a Winchester somehow and I didn’t notice until it was pointed out).
- All threaded pistols should be able to use oil filter silencers now.
- Fixed an issue where you could remove a non-existing rail from the M1911A1.
- Fixed an issue where some handguns couldn’t be threaded at times.
- Fixed Benelli M3 attachment issues.
- Finally figured out the issue of not allowing reloading while in vehicles.