Project Zomboid

Project Zomboid

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Guns of 93 (B41)
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49.358 MB
8 Nov, 2023 @ 7:38pm
1 Feb @ 4:24pm
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Guns of 93 (B41)

In 1 collection by Marrok
ZombOrb Mods
45 items
Description
Note: As a general rule with Zomboid, don't mix gun related mods. If a gun related mod does not explicitly say it is compatible with Guns of 93, it probably is not.

Guns of 93 is an attempt to add more variety to Zomboid firearms, adding more than 100 various guns and related items. It is mostly focused on civilian firearms that would have been available before July 1993, though it does add a few military and police arms, along with a few rare guns that were culturally noteworthy for the time. This originally was a project for a private server with friends. After some pushing by said friends, it was made public and has grown into a much larger thing than I could have expected. You have them to thank.

What to expect:

While I attempt to keep a vanilla like feel, the guns have been rebalanced. Rifles and shotguns should be easier to use at low levels than handguns, and damage scales by the caliber used and barrel length, along with other stats like sound radius, aiming time, and recoil delay. Shotguns multi-hit scales with barrel length and has been reduced to make shotguns less meta, though still the best for clearing larger groups.

Few other additions:

- Fouling: Firearms now have a fouling stat displayed in their tooltip that will increase with use. The higher the fouling, the more likely the firearm will jam and its condition will decrease more rapidly. Gun Cleaning Kits (which can be crafted) can be used to decrease a firearm’s fouling.

- Caliber Switching: Shotguns can now switch between using buckshot and slugs. .357 Magnum firearms can be switched to use .38 Special. The S&W 625 can be switched to use moon clips. Option is available in the firearm’s context menu, under Firearm Options, and radial menu.

- Weapon Upgrade Tools: Upgrades no longer only require a screwdriver. Some may now require a wrench, while others may require no tool at all. If a weapon upgrade requires a tool, it will be stated in the upgrade’s tooltip.

- Scope Rail: Some firearms (like the AR-15, M14, HK91, 1911s, some revolvers, etc.) now require a scope rail if you want to mount a red dot or scope to the firearm.

- Bayonets: Bayonets can now be found, sometimes even stuck in zombies after enough time. Once a bayonet is fixed to a firearm, its use can be toggled by context menu, under Firearm Options, and radial menu, along with the use of the Z key (which you can change in the settings). The bayonet’s condition will decrease with use and its current condition will display in the firearm’s tooltip.

- Silencers: Though rare, silencers can now be found at gun shops and military locations. Silencers will usually reduce a firearm’s sound radius by around 25%, though its efficiency is different based on caliber, silencer type, and if the gun is manually operated or not. Silencers also have a fouling stat like firearms and their efficiency will decrease with fouling, along with condition decreasing faster. Silencers can only be mounted to firearms with threaded muzzles and some handguns require a silencer booster to be installed in the silencer (should be stated in the firearm’s tooltip) to function reliably.

- New Crafting: Along with sawing down shotguns, you can now thread the muzzle of firearms that don’t already have them, as long as you have found a tap and die set and enough metalworking skill, allowing them to install muzzle brakes, silencers, and chokes for shotguns. A tap and die set will also allow for the crafting of a thread adapter, which will allow you to use oil filters as makeshift silencers.

- New Recipe Magazines: There are also two new crafting magazines titled Informational Purpose Only (IPO), which can occasionally be found at gun shops and a few other places magazines are found at. IPO: Silencer Construction allows making of homemade silencers with the right aiming and metalworking skill. IPO: Full-Auto Conversion allows converting most semi-auto firearms to full auto, also with the right aiming and metalworking skill.

- Sandbox Options: The mod has various sandbox options to customize your game or server. Various spawn rates can be adjusted, firearms can be disabled by caliber, recoil delay and sound radius can be adjusted, etc.

Special thanks to my friends I annoy with this mod and to everyone who helped test the Test Build of the mod, particularly Matt Boah and Chunkeemonkee (who might as well be the unofficial head QA tester of Guns of 93).

This mod includes Poltergeist’s Firearms Burst-Fire as part of the mod. Caballeros Sombreros’ Real Full Auto is not required, though highly recommended.

Anything in this mod, not listed as someone else's work, can be freely modified, reposted, and used in other mods, as long as credit is given.

Translations are currently partial.
Simple Chinese language translation by EtherealTenG
Russian language translation by Kirov Reporting


Guns of 93 Discord Server[discord.gg]

If you like to test out new content being added, you can subscribe Guns of 93 Test Build. This build may be unstable at times.

Like the mod?
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Workshop ID: 3077078907
Mod ID: Guns93
Popular Discussions View All (7)
1
20 hours ago
Conflicts with brita's weapons
H0STILE
232
29 Aug @ 11:52am
PINNED: Bugs or Other Issues
Marrok
36
5 Aug @ 8:36pm
PINNED: Suggestions & Feedback
Marrok
1,317 Comments
unknown 4 hours ago 
I temporarily published the PTBR translation separately. When you add it to your mod I'll remove this translation. Thank you.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3559668794
Marrok  [author] 15 hours ago 
Itchy PeePee - Not at this time. Reloading is something I'm planning on working on, but it will probably be B42 though.
Itchy PeePee 18 hours ago 
Are you able to craft ammo?
CoCo 28 Aug @ 6:41pm 
well alright, just a suggestion
Marrok  [author] 28 Aug @ 4:31pm 
CoCo - AK-74 weren't really common in the US in 1993. China imported a small batch, but they didn't really sell. Ammo would be extremely rare at the time. AK-100 series rifles weren't a thing until 1994, which would of been after the Assault Weapon Ban.
CoCo 28 Aug @ 4:03pm 
i know the main focus is on updating and fixing the mod to b42 but some variety in AKs would be nice like an aks-74u or an ak-105
Spa 25 Aug @ 10:58am 
Sorry for delayed answer, I was trying to repair Spas 12
𝖛𝖆𝖓𝖎𝖙𝖞 24 Aug @ 6:59pm 
will this conflict negatively with VFE?
Marrok  [author] 19 Aug @ 9:14am 
Spa - Should be available with it in your inventory. Should repair like any other item. Which gun are you trying to repair?
Spa 19 Aug @ 8:38am 
Do I have to have anything else like a table or something ? Is it enough to just have them both in my inventory ?