Project Zomboid

Project Zomboid

Guns of 93 (B41)
1,291 Comments
Marrok  [author] 4 Jul @ 3:06pm 
Cappedu - I'll look into it. Some of that got rewritten last update.
Cappedu 4 Jul @ 1:36pm 
Issue with changing trigger group getting Contextmenu_Firemode_safe preventing guns from firing. Is there a key bind to change fire-mode. Only have this issue with single fire triggers as i can right click change fire mode on select fire trigger groups.
Marrok  [author] 3 Jul @ 4:10pm 
spicypirate77 - Sawing off stocks is not a feature in the B41 mod.
spicypirate77 3 Jul @ 3:55pm 
Is there a way to saw off the shotgun stock or am I missing something
Tagra 1 Jul @ 3:02am 
Maybe add Ruger P91 in .40 S&W? Could use the same model as the other P series Rugers.
Cheeselord34 25 Jun @ 6:37am 
Hi, I've been having an issue where I can't remove recoil pads and scopes/red dots from weapons, even when I have a screwdriver and wrench in my inventory. It's giving me the option to remove them in the context menu but my character won't actually do it, just take everything they need into the main inventory. Thanks if you can help!
Marrok  [author] 24 Jun @ 12:00pm 
Husocemy - Sorry about that. I have to override some of the context stuff for some things to work right. I'm currently reworking the B42 version of the mod to not have to do that, hopefully preventing issues like that in B42 in the future.
Husocemy 24 Jun @ 11:54am 
thanks, it works now after disabling a few mods
Marrok  [author] 24 Jun @ 10:04am 
Husocemy - Do you have any other gun mods or context menu mods running? If you can't install attachments, sound like there is a conflict with some other mod.
Husocemy 24 Jun @ 9:46am 
yeah i have an AR-15 but i cant put an oil filter silencer on it despite the barrel being threaded. i could also take off attachments that came with it when i found it but i cant put them back on despite having metalworking and aiming
Marrok  [author] 24 Jun @ 9:33am 
Husocemy - Should only need metalworking to modify a gun to take attachments. Like threading the barrel to take muzzle brakes and silencers.
Husocemy 24 Jun @ 9:17am 
do i need metalworking skill to put attachments on a gun?
Marrok  [author] 13 Jun @ 8:07am 
BaloneyBoy - Honestly, I'm surprised I haven't gotten around to adding it myself. But that this point, it will be with the B42 version when I get around to actually adding guns. Currently focused on just trying to over haul and rework things for B42.
BaloneyBoy 13 Jun @ 5:09am 
hey Marrok, how do you feel about a winchester 1897 trench gun?
ElGranCristianYTOfficial 11 Jun @ 12:27pm 
can make the models more vanilla? this or other version ?
Emilia ~ 5 Jun @ 6:15pm 
Is this availible on build 42?
Marrok  [author] 5 Jun @ 5:34pm 
Vitriol ☧ - You can convert the ammo back and forth between the two. I have thought about removing the 5.56 altogether and just making it all .223. Just hasn't been high on my list of things.
Vitriol ☧ 5 Jun @ 5:19pm 
personal pet peeve of mine but are 223 and 556 interchangable in this mod? is it easy to mod that myself if not? i have 0 experience modding this game
Marrok  [author] 3 Jun @ 12:46pm 
Chenarussian - It's working. Though the state of the Real Full Auto mod is unknown right now. If you are looking for a B42 version, there is a separate test build version that is still being worked on.
BeljikPakiBlanc 3 Jun @ 12:09pm 
Does this mod work still or not
Nero 2 Jun @ 4:24pm 
ooh okay thanks for letting me know
Marrok  [author] 2 Jun @ 6:55am 
Nero - Currently there is an AKM, AKMS, Type-56S, and Valmet in the mod.
Nero 1 Jun @ 10:57pm 
I know that AKs were probably not very popular then but is there any aks or russian guns in the pack? Just curious.
Black Jack 28 May @ 7:51am 
Oh so was taken off yet i still got a weird bug showing it as a black square in the subscribed list.
Marrok  [author] 28 May @ 5:37am 
Black Jack - The original Real Full Auto mod got removed off workshop.
Black Jack 28 May @ 1:55am 
Do we no longer need the real full auto mod ?
Cyrisa 27 May @ 5:11am 
Seeing a couple repeating errors in the log file

ERROR: General f:0, t:1748347204140> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.Guns93FirearmSpawns"

ERROR: General f:0, t:1748347204145> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.Guns93M169mm"

ERROR: General f:0, t:1748347204153> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.Guns93CAR15"
Mythion 23 May @ 10:07am 
Cyrisa, I would much prefer Guns of 93 remain... guns of 93. :) What's the point of calling it Guns of 93 with weapons made and far more popular into the late 90s?
Cyrisa 12 May @ 2:36am 
Well sometimes an object just from the era fits well enough into the lore. If anything made past 1993 could simply be a toggle on/off switch by the user if they didnt want it.

It would also be awesome if we could adjust the loudness unsuppressed and unsuppressed. I find suppressed rifles too loud and regular pistols too quiet. Likely this would vary from person to person.
Marrok  [author] 11 May @ 8:40am 
Cyrisa - The UMP is at best late 90s and didn't enter in full production until 2000.
Cyrisa 10 May @ 8:29pm 
Could we have a UMP? I feel no tactical 90s is complete without it.
SchoolProblems 6 May @ 9:14pm 
@RainDropTino
There's a test build and currently works for b42, go there instead.

@icy wiener
Test. Build. Works for b42 atm.
RainDropTino 6 May @ 5:24pm 
is it working for build 42 and is it safe for existing saves ?
icy wiener 4 May @ 6:55am 
anyone know if dis is b42?:steamhappy:
Rokko 1 May @ 2:20pm 
there are several trajectory mods out there with identical name, reuploaded by different people for some reason. make sure you use the one of the original maker
krieg113 30 Apr @ 6:59am 
Shotguns only fire if you're crouched. If you're standing, the shotgun will make a gunshot sound but won't use a bullet or deal any damage. Strange. Maybe it's because of better rajectory mod
The Krab 17 Apr @ 8:21pm 
Just craft helper and reload all magazines. I turned them off and the issue persists.
Marrok  [author] 17 Apr @ 6:43pm 
The Krab - Do you have any other gun mods or mods that modify the context menu?
The Krab 17 Apr @ 5:20pm 
can't upgrade guns? I have screwdriver and cz-75b in inventory and was able to remove the target sights. I want to put on pistol combat iron sights and upgrade option isn't there, Same with slings and scopes for long guns/shotguns. I can take attachments off but not put them back on.
Marrok  [author] 30 Mar @ 8:32pm 
vlad2117 - Recoil Delay can be adjusted in the sandbox settings.
vlad2117 30 Mar @ 8:10pm 
I love the variety of guns for build 41. The only issue I have is the fire rate on many of them. It takes a very long time to get just 3 shots off before you are being overran. Could you increase the rate significantly for build 42?
Marrok  [author] 29 Mar @ 3:07pm 
Cline West - There is a separate mod called "Guns of 93 Test Build" for B42 and is still being reworked, but is functional at the moment.
Cline West 29 Mar @ 12:31pm 
Does this mod work for B42?
Marrok  [author] 22 Mar @ 4:43pm 
CrackJuulPod - It's currently being rebuilt for the B42 Test Build. Instead of modifying the whole gun, its going to become a trigger part that can be removed, modified, and reinstalled. I'm rebuilding how a lot of guns work, so it may be a bit.

Flint - All the 1911s should have replaceable sight except for the M1911A1, which has non removable sights.
CrackJuulPod 22 Mar @ 3:33pm 
Does the full-atuo conversion feature work in B42? Ive learned the recipe from the magazine and have really high meatlworking + shooting stats. There seems to be no option in the crafting menu or if i right click it in inventory.
Flint 10 Mar @ 1:42pm 
Is it possible to mount combat sights to a 1911?
Spacemurf_sayhuh 3 Mar @ 2:33am 
Am I insane or do these weapons not spawn in containers for anyone else? I have turned spawn rates up A LOT for all of the weapons and attachments, and it is only resulting on a lot of military zombies spawning with the Colt model 733 and 723. I want to play around with all of the other weapons but even after being to the secret base, Rosewood police, the military outside of Raven Creek, and the one huge surplus store to the left of Riverside, I have not found a SINGLE gun from this mod spawn in any container... and also no vanilla ones. This is pretty frustrating and I at least am looking for any ideas on why this is happening. I have no other gun mods installed btw, only this one.
Neph 28 Feb @ 3:11pm 
Marrok - ahh so that's what I was missing. Thanks!
[I.M.P] Blitzø 28 Feb @ 11:08am 
@Marrok Alright, thanks! Just was curious. Thanks again for your work!