Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
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Update: 30 Nov, 2023 @ 3:46pm

Version 1.12b
-Removed failed UI experiment that was causing settlement labels to flicker.
-Operation Annoy Everyone to Death is officially aborted, the flickering did NOT meet the required annoyingness levels.

Update: 30 Nov, 2023 @ 9:26am

Version 1.12a
-Updated for game version 4.1.2, not really changing anything
-Added a temporary fix for Mixer's stuff, meaning you can just use the un-updated version of Mixer with this mod

Update: 29 Nov, 2023 @ 4:44pm

Version 1.11
-Fixed portraits for Southern Realms compatibility
-Added first herdstone for minor beastmen factions

Update: 28 Nov, 2023 @ 7:08pm

Version 1.10b
-Fixed chaos dwarf convoy reset
-Adjusted chaos dwarf convoy journey durations, making some of them a bit shorter

Update: 28 Nov, 2023 @ 9:11am

Version 1.10a
-Added the new custom Mixer factions (that require other mods, no map changes)
-Added technologies for the new TEB factions, just the empire ones, nothing fancy. Cataph's Southern Realms should be able to disable them.
-Merc stuff for the two woc factions
-Fixed chaos dwarf grimnir relic battle location

Update: 26 Nov, 2023 @ 2:02pm

Version 1.09c
-Fixed Zhatan's position
-Fixed Zhatan's missing drill building
-Added Harkon's special building, the one he needs to restore his mind, to Sartosa
-Adjusted a few of the subculture-level victory conditions, the faction-specific ones are still a mess

Update: 26 Nov, 2023 @ 9:27am

Version 1.09b
-fixed crash when Yuan Bo defeated first enemy
-moved Astragoth's drill over to Uzkulak

Update: 26 Nov, 2023 @ 8:41am

Version 1.09a (broke saved games)
-Added Zorn Uzkul, which is that north plateau in the Dark Lands.
-19 new settlements in that area
-4 new factions, once again the flags are designed and created by Partypus
-Added Kraka Ravnsvake as a faction to break-up the Norse Dwarf blob
-Added Gloomfang Tribe as a faction in Kislev to help Katarin's start a little
-A few new sea regions, including the Uzkulak Canal, which is sailable (doesn't really go anywhere yet)
-Valkia and Astragoth moved to Zorn Uzkul
-Fixed campaign variables
-Fixed custom-culture tech trees which were screwed-up by the last update
-This update breaks saved games, use the 1.08 upload which is in the main mod's description

Update: 21 Nov, 2023 @ 11:09am

Version 1.08
-updated for game version 4.1
- (this update has screwed-up custom faction tech trees)

Update: 21 Nov, 2023 @ 2:44am

Version 1.07b
-mordheim dark fortress fixed
-added a few more missing landmarks around the map, pillar of bone for one