Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
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Update: 15 Nov, 2023 @ 9:36pm

Version 1.03b
-fixed ariel's unlock conditions
-AI Throt is given the entire "pit bottom" province on turn 1

Update: 15 Nov, 2023 @ 7:10pm

Version 1.03a
-drakefjord starting port fixed
-adjusted some resources around norse dwarf areas
-added pestilence and eataine's special lords to their lord pools
-adjusted effects of restored wood elf forests and some of the special buildings

Update: 15 Nov, 2023 @ 2:45am

Version 1.02c
-Re-Enabled Hellebron's scripts with some tweaks. Blood Voyages should work... sorta

Update: 14 Nov, 2023 @ 6:46pm

Version 1.02b
-Added some start_pos tables to the .pack for reference

Update: 14 Nov, 2023 @ 5:59pm

Version 1.02a
-Ported Wulfhart's campaign stuff
-Norsca's eagle and the crow champions now unlock properly
-Nakai now starts with DotGP as a vassal (before, you had to occupy another settlement for the script to finally kick-in and make them your vassal)
-DotGP's faction leader now shows up in the diplomacy screen, no more buggy karl franz

Update: 13 Nov, 2023 @ 11:42pm

Version 1.01c
- fixed Nagronath port, added third level too

Update: 13 Nov, 2023 @ 10:59pm

Version 1.01b
- fixed a few more issues with that black pit thing
- also fixed some localisation issues with the drakwald-region-returning dilemmas

Update: 13 Nov, 2023 @ 10:42pm

Version 1.01a
- Gave all wood elf factions a single development point to get them going
- black pit, when occupied by the empire, now has the option to return it to carroburg (not nordland)

Update: 13 Nov, 2023 @ 3:31am

Version 1.0c
- Added gelt and karl to the elector count UI fix script

Update: 13 Nov, 2023 @ 2:49am

Version 1.0b
- Fixed Todbringer's position