Left 4 Dead 2

Left 4 Dead 2

Twig's Weapon Rebalance Pack
Showing 1-7 of 7 entries
Update: 10 Dec, 2023 @ 3:13pm

- Reverted a balance change that base L4D2 made to the autoshotgun
- Adjusted AWP

The autoshotgun is explained in the description.
The AWP was feeling incredibly weak, so I've upped both damage and reserve ammo so that it doesn't feel as bad.

Update: 24 Nov, 2023 @ 8:18pm

- Slight buff to deagle stats

I felt that the deagle was underperforming against SI with my changes, so I've buffed it slightly to accomodate. An extra bullet in the mag and increased damage, but not as high of damage as vanilla.

Update: 20 Nov, 2023 @ 1:23pm

- Reverted HR changes.

It felt unneccesary to buff the HR, it's already in a good state and the rest of the snipers recieved their own changes that make them viable already.

Update: 20 Nov, 2023 @ 9:43am

- Removed laser sights entirely using VScript

I found that the Ak's main problem is that it already has downsides, those being the accuracy values, however with laser sights those downsides are COMPLETELY gone, making it the strongest rifle in the game. I've implemented a (fairly messy) VScript function that deletes all laser sights spawned in the world.

I'm still experimenting with the AK's spread values, so those have stayed increased from the last patch for now.

Update: 20 Nov, 2023 @ 7:48am

- Changed AK-47 spread stats, in an attempt to make it less effective at run 'n gun gameplay, so that the M16 is the better choice for that type of gameplay.

I'm not sure how I feel about this type of change, personally. I felt that a simple damage and mag size reduction was enough for the AK-47 to be less oppressive, but a comment had me thinking about how it's still the far superior choice when compared to the M16 specifically, so I'm trying these changes out. If I feel that they're too much of a change I will be reverting them.

Update: 18 Nov, 2023 @ 7:34pm

- Removed pistol changes.
- Added magnum changes.

I felt that my old pistol changes were way too far, they were essentially doing magnum levels of damage. Since I was about to nerf the magnum as well, I decided to cut the changes entirely until I could think of better ways to balance them, if at all.

Update: 17 Nov, 2023 @ 3:55pm