Rain World

Rain World

Verde's World Fixes
Showing 1-10 of 28 entries
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Update: 21 Jun @ 5:23pm

Tweaked the aforementioned lineages to be more consistent

Update: 20 Jun @ 4:49am

Allowed Scavenger numbers for the new version of Pilgrims' Ascent to be reduced.

Update: 19 Jun @ 11:05pm

-Added Safari icons for Aqueducts and Forlorn Valley
-Properly-sized thumbnails for Secluded Pass arenas
-Present-GW palette restored for Challenge 46
-Removed most threat layers from The Surface and Shattered Terrace
-New Ultrakill subtitles for Silent Construct, Spearmaster's Acerbic Station, Rotten City, and Fading Expanse (some reordering for Metropolis and Five Pebbles)
-Spearmaster Safari and removed "Garden" track for Lunar Aerie
-Updated Submerged Superstructure-Lunar Aerie passage to be somewhat easier to pass
-Removed a couple pre-Rivulet Lunar Aerie Blue Fruit from where the Monster Kelp would touch
-Forced normal MS_MEM06 and slightly-bluish MS_FARSIDE, overriding a merging mod
-Saint Safari for Forlorn Valley
-Metropolis Safari invariably allows Survivor, Monk, and Rivulet
-Normal names restored for Rivulet's Industrial Complex and Pipeyard
-New palettes for Grid, Thrones, Islands, and Dark Tower arenas
-Edits of music triggers for legacy Aether Ridge
-Changed unlock token worldstates: Bubble Weed for Monk, Survivor, and Gourmand; Brother Long Legs not for Artificer; Eel Lizard for Monk or Rivulet; no Salamander in Undergrowth; no Yellow Lizard in Infected Underhang
-Patched spawns for Gilded Sanctuary
-Non-DLC scugs for Purple Swamplands Safari (dunno why that place's so nostalgic to me)
-Placed some Wolf Spiders in mid-timeline Leg, and Survivor's spawns for Gourmand's Leg-Underhang intersection
-Some fairly threatening creatures can be lineaged easier in Outskirts
-Improved some Yellow Lizard lineages in "Citadel"
-Replaced a Miros Vulture with a Vulture in Glacial Wasteland
-Fixes to Less Caramels spawns: Monk's Chimney Canopy and Garbage Wastes have Greens replace smaller lizards, fixed precycle spawns for Desolate Fields, separated late-Outskirts Dropwig spawns

Update: 1 Mar @ 11:50am

-Better palettes for Grid, Acid Fields, Islands, and Array's Challenge version
-Compatibility with Timeline World Corrections' Submerged Superstructure ("Random Fate" appears for Saint's worldstate)
-Rivulet's MS_FARSIDE has very light rain and has bluish water to fit the wet season
-Lizard Customizer folder has Caramel Lizards be a tad less obese and lunge horizontally
-Reduced Dropwigs in hardmode Outskirts and Drainage System
-Tweaked Farm Arrays so Gourmand has another Blue Lizard, and Desolate Fields feels a bit more empty
-Moved a herd of Yellow Lizards from Rivulet's Chimney Canopy to Saint's
-Put one Vulture and one Leviathan in Gourmand's Shoreline
-Allowed an Elite Scavenger to appear in Artificer's Industrial Complex and Acerbic Station
-Fixed a Sunlit Port track
-Removed the trigger from Glacial Wastelands' passage near Pilgrim's Ascent
-Added rounded Pilgrim's Ascent Safari icon, and better menu background panning
-Edited Hunter's description to hide the fact that its days are numbered
-Fixed a Pilgrim's Ascent room near Acerbic Station
-Fixed up Scorched District's map so Distillation Column is a Spearmaster-only name
-Rotten City now lacks a rain timer
-Fixed up Shoreline's "Gate to the Shoreline" trigger from Shaded Citadel
-Added nighttime wall lizards and a white lizard to Pilgrim's Ascent
-Patched up Ashen Monolith properties to be sure that the Eel Lizard stays underground

Update: 17 Jan @ 11:25pm

Fixed up the Fading Expanse threat music, and the introduction popups appearing early in the Humid Fields.

Update: 17 Jan @ 10:38pm

-Improved region art layers for Lush Mire. I hope.
-Improved subregion names for the main Grinder
-Fixed map gate icons for the Grinder, via SWAPMAPSYMBOL
-Reduced awkward Strawberry Lizard placements late in The Mast
-Changed the Immersed Struts theme to "Ascent"
-Diurnal blue lizards in place of Fading Expanse's new white lizards; that villa's full of awkward places to perch
-Added precycle spawns and flooded rooms for Fading Expanse, and expanded the scope of the Humid Fields area

Update: 2 Jan @ 12:20pm

-Metropolis and Outer Expanse safaris accessible as Rotten City and Fading Expanse
-Drainage System room no longer blocks Lush Mire access (initially meant for non-Downpour users)

Update: 1 Jan @ 2:57pm

-Use of optional but prioritized mods! Happy new year!
-Tweaks for Badlands and The Mast
-Improved tweaks for Submerged Superstructure and Metropolis
-Path between Submerged Superstructure & Bitter Aerie accessible (though hidden) for all Slugcats

Update: 17 Dec, 2024 @ 11:27pm

There's no more incompatibility between EXSU and Fading Expanse, and forcing the latter's SU_A23 exit layout wasn't helping at all.

Update: 14 Dec, 2024 @ 5:33pm

Fixed a bug where Silent Construct's "Dimmed Grotto" subregion name wasn't displayed for the designated rooms.